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Switch to Forum Live View Voracious Hatchling can go to HELL!!!!
7 months ago  ::  Dec 06, 2012 - 6:47AM #31
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,973
@mega,
Almost topping you, or maybe I am.
Think I may have posted abou this a few months ago.

I have 3 Wardens, 2 Pridemates and the Well.
Partner doesn't have auto resolve ticked.

Partner generates 24 Wolf tokens.....
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou


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7 months ago  ::  Dec 06, 2012 - 6:48AM #32
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,973
.......................................................
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou


My YouTube Channel
My PSN Blocklist
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7 months ago  ::  Dec 06, 2012 - 7:48AM #33
LanceKalzas
Date Joined: Aug 4, 2009
Posts: 655
The card triggers whether it has counters on it or not because that's how the card was designed.  Even in MTGO, this happens. 

Does that mean I'm taking it out of my deck?  Probably not because I like having, potentially, a 6/6 lifelink for 4 mana even though it starts out as a 2/2.  All Hatchlings of this type operate in this fashion so I'm used to it.
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7 months ago  ::  Dec 06, 2012 - 8:29AM #34
minddrifter
Date Joined: Jun 24, 2011
Posts: 1,606
I have been loving me some Voracious Hatchling .  It really is one of those cards where you have to deal with it soon or it will run away with a win (or start giving you a huge advantage anyhow).  I have also used combat tricks with it as Sean mentioned, works great.  I wouldn't replace this guy for anything!
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7 months ago  ::  Dec 06, 2012 - 12:28PM #35
crb042
Date Joined: Sep 18, 2011
Posts: 387

Dec 6, 2012 -- 7:48AM, LanceKalzas wrote:

The card triggers whether it has counters on it or not because that's how the card was designed.  Even in MTGO, this happens.



Triggering isn't the problem.  Exalted effects trigger all at once taking up no time.
It's the *resolving* that's taking too long.  Especially when there is *nothing to resolve*.
Or am I missing some sort of situation with these decks where you'd want to be able to stop the game after the triggering spell resolves but before the meaningless removal of a non-existent token has resolved?

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7 months ago  ::  Dec 06, 2012 - 12:51PM #36
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,853

Dec 6, 2012 -- 12:28PM, crb042 wrote:

Dec 6, 2012 -- 7:48AM, LanceKalzas wrote:

The card triggers whether it has counters on it or not because that's how the card was designed.  Even in MTGO, this happens.



Triggering isn't the problem.  Exalted effects trigger all at once taking up no time.



Wait really?
I've never had Exalted trigger all at once. I don't even think I have all of ED unlocked because of that...

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7 months ago  ::  Dec 06, 2012 - 1:02PM #37
DroneOn
Date Joined: Aug 26, 2012
Posts: 1,030
I think he mistyped and meant something else because Exalted triggers most certainly do not all trigger at once, even with "auto-resolution" turned on.
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7 months ago  ::  Dec 06, 2012 - 1:10PM #38
tripp2300
Date Joined: Sep 1, 2012
Posts: 467
I think he misinterpreted the difference between trigger and resolve.
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7 months ago  ::  Dec 06, 2012 - 2:28PM #39
crb042
Date Joined: Sep 18, 2011
Posts: 387

Dec 6, 2012 -- 1:10PM, tripp2300 wrote:

I think he misinterpreted the difference between trigger and resolve.




Would it be better like this...

It's not a problem putting the effect *on* the stack, the problem is that it takes too long to come *off* the stack.

So go ahead and let it activate if the rules say so, my point is to then speed up the part of it that can't possibly have a logical response from anyone.

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7 months ago  ::  Dec 06, 2012 - 2:35PM #40
DroneOn
Date Joined: Aug 26, 2012
Posts: 1,030

Dec 6, 2012 -- 2:28PM, crb042 wrote:

Dec 6, 2012 -- 1:10PM, tripp2300 wrote:

I think he misinterpreted the difference between trigger and resolve.




Would it be better like this...

It's not a problem putting the effect *on* the stack, the problem is that it takes too long to come *off* the stack.

So go ahead and let it activate if the rules say so, my point is to then speed up the part of it that can't possibly have a logical response from anyone.




Yeah, agreed.  There's absolutely no reason you would ever want to respond to an effect that's literally not doing anything.

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