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6 months ago ::
Dec 04, 2012 - 8:49PM
#21
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Date Joined:
Oct 10, 2009
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1. anything you say is evidence to the contrary of what you say
2. in eternal formats it's useless, but in a format like standard it singlehandedly wins games
3. lol mind swords lol?
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6 months ago ::
Dec 04, 2012 - 8:50PM
#22
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Date Joined:
Aug 25, 2006
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The only thing I don't really like about Residual Effects is the combination of deathtouch and trample, since not everyone understands how those abilities interact. I guess that complexity is ok at mythic rare, though.
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6 months ago ::
Dec 04, 2012 - 8:57PM
#23
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Date Joined:
Oct 27, 2009
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Your first card might create anti-synergy, because trample cares about blockers and flying prevents creatures from blocking.. Your second card is completely overpowered for only three mana! Your third card has rather strange wording because it's a rather strange combinations of abilities, and it's an extremely high toughness for a mere human..
this anti-synergy talk is getting really kevin.
Simic Sky Swallower Abyssal Persecutor
just to point it out clearly, what you said made no sense. Flying and trample all helps to get damage through. What antisynergy is there??? They don't go together as much coz' it is more oversynergy (overkill) than "anti". Much like deathtouch and first strike.
And trample doesn't "care" about blockers. the less the marrier. trample renders small blockers useless. and actually encourage defender to not block.
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6 months ago ::
Dec 04, 2012 - 8:59PM
#24
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Date Joined:
Feb 28, 2012
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Once again, Coercion < span> < /span> is a really bad card that no one uses, that is, mono colored, splashable, and common. Shake and Swindle is a step above G ruesome Discovery and not only does it cost two colors to cast but it is a rare. Shake and Swindle is Double Distress , which is fine, because it costs slightly less than 4 (Distress + Distress) but is dual colored, unsplashable and rare. I mean what's next, Baneslayer Angel is better than Serra Angel [edit], so that means it must be broken!!! @razorborne: " Cards in your graveyard can't be exiled." isn't good enough, I want to prevent cards in my graveyard from being reanimated and other things also, I certainly considered what you were saying though. I don't think you guys understand what the flavor of Residual Effects means. GM_Champion has a better idea of what I'm getting at. As for the actual card, interesting that some would say it isn't strong enough. Hexproof I felt would be too much, Vigillance and Deathtouch is pretty good together. The haste means you can attack with whatever you cascade into. I feel like I have to stress again that there's no reason that this card grant flying and trample.
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.
My Causal Modern Decks Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect) American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control) Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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6 months ago ::
Dec 04, 2012 - 9:15PM
#25
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Once again, Coercion is a really bad card that no one uses, that is, mono colored, splashable, and common. Shake and Swindle is a step above G ruesome Discovery and not only does it cost two colors to cast but it is a rare. Shake and Swindle is Double Distress , which is fine, because it costs slightly less than 4 (Distress + Distress) but is dual colored, unsplashable and rare.
This is getting ridiculous, you are completely neglecting the power that discarding 2 cards has historically had.
1) Increased rarity is NOT simply an excuse for a better card. Rarity matters in two places: limited and casual, and that's it. Rarity is a tool to keep the distribution of strong and/or complicated effects lower in those kinds of games. It is not a justification for designing a card that is simply better.
2) Nothing about that card indicates why it should have in its cost.
3) Costing slightly less than having to cast *two* of the same card to get the exact same effect is nearly a sure sign of overpoweredness. You're having to spend one less card to get the exact same effect. That's justification for a *higher* cost, not a lower one. Explosive Impact is not  because it's less than Lightning Bolt + Lightning Bolt .
4) Your Shake and Swindle : Distress :: Baneslayer Angel : Serra Angel is a terrible analogy. WotC was consciously creeping the power of creatures because of a desire for Modern to be a different kind of meta than the prior two eternal formats.
