|
7 months ago ::
Dec 07, 2012 - 10:16AM
#1
|
|
|
4x blighted agent 4x plague stinger 4x flensermite 4x birds of paradise 4x icorclaw myr 2x phyrexian crusader
4x giant growth 4x mutagenic growth 4x unstable mutation 4x unholy strength 3x swiftfoot boots 1x asceticism 1x overrun
Now my problem comes in land as I really dont have crap for dual lands and dont have much cash to fork out. Plaese leave any suggestions about this problem which I am sure lots of people have. But i think this will do great because it will be quick and deadly to borth players and creatures. Thought about adding a couple naturalize because it is so versatile to get rid of that one artifact or enchantment that otherwise would caost you the game and maybe creature removal like a doom blkade or two or grasp darkness. This is also going to be my first tourney ever so wish me luck. Also if I dont use this I was thinking a lame but fun WW/aggro knight deck.
|
|
|
|
7 months ago ::
Dec 07, 2012 - 11:44AM
#2
|
|
|
If you don't have the budget for a strong 3-color manabase, you might just want to cut a color. Blue is doing very little, outside giving you an evasive beater and unstable Mutation. Rancor over Mutation and Glisser Elf over Agent eliminates your need to have Blue, thus srinks the number of non-basics you'd need. The big question though is if you're willing to spend money on 4 Inkmoth Nexus .
|
|
|
|
7 months ago ::
Dec 07, 2012 - 12:10PM
#3
|
|
|
Actually that sounds like a great idea. My knowledge on the archives of mtg is limited. Especially the new sets. But the Rancor and Glisser Elf are good ideas. Also I should be able to find those Inkmoths fairly cheap and they would be worth it. But I have never been in a tourney before and considering this is a fairly new format does this type of deck even stand a chance? I used to have a friend that had every card under thed sun and used to love just going over and making decks and this deck along with the needed dual lands won 9 out ofd ten times often on turn 3 and turn 4. And the blighted agent wass actually always the game winner so I am a little hesitant in getting rid of it. Is it worht running just a few islands and terramorphic with rampant growths? I understand it will take my kill time down a turn and i see nobody is friendlt towards pure basic land cards but I think it's the simplicity of this deck that makes it work
|
|
|
|
7 months ago ::
Dec 07, 2012 - 2:04PM
#4
|
|
|
Terramorphic Expanse / Evolving Wilds are bad for you Tempo. Having a land that comes into play tapped really hurts when you're trying to run an Aggro deck, especially one like infect where all your guys are small pound-for-pound then their non-infect counterparts. Rampant Growth is good for Ramping, but you're not trying to mana Ramp.
You can do very well with a solid mana base, but if you don't have that, there's no point trying to run a clunky 3-color deck using more budget friently means. You end up slowing the deck down. Infect needs to be really fast if it has any hope to succeed.
|
|
|