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6 months ago ::
Dec 19, 2012 - 9:16PM
#101
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Date Joined:
Sep 23, 2012
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Arright, Arright. Listen to this. I was working on a pack rat deck until now and I had some free time so I decided to start think of a way to make a nice Spirits without Geists (pleasre disregard the angels, I don't know what else to put in and she's a decent block) . I had to stray from the pure UW path, and delve into some black for the flashback of lingering. I present to you. "That Damn Pike Seeker" Creatures: 4 x Latch Seeker 4 x Drogskol Captain 2 x Dungeon Geists 2 x Restoration Angel 2 x Keening Apparition Instants/Sorcery: 2 x Cackling Counterpart 4 x Azorius Charm 2 x Think Twice 2 x Forbidden Alchemy 4 x Lingering Souls 2 x Supreme Verdict 2 x Essence Scatter 2 x Unsummon Equipment: 2 x Runechanter's Pike Lands: 4 x Glacial Fortress 4 x Hallowed Fountain 4 x Drowned Catacomb 2 x Swamp 5 x Plains 5 x Islands Honest opinion on this, I haven't even playtested it. But I just had a random idea and felt like posting it.
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6 months ago ::
Dec 19, 2012 - 11:17PM
#102
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Date Joined:
Apr 19, 2009
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Without having play tested the Delver of Secrets version yet, I feel like it may suffer from having too few creatures. At 14 creatures, there is a 20% chance of only drawing one creature in the first 11 cards. Considering that Rootborn Defenses can be considered a partial creature, and that Azorius Charm has the potential for drawing a card, maybe we can call it 15 creatures, which improves the chance to 17%.
I'm beginning to think I need to put at least 2, maybe 3, Cackling Counterpart back in. Or some other creature, like Fettergeist . Or Midnight Haunting .
If you were to put Cackling Counterpart back in, that would make the Rootborn Defenses more worth while. I've never been a fan of Fettergeist , mostly because of the tax just to keep it in play.
I myself am a fan of the Doomed Traveler . When I play with him and I have things to bolster spirits, I find people don't block them unless they absolutely have to. Fear tactics, man. :P
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6 months ago ::
Dec 20, 2012 - 5:24AM
#103
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Date Joined:
Oct 27, 2007
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If you were to put Cackling Counterpart back in, that would make the Rootborn Defenses more worth while.
I agree and in the latest version (sorry things are changing so quickly), I have 2x Cackling Counterpart and 3x Rootborn Defenses . The downside is that Azorius Charm had to go.
I've never been a fan of Fettergeist , mostly because of the tax just to keep it in play.
I ordered him but haven't tried a version with him in yet. Moreover, I already have 8x three-mana creature drops ( Drogskol Captain and Geist of Saint Traft ).
One thing I do like about Fettergeist is that he helps against Knight of Infamy , which otherwise can be a real pain for this deck. Maybe I'll try sideboarding 3x Fettergeist instead of 3x Knight of Glory . I could see Fettergeist being a decent blocker. With Favored Winds he'd stop a Loxodon Smiter too (at least before Rancor and Silverblade Paladin ). But I'm realing liking Augur of Bolas right now, and think he'll probably be better than Delver of Secrets . Getting card advantage by one or two cards in the is always nice.
I myself am a fan of the Doomed Traveler . When I play with him and I have things to bolster spirits, I find people don't block them unless they absolutely have to. Fear tactics, man. :P
In theory I like him. In practice, he falls victim to Pillar of Flame too often, and then that's all he does: Trades for one Pillar of Flame .
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6 months ago ::
Dec 20, 2012 - 5:30AM
#104
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Date Joined:
Oct 27, 2007
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Honest opinion on this, I haven't even playtested it. But I just had a random idea and felt like posting it.
For now anyway, I have put a constraint that I'm not splashing black. But let us know how you do when you start playtesting.
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5 months ago ::
Dec 24, 2012 - 7:50AM
#105
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Date Joined:
Oct 27, 2007
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This is the latest list. I'm not super-happy with it and will probably abandon this deck design after this FNM. I learned the following from play testing: - 14 creatures is not enough, even with Cackling Counterpart and Rootborn Defenses . I just had too many games with nothing to play. This means I must have Midnight Haunting . - I need about 8x 1-mana instants to protect Drogskol Captain , who likes to come out on T4 after Geist of Saint Traft on T3. Since he is an instant hate target, I need a Faith's Shield or, less ideal, Unsummon to protect him. Both of the above rule out Azorius Charm and Feeling of Dread , which are both very good card. Having tried both Delver of Secrets and Augur of Bolas , I prefer the latter because he activates more often and the card draw is nice advantage. Things to play with: - Replace Cackling Counterpart with Azorius Charm or Feeling of Dread - Cut back one of the enchantments to put in Sphinx's Revelation . Mostly games are over within 5 turns, but there are exceptions. - Maybe cut back one Unsummon and one Faith's Shield to put in 2x Azorius Charm . The latter is a better card than Unsummon once I'm past that critical T4. - Cut out Drogskol Captain entirely. - Replace Dungeon Geists with Sublime Archangel "Spirit of Azorius" [current version]
Creatures (14) 4 x Augur of Bolas 4 x Geist of Saint Traft 2 x Dungeon Geists 4 x Drogskol Captain Other (22) 3 x Midnight Haunting 2 x Cackling Counterpart 4 x Faith's Shield 3 x Favorable Winds 4 x Unsummon 3 x Spectral Flight 3 x Rootborn Defenses Land (24) 9 x Island 5 x Plains 4 x Glacial Fortress 4 x Hallowed Fountain 2 x Cavern of Soul Sideboard (15) 3 x Redirect 2 x Tormod's Crypt 3 x Divine Reckoning 3 x Knight of Glory 3 x Detention Sphere 1 x Sphinx's Revelation
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5 months ago ::
Dec 25, 2012 - 12:08AM
#106
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5 months ago ::
Dec 25, 2012 - 7:37AM
#107
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Date Joined:
Oct 27, 2007
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Why not Dispel ? Could be useful here, at least as a SB card.
Largely because of Pillar of Flame , and other sorceries. In order for counterspells to be useful, they have to cover both instants and sorceries, which require two or three-mana cards. I have a lot of key three-mana cards ( Geist of Saint Traft , Drogskol Captain , Rootborn Defenses , Cackling Counterpart , and Midnight Haunting ), and in the critical phase of the game when I have only four lands, the difference between a one-mana and two-mana instant can be decisive. This is why, in the end, I went with Faith's Shield and Unsummon . I do have Redirect in the Sideboard.
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