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6 months ago ::
Dec 04, 2012 - 9:26PM
#26
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Date Joined:
Feb 28, 2012
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It certainly can be WB, I mean, for one there's the flavor, but white does exile. That's like saying "There's no reason why Castigate should be WB, it shouldn't have been printed." On top of that, if the card cost BBB, it would obviosly be too good. You could Dark Ritual into it on turn one and basically win the game. Cards that are multicolored can be more agressively costed. Explosive Impact doesn't cost two different colors. But I'll give you the analogy I made is not perfect. The point I'm making is they still print Serra Angel to this day, and they print CMC 5 white cards that are rare and mythic that are far better than Serra Angel. Distress and Thoughtseize do similar things, but Thoughtseize is clearly better, and is the rare. That's not a coinsidence. Increased rarity is an excuse (although not the only one of course) for a better card. I doubt there's a flier with a power of 5 or greater that is a common, and if there is, it certainly has a MAJOR draw back. Hymn was insane, but this card isn't nearly as good as Hymn. It costs more, it costs two colors, and it doesn't hit lands. Man, there's nothing more I love is seeing my opponents face when I cast Turn one Dark Ritual into Duress followed by Hymm. So dirty when you hit that land (or if you get lucky, BOTH lands) they needed.
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.
My Causal Modern Decks Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect) American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control) Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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6 months ago ::
Dec 04, 2012 - 9:39PM
#27
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Date Joined:
Oct 10, 2009
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Put aside all the card comparisons. Just think about how strong this would be in standard.
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6 months ago ::
Dec 04, 2012 - 9:57PM
#28
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Date Joined:
Feb 28, 2012
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I don't see it being game breaking. You would have to play Black/White to play the deck (which have never been particuarly super competive colors as far as I know), or Esper colors. Even then you wouldn't always be able to play it on turn 3 (consistently getting WBB on turn 3 in a tri color deck isn't inevitable), which would for the most part be the earliest you could play it. If you are going up against a burn deck for instance, and you go second, I would imagine by turn 3, the burn player may not even have 2 non-land cards in his hand.
Do you think it's better than Hymm?
And I must stress that there's nothing wrong with White being in the casting cost. Tidehollow Sculler and Casitage are both appropiately costed, and if they were mono black, they would maybe be too powerful.
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.
My Causal Modern Decks Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect) American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control) Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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6 months ago ::
Dec 04, 2012 - 10:24PM
#29
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Date Joined:
Oct 10, 2011
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Put aside all the card comparisons. Just think about how strong this would be in standard.
It's still multicolor and color-heavy. Potential in draft? It doesn't have much.
What does anyone have left by the time you cast it? In constructed maybe, but even then about what turn do you think you'll be able to pop this off on average? Don't just say turn three, span the whole nine-yards.
It's just not as good as you think man, sorry.
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6 months ago ::
Dec 04, 2012 - 10:41PM
#30
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I wasn't aware of Castigate due to missing some Modern sets. Interesting, so I looked up some things. Between it and Tidehollow Sculler they seem to comprise the only two cards with White in them that take something out of an opponents hand. I don't think that's setting a whole lot of precedent, unless you plan on Shake and Swindle being Orzhov or Esper from a top-down stance. In which case, yes, I still think it's a bad idea. And yes, looking at those two cards, I do think it's a mistake for them to have White in them, mechanically speaking (and I'm not prone to defend mechanical color pie distribution often). But it doesn't solve the problem of your card being two Castigate s// Distress es for less; rarity alone doesn't justify that. And no, just because I don't think it should have White in it, doesn't mean I think it should be triple black. It should be CMC 4 *at best* and CMC 5 at something actually more appropriate. Double black and the rest colorless. Look, it's OP in today's game, where discard effects don't actually need the power creep. Put aside all the card comparisons. Just think about how strong this would be in standard.
What does anyone have left by the time you cast it? In constructed maybe, but even then about what turn do you think you'll be able to pop this off on average? Don't just say turn three, span the whole nine-yards.
I should know better than to respond. Current standard is a bad example. Between RTR block and INN, there are 8 opposing color dual land spots in a constructed deck, which is extremely unusual. So, the turn average in today's meta, one of the two blocks a card like this could even be flavorfully justified, is probably around 3.7 or 3.8 for CDD.
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