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6 months ago ::
Dec 05, 2012 - 1:40PM
#1
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Seriously, this card is nice and all, but there is no way I am playing it only to have it lose a -1/-1 counter every time I play a spell, whether you have one or not...not after I have been through the midnight guard fiasco, and the well of lost dreams...I just can't do it again...
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6 months ago ::
Dec 05, 2012 - 1:40PM
#2
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Mini-rant is over. Feel free to lock this thread, or stroke a labradoodle.
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6 months ago ::
Dec 05, 2012 - 1:44PM
#3
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The card is terrible anyway. It's really only good in a deck that can move counters around imo.
beast within : He who makes a beast out of himself gets rid of the pain of being a man. Got a question as to whether a card without shoud or hexproof is good? Answer is, dies to removal. I have a 94.824% win ratio with Mindstorms.
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6 months ago ::
Dec 05, 2012 - 1:52PM
#4
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While i agree he is not amazing. He had to be dealt with our he gets nasty. In my mind this is great for a deck trying to sick a bloodgift demon, liege or divinity.
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6 months ago ::
Dec 05, 2012 - 2:19PM
#5
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I'm surprised you hate it so much. I've actually been finding Voracious Hatchling to be a nice 4-drop, and it's a creature I remember playing regularly back when Eventide came out. I might replace it when I've unlocked more of the Grim Procession deck, but for now I'm keeping it. I've surprised a couple opponents with it by waiting until blockers have been assigned, then playing Unmake to remove two counters and kill another creature, often resulting in a creature advantage. The Lifelink is just a bonus, imo.
Sean Gibbons Community Coordinator Magic Online & Duels of the Planeswalkers Twitter: @SeanGibbons Official MTGO Twitter: @MagicOnline
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6 months ago ::
Dec 05, 2012 - 2:35PM
#6
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If you think about your 5 drops you have liege which is amazing with hatchling, bloodgift demon which likes having a lifelinker to off set the life loss and divinity which turns hatchling into a 4/4 then thanks it for the 4 life. I think in 1v1 there are better cards like doomed traveller but for 2hg where traveller is bad, hatchling is a great work horse.
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6 months ago ::
Dec 05, 2012 - 2:37PM
#7
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I'm surprised you hate it so much. I've actually been finding Voracious Hatchling to be a nice 4-drop, and it's a creature I remember playing regularly back when Eventide came out. I might replace it when I've unlocked more of the Grim Procession deck, but for now I'm keeping it.
I've surprised a couple opponents with it by waiting until blockers have been assigned, then playing Unmake to remove two counters and kill another creature, often resulting in a creature advantage.
The Lifelink is just a bonus, imo.
The card itself is decent, nothing more nothing less, but what is stopping me playing it is it's ability activating to remove counters, whether it has them or not. Every time I play a spell I have to groan at it, and it doesn't factor into my end build anyway, so meh. Okay, back to unlocking and stalking your cardspotter thread....almost simultaneously...
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6 months ago ::
Dec 05, 2012 - 2:40PM
#8
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If you think about your 5 drops you have liege which is amazing with hatchling, bloodgift demon which likes having a lifelinker to off set the life loss and divinity which turns hatchling into a 4/4 then thanks it for the 4 life. I think in 1v1 there are better cards like doomed traveller but for 2hg where traveller is bad, hatchling is a great work horse.
Tdoomed traveller is great in 2HG as a creature I can both stall with, sac to leech them with the ghost council, or just swing early. Hatchling can be good, but it's a pain quite frankly, and not a creature i'm running at all.
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6 months ago ::
Dec 05, 2012 - 2:46PM
#9
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Date Joined:
Aug 30, 2012
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The hatchling is a control decoy. You play it turn 4, then turn 5 play a better 5 drop, and if your opponent hasn't already used a removal spell on him, he has to choose which to get rid of, and the hatchling can be hard to deal with if they decide to remove the other creature. In a deck where 50% or more of the spells are gonna be creatures, you need the creatures you do run to be able to do some damage, and affect the board which it does. Much better than the blood-hunter bat, because 9/10 times the opponent isn't gonna waste removal on a bat, or the 4cmc vampires for that matter.
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6 months ago ::
Dec 05, 2012 - 2:47PM
#10
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I don't think you need to stall in 2hg with all the removal you can survive anyway. Also i am not a fan of ghost council double black and white makes it more like a 6 drop. You cannot play it consistently.
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