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Switch to Forum Live View Bringing the Mills around again
4 months ago  ::  Feb 02, 2013 - 12:58PM #61
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

The Gold Cycle




Multicolor spells and split color spells should be dealt in because they exist within the card sets.
To maintain color balance, all ten colors must be addressed in symmetry than asymmetry



Hybrid Gold Cards




moving down the continental river

Continental River Land Barrier Wurm
Chill (comes into play tapped)
add
add , or . add , or add , or add , or add
~"Mountain Rain streams through forests, tributes on plains, deltas to swamps, and returns to the ocean"

flash flood instant
( mana cost payed with or .)
This counts as both a blue and red card.
Tap target Permanent
It lags. (does not untap during it's controller's next untap step)
It becomes an island until untapped.

Stream Salmon creature fish
( mana cost payed with or .)
This counts as both a red and green card.
islandwalk
2/2

Apple Orchard creature treefolk
( mana cost payed with or .)
This counts as both a green and white card.
gain 2 life
2/4

Giant Cranes creature bird artifact
( mana cost payed with or .)
This counts as both and white and black card.
4/3

Lidless cauldron sorcery
( mana cost payed with or .)
This counts as both and black and blue card.
Return card from your graveyard to your hand.


The Multi-Color Cards




Psychopathic Individualist Creature Assassin
This counts as both and black and red card.
: Destroy target creature
  that shares a creature type
  with another creature in play.
(1/1)

Mediums of Revenge creature cleric
This counts as both and red and white card.
Whenever a creature dies, its controller
  puts a +1/+1 aggression chip on target creature.
Creatures with aggression chips must attack if able.
~"the maze cannot be solved without patients"
2/2

Poisoning the Woods enchantment
This counts as both and black and green card.
Destroy target forest.
  Put a plains or swamp into play from your deck.
"~resources can change" - Wizard of the Seven Eyes

Genetic Strands Creature - Changling(is all creature types)
This counts as both and green and blue card.
Defender (cannot attack)
Graft (This creature enters play with X +1/+1 chips on it.
            Whenever a creature enters play,
            you may move a +1/+1 chip from this onto it.)
: target creature with a +1/+1 chip gains
   creature type of your choice to end of turn.
~"We're all spun along the coil" -Queen Cobra
(0/1)



Frost Dragon creature dragon
This counts as both and white and blue card.
Flying
Tap all creatures opposing this in combat.
 Those creatures lag.
Whenever this damages a player;
 : tap a land damaged player controls
   Those lands lag and are snow lands until uptapped.
3/6

Black Blade Gargoyle artifact creature gargoyle
: this gains flying to end of turn
: +0/2 to end of turn.
: this gains vigilance to end of turn
: +1/0 to end of turn.
: hunt(if this is unopposed(attacking and not blocked after blockers are declared) it may do its damage to target creature defending player controls instead.
~"idols of legends aren't always" -Wizard of the 7 eyes
2/2
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4 months ago  ::  Feb 03, 2013 - 11:26AM #62
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

Green Evasion


Give Opponent Forests


Spontaneous Growth Enchant Land
Enchanted land counts as a forest
When enchanted land is tapped for mana, it produce an additional
~out of no where, flowers appeared

invasive species instant
Also sacrifice a land to cast this.
Get two basic lands from your deck.
Put each into play under a target player's control.
Shuffle.
~"who knows what's up that creek" -Urlock

Mushroom Ring Dancers creature Faerie
target land becomes a forest until end of turn
~Faeries danced circle in the night leaving a ring of mushrooms
(2/1)

Arborfy Sorcery
Also Put a forest into play to cast this.
Exile Target Object.
Put the forest under control of exiled objects controller,
~"He turned into an oak. I always knew he was twisted" -Urlock

Forest Walk and Give Opponent Forests


Tree Shepard  creature treefolk plant
forestwalk
exchange a forest you control with a target land a player controls.
2/4

Forest Walk


Tree Spirit Creature Spirit Dryad
Forestwalk
target creature gains forest walk
(2/2)

Badger Creature Badger
forestwalk, planeswalk, non-basic landwalk
~"some creature adopt to civilization"
(2/3)

