Smoke Grenadier -
Creature - Human Soldier
Whenever Smoke Grenadier deals combat damage, a random blocked creature becomes unblocked.
Inspired by another card that I designed 3-4 years ago, but apparently elegance is more important for me now..
What happens when you're attacking with the creature and with nothing else? When the creature becomes blocked, the first strike damage causes a random blocked creature to become unblocked, so this creature becomes unblocked.. And that means that it's regular damage is dealt to defending player, because it's unblocked now! Honestly, I don't understand what you're talking about, what do ~you~ think happens in this scenario?
I'm pretty sure that it's not a problem, but maybe some other people could help? I believe that explicitly having the creature become unblocked is a drastic wording that should eliminate most problems..
You know, I expected the card to work properly and to be pretty clever, but maybe that's just me..
It does work. Double strike wasn't really artistic though. I think that's a little power hungry. Maybe you were a little too worried about this not being good enough, and that's why you went with double strike instead of first strike. However, first strike is a much more articulate keyword to use here. That fixes everything by the way.
Once this strikes with first strike damage, the ability is going to trigger and halt everything. It's going to take precedence over everything else. You'll choose an unblocked creature, it will become blocked before it can do anything (unless it deals first strike damage, this would be useless against that alone). Any non-first strikers can be subject to the effect though, because their damage can be turned back as long as it's not done yet. First strike damage would be the point of no return because this ability triggers in the same time-frame as that damage is dealt, it can only effect damage/attackers whose effects would fall into place after the first strike damage step.
You know, I didn't realize that first strike makes sense even when the creature's attacking and then makes itself unblocked after it has dealt combat damage, because that still means that it's not dealt combat damage by the "blocking" creature.. Thank you for your help! ^.^
First strike is very potent in terms of flavor. It's like when the SWAT team goes in for a sting, the first thing they do is hit them with a smoke grenade. It's like their first strike, you get it?
Problem is all first strike damage is done at the same time, and this ability goes onto the stack after it's dealt; but it goes onto the stack before any other attacker/damage resolve, so it can undo that which has not been done yet.
Yeah, sometimes I should value flavor over synergy + mechanics..
Do you mean power? That was the reason for double strike, I'm sure. And with first strike in its place, you could drop this down a mana in cost. A 2/2 first strike for is still seriously good, tag on that ability and it's an instant four-of.
I was fascinated by what could happen if this creature is the only attacker, that's why I put double strike on the card.. I'm not even sure if that ability counts as drawback when you're blocking with it..
Why not just make it targeted, like a real smoke grenadier?
[wah whaaaa in the..], you may have target unblocked creature become blocked.
That would mean that it's not a drawback when you're blocking, and the number of attacking creatures wouldn't matter anymore..
It works better as a utility, and is more true to the concept.
When you're developing, don't just look at raw power. Lots of things make up a card's usefulness, like cost. Three mana puts a card into a mid-turn range usually. Two mana puts it into the early game time-frame. That quick access makes a card appealing, makes it powerful. You just want to design content that is appealing and powerful right? Things that are glorious. The next "be amaze" design. Well aside from raw power, things like cost are what can make a card "be amaze". Even if it's not powerful later in the game, like when measured up against big creatures (like Sun Titan ), just being powerful in the early game can alone make the design beyond awesome; like when it's single-handedly killing off and holding off Bloodghast s, Bloodbraid Elf , Garruk's Companion , or Ball Lightning s.
It would probably be somewhat confusing to players that Smoke Grenadier is still blocked, even if it killed the creature that blocked it.
Edit: Maybe not, since they don't assume Double Strike tramples. I just get the feeling that if it had First Strike, players would assume that it wouldn't count itself if it killed the creature that blocked it.
It works. A creature that becomes unblocked will assign its damage to the defending player.
It's too powerful with Double Strike, as you've got a 2/1 double striker with an upside. A 1/1 or a first-striker would do the trick.
It's white because tactics.
I agree with Mown : it would get confusing if it kills the creature blocking it for new player. However, I disagree that it's a problem. New player often don't get that a double striker doesn't deal damage to the defending player if it kills its blocker anyway, and it's not a problem that prevents them from printing it.
That really depends on how much its other ability counts as drawback, especially when you're blocking with the creature.. You can't "block" larger creatures, but how often would you like to do that anyway?
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