Deadly Rigger Creature - Zombie Artificer Rigger Deathtouch Equipment you control have "equipped creature has deathtouch" Equip costs you pay cost an additional 1 life. We may never know what a contraption is, so go forth and kill! 1/1
Be a rogue! Or make a rogue! (I'm rogueish so I don't care...)
Contraband Smuggler Creature -- Human Rogue When Contraband Smuggler enters the battlefield, draw a card. Whenever Contraband Smuggler deals combat damage to a player, you may return it to its owner's hand. 2/1
Next: Salamander!
Hoard of Notions: Cards and general design musings from yours truly.
Contraband Smuggler Creature -- Human Rogue When Contraband Smuggler enters the battlefield, draw a card. Whenever Contraband Smuggler deals combat damage to a player, you may return it to its owner's hand. 2/1
Next: Salamander!
Clever. I like it.
Amphin Waveshaper Creature - Salamander Shaman (R) : Creatures you control get +1/-1 until end of turn. : Creatures you control get -1/+1 until end of turn. 3/4
Dissolving Ancient Creature - Sand Vanishing 2 When Dissolving Ancient leaves the battlefield, destroy X target lands, where X is the number of time counters on Dissolving Ancient. 2/3
Sprouting Saproling Creature - Saproling At the beginning of your upkeep, put a +1/+1 counter on ~. If ~'s toughness is five or more, it is a treefolk in addition to its other types. When ~ dies search your library for a forest card and put it onto the battlefield, then shuffle your library. If ~ is a treefolk, search for three forest cards instead. 0/1
Lost Skulkin Artifact Creature - Scarecrow Put a -1/-1 counter on Lost Skulkin: Other Artifact creatures you control gain protection from the color of your choice until end of turn. Separated from its kind for so long, struggling desperately in search of belonging. 2/2
Expedition Leader Creature - Human Scout (R) Other Scout creatures you control get +1/+0. Scout creatures you control are unblockable as long as no non-Scout creatures are attacking. 2/3