Ant Colony Creature Insect farmer
forestwalk mountainwalk, non-basic landwalk, Vigilant
*This has toughness equal to the number of lands you control
Put from your deck
  a land that can produce from when put into play untapped
  into your hand then shuffle.
~"rough estimates predicts millions died in the fireball but all for not"
1/*

Burmese Python creature snake
forestwalk, islandwalk, swampwalk
~This invasive species are found near water and are sometimes semi-aquatic, but can also be found in trees.
(3/2)

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3 months ago  ::  Feb 17, 2013 - 8:58AM #63
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

Red 5 Drops



Escaped Minotaur creature minotaur
Tap a barrier or wall you control:
  Escaped Minotaur is unblockable.
3/3

Viliolent Orge creature orge shaman
: target creature deals and receive double damage
    to end of turn.
4/4

Goblin Smuggling lord creature goblin lord
All goblins gain +0/2 and haste
When a goblin is opposed (blocking or blocked);
 all creatures in combat take 2 points of damage
3/3

Rolling Boulder creature elemental
trample
cannot attack unless you pay .
does not untap when untapped unless you pay .
5/5

Roving Fire creature elemental
: +1/0 to end of turn.
4/4
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3 months ago  ::  Feb 19, 2013 - 9:33PM #64
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

Black 5 Drops


Dead Line Demon creaature demon
: Target creatures controller
   pays that creature's mana cost or sacrifices it.
4/4

Black Jack Enchant World
[If another Enchant World enters play,
   sacrifice this.
]
At the start of each player's upkeep,
 that player draws to 2 or more cards in hand.
Each Active player may either
 skip his/her draw step
 or discard his/her hand at end of turn.
All spells cost an additional to cast
~"hit me"




Angle of Famine creature angle incarnation
flying
wither
(this deals damage to creatures in -1/-1 chips)
All creatures gain
 "Before drawing a card
  pay or put a -1/-1 chip this".
2/5

Oil Elemental creature elemental
Sacrifice this:
 add 4 mana of any color combination
 to your mana pool.
~shiny slick
5/3

Hell is Empty Enchantment
At the start of your upkeep,
 return all creatures
  from all graveyards
   to play
    under owner's control.





Fading Albedo enchantment
This enters play with 1 age chip already on it.
Cumulative upkeep (At your upkeep's start;
  put an age chip on this, then sacrifices this
  unless you pay upkeep cost
  for each age chip on it.)

At the start of each upkeep; Active player
 sacrifices a non-mountain land.
~The waters rose with the darkening skies

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3 months ago  ::  Feb 20, 2013 - 7:37AM #65
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

Blue 5 Drops






5 Card Hold Enchant World
[If another Enchant World enters play,
 sacrifice this.]

At the start of each first main phase,
 if active player hold fewer that 5 cards;
 that player draws the difference.
Creature spells cost an additional to cast.
~"I hold"


community.wizards.com/go/thread/view/758...

bigby's hand creature phoenix
flying
This has statts(power and toughness)
 equal the number of cards in your hand.
Whenever a single source damages this;
 discard a card at random.
When this deals damage;
 draw a card.
~a rock in a high place is potential
X/X

Cheif Designer Wizard
: put an animate chip on target object(permanent)
Non-land objects with animate chips
   are artifact creature
   with statts (power and toughness)
   equal to its mana count.
Land objects with animate chips
   are 2/2 artifact creature.
1/4

Shifting Resources enchantment
At the start of each player's main phase;
 that player gives control
 of a non-token object(permanent)
 that they control and own
 to the player that went before them.

Scarzam's Sea Lion Creature - Sphinx, Cat, Merfolk,  Serpent
OceanBound (cannot attack if this has no flying,
                  and defending player has no islands )
If Sea Lion damages a creature;
 it cannot regenerate that turn
 and  if the creature dies; draw a card.
~Alive without breath, As cold as death;
        Never thirsty, ever drinking,
     All in mail never clinking. -The Hobit

(5/5)




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3 months ago  ::  Feb 21, 2013 - 10:45AM #66
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

White 5 drops



Cyclic Bureaucracy human hydra
Vigilance
: tap target creature
     unless its controller pays .
[A colon ":" marks an activated ability.
with the cost listed to the left
and the effect listed to the right.
The effect can be activated at any time
by paying the cost.]

