|
6 months ago ::
Dec 05, 2012 - 3:00PM
#11
|
|
|
The hatchling is a control decoy. You play it turn 4, then turn 5 play a better 5 drop, and if your opponent hasn't already used a removal spell on him, he has to choose which to get rid of, and the hatchling can be hard to deal with if they decide to remove the other creature. In a deck where 50% or more of the spells are gonna be creatures, you need the creatures you do run to be able to do some damage, and affect the board which it does. Much better than the blood-hunter bat, because 9/10 times the opponent isn't gonna waste removal on a bat, or the 4cmc vampires for that matter.
I don't think you need to stall in 2hg with all the removal you can survive anyway. Also i am not a fan of ghost council double black and white makes it more like a 6 drop. You cannot play it consistently.
Neither of you is looking at the (addmitedly petty) reason i'm not playing it anyway, but okay.
The creatures I do run Aaron already affect the board just how I want them to, this 4 drop will do nothing but tilt my mana curve higher than I would like and is easy enough to deal with anyway. It hits the board as a 2/2, meaning an electrolyze or shock can take it out before the counters are removed if you play anything else. The better removal will still be saved for my other creatures, and this one doesn't synergize with mine nor my partners game-plan anyway. Lifelink is noce, and i'm sure the creature can be a pain in the right circumstances, but that can be said of almost anything else too.
The ghost council may be stricter to play, but it's a card that will be usefull at every stage of the game, and turn 6 is fine since I would rarely frop it before turn five when I can protect it anyway. Stalling is VERY useful in 2HG, because if you don't survive early on, when a lot of things could kill you, do you know what happens? You lose. The traveller is a bargain creature, can be played at any point for a single white mana, and can be sacced if I don't need him. Twice. And as a workhorse, i'll take restless appirition over the hatchling any day. Don't need another spell to pump it, and it has far more resistance to being killed. And it's cheaper. And in the extreme lategame, it's still a great topdeck, that can pump multiple times depending on your lands.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 3:18PM
#12
|
|
|
I guess it helps i run it with OD or DP that help stall so the travellers are a bit redundant. I love it when a deck is designed with choices because there are a few extra good cards like this deck. Not because you have to choose which of the bad cards do you have to run like some of the decks. Hopefully 2014 will do away with all the dead space like thunder dragons.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 3:21PM
#13
|
Date Joined:
Jan 24, 2012
|
Seriously, this card is nice and all, but there is no way I am playing it only to have it lose a -1/-1 counter every time I play a spell, whether you have one or not...not after I have been through the midnight guard fiasco, and the well of lost dreams...I just can't do it again...
Exactly. This card was an auto not include for me.
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
|
|
|
|
6 months ago ::
Dec 05, 2012 - 3:27PM
#14
|
|
|
Seriously, at most it's going to stall the game for 3 seconds when you cast something that's both white and black. And how many spells do you need to cast after it already removed its counters in order for you to win the game? Probably not many. It's a good card, and well worth including. Actually, a lot of this deck is starting to look like my irl B/W deck. My paper deck runs Voracius Hatchling, Deathbringer Liege, Zealous Persecution, and Restless Apparition.
Duels of the Planeswalkers 2013 deck builds and analysis: http://megamaster125.angelfire.com/dotp2013/ Another one of my websites: http://megamaster125.angelfire.com/rationalchristianity/
|
|
|
|
6 months ago ::
Dec 05, 2012 - 4:15PM
#15
|
Date Joined:
Jan 28, 2006
|
Without having played the deck yet, if there was aother Deathbringer Liege I think it would be more worthwhile (not saying that it isn't worthwhile, mind). Turn 4: Voracious Hatchling Turn 5: Deathbringer Liege , attack with 6/6 Lifelink. Your next   spell will tap/kill a creature and make the Hatchling 8/8. Only with a single Liege it's not really a reliable scenario.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 5:18PM
#16
|
|
|
I guess it helps i run it with OD or DP that help stall so the travellers are a bit redundant. I love it when a deck is designed with choices because there are a few extra good cards like this deck. Not because you have to choose which of the bad cards do you have to run like some of the decks. Hopefully 2014 will do away with all the dead space like thunder dragons.
I agree, so many ways to build this deck, even without the ten cards, which would have been nice. Then again, I love ED, there was hardly any doubt I would love this too.
