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Switch to Forum Live View DLCR: Ogre Jailbreaker
6 months ago  ::  Dec 01, 2012 - 8:28AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,292
Todays RtR card to rate is...

Ogre Jailbreaker

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy is pretty sweet.  Most of the time you'll have some guildgates for him so he can attack but even if he can't he's still a 4/4 defender which is really hard to get through in this set.

I mean this guy stops a lot.  Rakdos has a hard time getting around him as does Izzet.  Golgari doesn't mind to much and neither does Azorius.  Selesnya get's stopped for a little bit.

Just a very solid card.

2.5-3

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6 months ago  ::  Dec 01, 2012 - 8:50AM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,502
This guy is very solid, and I haven't been seeing it nearly as often as I used to. I haven't maindecked it without a gate, but I have maindecked it with only one gate and no Gatecreepers.

I think 2.5-3.0 is right. So few of the creatures in this set fly and so many are in the 3/3 range, a 4/4 defender for 4 that can become a surprise attacker is great.
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6 months ago  ::  Dec 01, 2012 - 11:13AM #3
orin02
Date Joined: Jul 15, 2012
Posts: 478
I think that he would be about a 3.0
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6 months ago  ::  Dec 01, 2012 - 4:54PM #4
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
4/4 is HUGE in this set.

What do you guys think of the concept of playing gates that are only in one of your colors so that this guy can attack?  I don't like it, unless you have like 3 of him, because it just seems like that won't come up too often.
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6 months ago  ::  Dec 01, 2012 - 7:25PM #5
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,502

Dec 1, 2012 -- 4:54PM, Catotheyounger wrote:

4/4 is HUGE in this set.

What do you guys think of the concept of playing gates that are only in one of your colors so that this guy can attack?  I don't like it, unless you have like 3 of him, because it just seems like that won't come up too often.




I've done it. I generally try to get as many gates as Jailbreakers, and if I can't get that many in double colors I'll take a single color gate and replace a basic land with it.

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6 months ago  ::  Dec 01, 2012 - 10:19PM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,350
3 is fair. This is a really powerful card.
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6 months ago  ::  Dec 01, 2012 - 11:12PM #7
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439

Dec 1, 2012 -- 4:54PM, Catotheyounger wrote:

4/4 is HUGE in this set.

What do you guys think of the concept of playing gates that are only in one of your colors so that this guy can attack?  I don't like it, unless you have like 3 of him, because it just seems like that won't come up too often.



I've done it with two, but that was the draft that I had ten removal spells and no big guys.

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oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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6 months ago  ::  Dec 02, 2012 - 7:59AM #8
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,649
I'm not that big a fan.

I guess I'm in the minority here...

I use him in certain decks, but often he doesn't fit the themes well for me.

I usually side this guy out of my deck after getting eaten alive by fliers or wishing he could attack.

But 4/4 for four mana is good.

2.0-2.5
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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