1/5

Healing Angle
flying
gain 3 life
3/4

Banding Army creature soldier
: target creature gains Banding to end of turn.
(A Band of creatures you control may be composed
 among banding creatures and/or 1 other creature.
A band combats as a single creature.
You determine how combat damage to the band
 is dealt among creatures in the band.
If any creature in the band can be blocked;
 the entire band can be blocked.)
3/5

Hurloon Bodygaurd creature human minotaur
Target creature or spell
   deals damage to this instead of you to end of turn.
2/5

Segregation Advocate
Creature Aurock Advocate
Flying
Creatures may not attack
  unless defending players
    control lands which produce mana
    of the creatures' colors.
~"insect, frog, zombie, shade . . . "
       -Cliff Note Taker

3/2
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3 months ago  ::  Feb 22, 2013 - 8:27AM #67
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598

Green 5 Drops



Pack Leader creature wolf
: target creature gains Banding to end of turn.
(A Band of creatures you control may be composed
 among banding creatures and/or 1 other creature.
A band combats as a single creature.
You determine how combat damage to the band
 is dealt among creatures in the band.
If any creature in the band can be blocked;
 the entire band can be blocked.)
4/4

OakLimb creature treefolk
This may block any number of creatures
3/6
creadit Detektazoline

Moss Wurm creature plant wurm
Wither (this deals damage to creature in -1/-1 chips.)
     "I can do no wrong
for I do not know what wrong is"

3/6

Buffalo Herd creature buffalo, ox or auroch
Trample
4/6

Hunted Unicorn [mc]3gg[mc] creature unicorn
First Strike
All creatures must block this if able.
3/2

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3 months ago  ::  Feb 23, 2013 - 9:55PM #68
WingedNightmare
Date Joined: Feb 23, 2013
Posts: 102
Thanks for the credit!  I like these cards actually, very creative and of good quality!
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3 months ago  ::  Feb 24, 2013 - 11:46AM #69
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598
Thanks. I'm constantly editing them

one new card Tesla Electrician, I'm organizing my thoughts


Artifact Blue





Creatures




Freonwork penguin Artifact Creature Snow bird weird
untap Freonwork Penguin
-"a bird wound by a key that swims"
1/2

Tesla Electrician creature wizard
Artifacts cost less to activate.
This cannot reduce the cost below .
           "~a swing in the motion
               transfers energy without
             an absolute displacement."

1/2

Mirrored Mirage Artifact Creature Glass
Flying, Defender
add 1 mana of any color
  thata land on the board can produce.
~"Iceberg, Dead Ahead"
0/1

Rock Cuttlefish creature cephalopod
Island Home
Rock Cuttlefish becomes a copy of target artifact.
      It's still a creature.
(3/3)

Efficiancy Expert wizard
Tap an untapped creature you control:
   untap target artifact.
Tap an untapped creature you control:
  add to your mana pool to cast and activate artifacts
              "~flesh bends the best"
            - Wizard of the Seven Eyes

1/5


Cheif Designer Wizard
: put an animate chip on target object(permanent)
Non-land objects with animate chips
   are artifact creature
   with statts (power and toughness)
   equal to its mana count.
Land objects with animate chips
   are 2/2 artifact creature.
1/4


Spells




Divergent Components- instant
Counter Target Artifact Spell.
Get an artifact from your deck
 of mana count equal to
 the countered spell's mana count.
 and put it into play.

Interlocking Invention instant
Until the end of turn,
 you may tap an artifact you control:
  draw a card.
~With answers came more questions came more answers


Artifacts


Top Hat Artifact
: get a mana count creature from your deck
 and put that creature into play.
 The creature gains haste.
Sacrifice the creature at the end of turn.
"When they breed like rabbits modification develop quickly" -
                       Queen Cobra

credit Steinhauser

Rain Mill Artifact Building
: add
~"cast the seeds into the clouds"

Ground Water Pump Artifact Contraption
add to your mana pool
Whenever an opponents mana pool empties;
put a drop chip on this for each unspent mana.
Remove a drop chip: add to your mana pool.
~"mana removed from the system
   should be reintroduced at the bottom"
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3 months ago  ::  Feb 24, 2013 - 12:21PM #70
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
Buffalo would be ox or aurochs, Matt.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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