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Switch to Forum Live View Getting into modern?
7 months ago  ::  Dec 06, 2012 - 1:59PM #1
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 401
I've been playing standard for a few months now. I noticed that starting January my local shop will start doing Modern tournaments and I'm interested as modern was the format I found most interesting when I started magic but no one played it.

I'm just not sure how to get into it and learn what's worth using, what isn't, etc and overall methods to tell the quality of a card?

I also don't have a massive budget. Generally 100$ is the most I can really spare for a deck and I don't know if that's even possible in modern. I play RDW in standard. Is it viable in modern?
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7 months ago  ::  Dec 06, 2012 - 3:02PM #2
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
Well, playing a sligh deck is certainly more managable, and at FNM it may cut it, but... modern isn't cheap.

The duals themselves are the biggest part of the cost. In addition to any actual card costs, you just HAVE to have a manabase that will "cut it" if you go 2+ colors, and the duals clock in at about $60 for the shocks themselves plus the costs of fetchlands.

That's a lot.


On the other hand, the shocks are more attainable than ever. I'd say stick to limited on those nights if possible and build up your manabase and then look at the buy-in again. 

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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7 months ago  ::  Dec 06, 2012 - 3:12PM #3
MadAdmiral
Date Joined: Oct 26, 2011
Posts: 2,221
Moden is a pretty diverse format and it's developing quickly.  I would highly recommend you look at all the recent GP and PT results to see what kind of decks are being played.

By examining the popular decks, you can figure out pretty quickly which cards are good and what's not.  The format is typically called a "turn 4" format, meaning that the vast majority of games are "decided" on turn 4.  That doesn't mean the game ends on turn 4, just that one side has an overwhelming advantage at that point.

I personally think Burn/RDW is extremely viable in Modern.  After all, the best deck (Jund) frequently Lava Axe s themselves on turn 1 by going fetch land into shock land into Thoughtseize .  Most deck will at least Lightning Bolt themselves on turn 1.  Only having to deal 12-15 damage in a game makes Burn look pretty good.  Plus, the only real form of lifegain in the format (outside Soul Sisters) is Deathrite Shaman , which dies to all the burn spells.

Now, building it for $100 probably isn't likely.  The best Burn decks are still likely to run fetch lands to power up a Grim Lavamancer .  Plus, some cards like Goblin Guide aren't dirt cheap either.  On top of that, I personally think the most competitive Burn list is either R/B (for Bump in the Night ) or R/W (for Lightning Helix and great sideboard options), but that is very much not in your budget.

That's not to say that some decks aren't available for that cheap.  Eggs (a complicated combo deck) is fairly cheap, as is Storm (another complicated combo deck).  I'd recommend you just look at a bunch of deck lists and see what you can build on your budget.
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7 months ago  ::  Dec 07, 2012 - 1:59AM #4
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 401

Dec 6, 2012 -- 3:02PM, Cyklown wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />The duals themselves are the biggest part of the cost. In addition to any actual card costs, you just HAVE to have a manabase that will "cut it" if you go 2+ colors, and the duals clock in at about $60 for the shocks themselves plus the costs of fetchlands



This is true in all constructed formats. Which is why I mentioned mono.

Dec 6, 2012 -- 3:12PM, MadAdmiral wrote:

Moden is a pretty diverse format and it's developing quickly.  I would highly recommend you look at all the recent GP and PT results to see what kind of decks are being played.

By examining the popular decks, you can figure out pretty quickly which cards are good and what's not.  The format is typically called a "turn 4" format, meaning that the vast majority of games are "decided" on turn 4.  That doesn't mean the game ends on turn 4, just that one side has an overwhelming advantage at that point.

I personally think Burn/RDW is extremely viable in Modern.  After all, the best deck (Jund) frequently Lava Axe s themselves on turn 1 by going fetch land into shock land into Thoughtseize .  Most deck will at least Lightning Bolt themselves on turn 1.  Only having to deal 12-15 damage in a game makes Burn look pretty good.  Plus, the only real form of lifegain in the format (outside Soul Sisters) is Deathrite Shaman , which dies to all the burn spells.

Now, building it for $100 probably isn't likely.  The best Burn decks are still likely to run fetch lands to power up a Grim Lavamancer .  Plus, some cards like Goblin Guide aren't dirt cheap either.  On top of that, I personally think the most competitive Burn list is either R/B (for Bump in the Night ) or R/W (for Lightning Helix and great sideboard options), but that is very much not in your budget.

That's not to say that some decks aren't available for that cheap.  Eggs (a complicated combo deck) is fairly cheap, as is Storm (another complicated combo deck).  I'd recommend you just look at a bunch of deck lists and see what you can build on your budget.