Seriously, this card is nice and all, but there is no way I am playing it only to have it lose a -1/-1 counter every time I play a spell, whether you have one or not...not after I have been through the midnight guard fiasco, and the well of lost dreams...I just can't do it again...
Exactly. This card was an auto not include for me.
That's it devil, you know the score man. That thing is annoying.
Seriously, at most it's going to stall the game for 3 seconds when you cast something that's both white and black. And how many spells do you need to cast after it already removed its counters in order for you to win the game? Probably not many. It's a good card, and well worth including. Actually, a lot of this deck is starting to look like my irl B/W deck. My paper deck runs Voracius Hatchling, Deathbringer Liege, Zealous Persecution, and Restless Apparition.
As I said, I don't like the card for my build as it is, it's decent, but has no place. I have enough lifegain in here, and 6/6 has never impressed me without evasion, nevermind 6/6 that is a 2/2 to start. And seriously, it annoys the hell out of me, and I play ED as my main...
Without having played the deck yet, if there was aother Deathbringer Liege I think it would be more worthwhile (not saying that it isn't worthwhile, mind).
Turn 4: Voracious Hatchling Turn 5: Deathbringer Liege , attack with 6/6 Lifelink.
Your next  spell will tap/kill a creature and make the Hatchling 8/8. Only with a single Liege it's not really a reliable scenario.
That's nice, it really is, but i'll stick with my method of holding them off while I bleed them dry. Besides, I always have the compulsion to play things AFTER my liege, lol, and old habits die hard.
This concludes this multi-quote, sponsered by Karstien.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 7:02PM
#17
|
Date Joined:
Jan 28, 2006
|
That's nice, it really is, but i'll stick with my method of holding them off while I bleed them dry. Besides, I always have the compulsion to play things AFTER my liege, lol, and old habits die hard.
Well there you go, a  creature that actually works better played before the Liege. One in the Pro column for the Hatchling.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 7:08PM
#18
|
|
|
That's nice, it really is, but i'll stick with my method of holding them off while I bleed them dry. Besides, I always have the compulsion to play things AFTER my liege, lol, and old habits die hard.
Well there you go, a  creature that actually works better played before the Liege. One in the Pro column for the Hatchling. 
Ahh, but after the liege comes the Divinity...Really, I have nothing to take out for the hatchlings at all!
|
|
|
|
6 months ago ::
Dec 05, 2012 - 7:18PM
#19
|
Date Joined:
Jan 28, 2006
|
That's nice, it really is, but i'll stick with my method of holding them off while I bleed them dry. Besides, I always have the compulsion to play things AFTER my liege, lol, and old habits die hard.
Well there you go, a  creature that actually works better played before the Liege. One in the Pro column for the Hatchling. 
Ahh, but after the liege comes the Divinity...Really, I have nothing to take out for the hatchlings at all!
No, after the Liege comes attack with 6/6 Lifelink. Then comes the Divinity, prossibly 10/10 because of the Hatchling then game is pretty much a foregone conclusion (okay, not necessarily, but still).
But yeah, not trying to sell you in particular on the Hatchlings, just saying they aren't as difficult to manage as "I have to cast 4 spells to get any use out of them". 
EDIT: and also, I mentioned that it's not quite as likely because there's only one Liege inthe deck.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 7:22PM
#20
|
|
|
That's nice, it really is, but i'll stick with my method of holding them off while I bleed them dry. Besides, I always have the compulsion to play things AFTER my liege, lol, and old habits die hard.
Well there you go, a  creature that actually works better played before the Liege. One in the Pro column for the Hatchling. 
Ahh, but after the liege comes the Divinity...Really, I have nothing to take out for the hatchlings at all!
No, after the Liege comes attack with 6/6 Lifelink. Then comes the Divinity, prossibly 10/10 because of the Hatchling then game is pretty much a foregone conclusion (okay, not necessarily, but still).
But yeah, not trying to sell you in particular on the Hatchlings, just saying they aren't as difficult to manage as "I have to cast 4 spells to get any use out of them". 
EDIT: and also, I mentioned that it's not quite as likely because there's only one Liege inthe deck.
Lol, I know you're not, and that isn't my problem with them by the way...it's that once they ARE 6/6...they continue to activate for every spell, and it's annoying the hell out of me...petty, I know.
|
|
|