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6 months ago ::
Dec 07, 2012 - 11:49AM
#1
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Date Joined:
Nov 30, 2012
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In the style of Last Stand and the various charms (e.g. Rith's Charm ) Progenitus' Charm      Choose one: You gain 15 life, you draw four cards, you return 2 cards from your graveyard to your hand, creatures you control get +3/+0 until end of turn, or until end of turn, target land becomes a +5/+5 Elemental that's still a land Progenitus' Command           You gain 10 life, then draw 2 cards, then destroy 2 target nonblack creatures, then Progenitus' Command deals 7 damage to target creature or player, then put a 3/3 beast into play Until end of turn, creatures you control have protection from everything Progenitus' Command can't be the target of spells or abilities, the damage it deals can't be prevented, and creatures that would die as a result of it can't be regenerated. Can anybody make a better five-color instant with the name " Progenitus " somewhere in the title and abilities of all five colors?
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6 months ago ::
Dec 07, 2012 - 3:22PM
#2
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Date Joined:
May 19, 2012
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Pablo's threads are like a college philosophy class. Except instead of lecturing, everyone's getting blotto.
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6 months ago ::
Dec 07, 2012 - 4:00PM
#3
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Date Joined:
Sep 30, 2010
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Progenitus Charm     Instant (R)Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types. "Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus. Primal Ultimatum               Sorcery (MR)Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~. If ~ was cast from your hand, take an extra turn after this one. "Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.
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6 months ago ::
Dec 07, 2012 - 4:05PM
#4
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Date Joined:
Aug 28, 2008
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6 months ago ::
Dec 07, 2012 - 4:10PM
#5
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Choose one (choices) then repeat this process four more times?
"Char you." ~Craig Jones Spoiler:
Show
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6 months ago ::
Dec 08, 2012 - 9:49PM
#6
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Date Joined:
Nov 30, 2012
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Progenitus Charm      Instant (R) Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types. "Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus.
Primal Ultimatum                Sorcery (MR) Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~. If ~ was cast from your hand, take an extra turn after this one. "Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.
For being essentially uncastable, the big mana is underpowered. Spells that are 99% game winners are cheaper. So this spell should be a 100% guaranteed game winner. I like the premise of it, though
I'd tweak the search part to "a permanent of each color. If the permanent is a creature, it gains haste and PFE (not that PFE matters; your opponents have no creatures and no land to cast spells). Keep the Wrath of God and Time Warp combo, though
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6 months ago ::
Dec 08, 2012 - 9:54PM
#7
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Date Joined:
Sep 30, 2010
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Progenitus Charm      Instant (R) Choose three - Target creature gets protection from everything, or return target permanent to its owner's hand, or target player sacrifices a creature, or you draw two cards and discard a card, or target permanent becomes a 5/5 creature in addition to its other types. "Those born before the cataclysm tend to forget that before the Shards, ours was a single world, with a single God." -Alarias, Herald of Progenitus.
Primal Ultimatum                Sorcery (MR) Destroy all creatures, then search your library or graveyard for a creature and put it onto the battlefield. Repeat this process for lands, artifacts, enchantments and planeswalkers. Then, shuffle your library. Exile ~. If ~ was cast from your hand, take an extra turn after this one. "Only those who have forgotten their true loyalties have anything to fear from the return of Our Lord, Progenitus." -Alarias.
For being essentially uncastable, the big mana is underpowered. Spells that are 99% game winners are cheaper. So this spell should be a 100% guaranteed game winner. I like the premise of it, though
I'd tweak the search part to "a permanent of each color. If the permanent is a creature, it gains haste and PFE (not that PFE matters; your opponents have no creatures and no land to cast spells). Keep the Wrath of God and Time Warp combo, though
I wanted it to be the same cost in each color and CMC 10 would be too good. I don't think it's ridiculous on 15, Emrakul is colorless but I think this effect might be slightly more powerful than landing Emrakul (if you have a creature that is worth anything to bring in).
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6 months ago ::
Dec 08, 2012 - 10:36PM
#8
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Date Joined:
Jul 28, 2011
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6 months ago ::
Dec 09, 2012 - 3:03AM
#9
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6 months ago ::
Dec 09, 2012 - 7:02AM
#10
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Date Joined:
Nov 30, 2012
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