Goblin guide is about 5 dollars which I'd certainly put in the cheapish category.

I'm aware a lot of decks are locked out to me if I'm not Donald trump. That was sort of what I was getting at in my opening post. I was just wondering if there were any budget decks in this format or if it was just like Legacy with it's decks breaking in the 1g range.

I was sort of told similar when I started standard that no budget decks existed there (this didn't turn out to be very true) but let's go another route. How about this. Are there any decks that can largely be built cheapily and then improved on later? I.E. A deck I can make in my budget and be playable but need some finishing touches I can work on getting in? Basically a deck that doesn't require a 80 dollar card in 4's for it to work.

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7 months ago  ::  Dec 07, 2012 - 11:29AM #5
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,176
I've got an All in Red deck I've been brewing up that isn't much more than $100 build from scratch.  The most expenive indivitual card in it is Mox Opal .  Now, I have no idea how well it'll do, it's still in the testing phase for me, but it certainly is a pretty budget friendly deck that has a lot of potential.

Otherwise, you could very easily put together some solid RDW lists for fairly cheap, and work on saving up for the Fetchlands so you can improve it.  However, the less polished the deck is, the less you're likely to win consistantly with it.

Every format has budget friendly lists.  The problem is those budget decks aren't very popular because they can't perform consitantly.  Take my AiR.  It's basically just a port of Dragon Stompy from Vintage.  Either it does very well or it just can't quite get there.  You don't see it in Vintage tournaments in high numbers (if at all) because of this reason.

Since you play RDW in Standard, you might be best looking to run it in Modern, and just invest in the cards to improve it for Modern games.  RDW might have a difficult time though, thanks to Kitchen Finks .  But Pillar of Flame does just as well VS Persist as it does VS Undying.

   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
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7 months ago  ::  Dec 07, 2012 - 11:53AM #6
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 401

Dec 7, 2012 -- 11:29AM, Anubuss wrote:

I've got an All in Red deck I've been brewing up that isn't much more than $100 build from scratch.  The most expenive indivitual card in it is Mox Opal .  Now, I have no idea how well it'll do, it's still in the testing phase for me, but it certainly is a pretty budget friendly deck that has a lot of potential.

Otherwise, you could very easily put together some solid RDW lists for fairly cheap, and work on saving up for the Fetchlands so you can improve it.  However, the less polished the deck is, the less you're likely to win consistantly with it.

Every format has budget friendly lists.  The problem is those budget decks aren't very popular because they can't perform consitantly.  Take my AiR.  It's basically just a port of Dragon Stompy from Vintage.  Either it does very well or it just can't quite get there.  You don't see it in Vintage tournaments in high numbers (if at all) because of this reason.

Since you play RDW in Standard, you might be best looking to run it in Modern, and just invest in the cards to improve it for Modern games.  RDW might have a difficult time though, thanks to Kitchen Finks .  But Pillar of Flame does just as well VS Persist as it does VS Undying.




I was just kind of interested in Goblin tribal.

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7 months ago  ::  Dec 07, 2012 - 1:53PM #7
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,176
Goblins might not be too bad.   Aether Vial would bring the cost up a bit, but Warren Instigator is fairly on the cheap side.  You could probably build a solid Goblins list for around $100.

   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
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7 months ago  ::  Dec 07, 2012 - 2:26PM #8
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 6,005
the problem with goblins in modern is not having matron and ringleader which enable everything. 
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7 months ago  ::  Dec 09, 2012 - 8:09AM #9
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
Yeah, and you miss out on the other goodstuff they've given red. True-blue (erm, red) sligh might not be great, but it might at least cull the herd a tad in your area. Maybe it's just my side, but smirking and 'no, this is an aggro deck' has aome style points in my book. You'd want to slowly pick up fetch's to turn on lavamancer, but you can curve up to 3 with almost entirely hasty beaters and the burn suite is there. If they'd made the new red PW right and made the discard happen first he'd have made amazing curasd scroll like source of gas, especially with lavamancer. As things stand, though, it'd be a fun deck and once you had the fetch's it'd certainly prey upon the weak like nobody's business.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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7 months ago  ::  Dec 11, 2012 - 12:35PM #10
PanteraCanes
Date Joined: Jul 12, 2007
Posts: 2,429
Get all the shock lands if you have a long term interest in modern.  They are pretty cheap to get now and will always be important.  (my preferred method is to draft the sets, but this may not be the most economical way to get them depending on your win ratio)

I think the tron deck is pretty cheap?  The tron lands are rather cheap, and the only cards I can think of that are expensive in the deck are the finishers.  Unless I am forgetting something?  It seems viable and I would guess it would be under 100 if not come close to that.
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