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Magic: The Gathering You Make the Card Progenitus' Charm/Progenitus' Command (Contest?)
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6 months ago  ::  Dec 07, 2012 - 11:49AM #1
purplebackpack89
Date Joined: Nov 30, 2012
Posts: 619
In the style of Last Stand and the various charms (e.g. Rith's Charm )

Progenitus' Charm
Choose one: You gain 15 life, you draw four cards, you return 2 cards from your graveyard to your hand, creatures you control get +3/+0 until end of turn, or until end of turn, target land becomes a +5/+5 Elemental that's still a land

Progenitus' Command
You gain 10 life, then draw 2 cards, then destroy 2 target nonblack creatures, then Progenitus' Command deals 7 damage to target creature or player, then put a 3/3 beast into play
Until end of turn, creatures you control have protection from everything
Progenitus' Command can't be the target of spells or abilities, the damage it deals can't be prevented, and creatures that would die as a result of it can't be regenerated.

Can anybody make a better five-color instant with the name " Progenitus " somewhere in the title and abilities of all five colors?
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6 months ago  ::  Dec 07, 2012 - 3:22PM #2
magicpablo666
Date Joined: May 19, 2012
Posts: 4,944
I can make a simpler one.

Progenitaura
Instant
Until EoT, you and each permanent or spell you control has protection from everything.

"The soul of the world has visited briefly."

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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6 months ago  ::  Dec 07, 2012 - 4:00PM #3
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,365
Progenitus Charm
Instant (R)
Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types.
"Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus.

Primal Ultimatum
Sorcery (MR)
Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~.
If ~ was cast from your hand, take an extra turn after this one.
"Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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6 months ago  ::  Dec 07, 2012 - 4:05PM #4
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,423
World Soul's Command
Sorcery
Choose 5 in any combination - Gain 3 life; Or, Draw two cards; Or, each opponent discards two cards at random; Or, ~ deals 3 damage to target creature or player: Or, put two +1/+1 counters on target creature.

No idea how to word this. I basically want you to be able to choose each mode multiple times if you want, but only 5 modes total.
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6 months ago  ::  Dec 07, 2012 - 4:10PM #5
Minus_Prime
Date Joined: Oct 5, 2010
Posts: 1,057
Choose one (choices) then repeat this process four more times?
"Char you." ~Craig Jones
Spoiler: Show
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6 months ago  ::  Dec 08, 2012 - 9:49PM #6
purplebackpack89
Date Joined: Nov 30, 2012
Posts: 619

Dec 7, 2012 -- 4:00PM, Lobster667 wrote:

Progenitus Charm
Instant (R)
Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types.
"Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus.

Primal Ultimatum
Sorcery (MR)
Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~.
If ~ was cast from your hand, take an extra turn after this one.
"Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.


For being essentially uncastable, the big mana is underpowered.  Spells that are 99% game winners are cheaper.  So this spell should be a 100% guaranteed game winner.  I like the premise of it, though

I'd tweak the search part to "a permanent of each color.  If the permanent is a creature, it gains haste and PFE (not that PFE matters; your opponents have no creatures and no land to cast spells).  Keep the Wrath of God and Time Warp combo, though  

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6 months ago  ::  Dec 08, 2012 - 9:54PM #7
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,365

Dec 8, 2012 -- 9:49PM, purplebackpack89 wrote:

Dec 7, 2012 -- 4:00PM, Lobster667 wrote:

Progenitus Charm
Instant (R)
Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types.
"Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus.

Primal Ultimatum
Sorcery (MR)
Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~.
If ~ was cast from your hand, take an extra turn after this one.
"Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.


For being essentially uncastable, the big mana is underpowered.  Spells that are 99% game winners are cheaper.  So this spell should be a 100% guaranteed game winner.  I like the premise of it, though

I'd tweak the search part to "a permanent of each color.  If the permanent is a creature, it gains haste and PFE (not that PFE matters; your opponents have no creatures and no land to cast spells).  Keep the Wrath of God and Time Warp combo, though  




I wanted it to be the same cost in each color and CMC 10 would be too good. I don't think it's ridiculous on 15, Emrakul is colorless but I think this effect might be slightly more powerful than landing Emrakul (if you have a creature that is worth anything to bring in).

A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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6 months ago  ::  Dec 08, 2012 - 10:36PM #8
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 7, 2012 -- 4:05PM, ChaosLight wrote:

World Soul's Command
Sorcery
Choose 5 in any combination - Gain 3 life; Or, Draw two cards; Or, each opponent discards two cards at random; Or, ~ deals 3 damage to target creature or player: Or, put two +1/+1 counters on target creature.

No idea how to word this. I basically want you to be able to choose each mode multiple times if you want, but only 5 modes total.




9 times out of 10 this'll read as "take 15 to the face."

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6 months ago  ::  Dec 09, 2012 - 3:03AM #9
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346
World Soul United 
Sorcery

During your next end phase, you win the game.
World Soul United costs one less for each monowhite permanent you control. The same applies for monoblue, monoblack, monored, and monogreen.


This is probably totally breakable, but I'm toying with the idea. I mean, even if it is breakable, there's GOTTA be better ways to win.
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6 months ago  ::  Dec 09, 2012 - 7:02AM #10
purplebackpack89
Date Joined: Nov 30, 2012
Posts: 619

Dec 9, 2012 -- 3:03AM, Esterdi wrote:

World Soul United 
Sorcery

During your next end phase, you win the game.
World Soul united costs one less for each monowhite permanent you control. The same applies for monoblue, monoblack, monored, and monogreen.


This is probably totally breakable, but I'm toying with the idea. I mean, even if it is breakable, there's GOTTA be better ways to win. 


Coalition Victory comes to mind here.  It operates on a similar premise, doesn't have the affinity, but does require permanents of each color

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Magic: The Gathering You Make the Card Progenitus' Charm/Progenitus' Command (Contest?)
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