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6 months ago  ::  Nov 30, 2012 - 7:46AM #1
fuzmaster
Date Joined: Nov 2, 2010
Posts: 26
I wanted to try and experiment around with a white and green deck that focus on Lifegain (which I never done since most of my experience lies with green beefy cards). I wanted to focus my strategy on using powerful green creatures with white auras and enchants to gain life when attacking or using a combination of white gain life cards as well as wellwisher to help out on that end. What could make this deck more percise in this approach, as well as if I'm going into the right direction as well.

3 x Arbor Elf
1 x Baneslayer Angel
1 x Dawn Elemental
2 x Elvish Visionary
1 x Felidar Sovereign
1 x Goldenglow Moth
1 x Greenweaver Druid
3 x Llanowar Elves
1 x Pelakka Wurm
1 x Serra Avatar
1 x Student of Warfare
2 x Thornscape Apprentice
4 x Wellwisher
1 x Divine Favor
3 x Holy Strength
2 x Lifelink
2 x Spirit Link
2 x Spirit Loop
1 x Vigil for the Lost
1 x Loxodon Warhammer
2 x Awe Strike
2 x Nourish
2 x Whitesun's Passage
1 x Bountiful Harvest
2 x Stream of Life
9 x Forest
9 x Plains

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6 months ago  ::  Nov 30, 2012 - 8:17AM #2
JDviant
Date Joined: Oct 28, 2012
Posts: 219
18 Lands is too low with some of your high cost cards, even with them being able to add mana. 20 is as low as I'd go. Replace Stream of life with some more land. 

You may have a lot of trouble cast Dawn Elemental. None of your elves produce W, and you need WWWW. Thats a really heavy colour requirment with no manipulation.

If possible I'd make room for 4 Ajani's Pridemate and some Centaur Healer over your spells that JUST gain life.
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6 months ago  ::  Nov 30, 2012 - 8:39AM #3
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,797
Here's my take on g/w Lifegain:

Creatures:
4 x Arbor Elf
4 x Avacyn's Pilgrim
4 x Centaur Healer
2 x Kitchen Finks
4 x Loxodon Hierarch
2 x Felidar Sovereign

Spells:
2 x Heroes' Reunion
2 x Respite
4 x Captured Sunlight

Artifacts:
4 x Chalice of Life
Chalice of Death
4 x Elixir of Immortality

Land:
8 x Forest
8 x Plains
4 x Graypelt Refuge
4 x Sunpetal Grove

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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6 months ago  ::  Nov 30, 2012 - 9:12AM #4
fuzmaster
Date Joined: Nov 2, 2010
Posts: 26

Nov 30, 2012 -- 8:17AM, JDviant wrote:

18 Lands is too low with some of your high cost cards, even with them being able to add mana. 20 is as low as I'd go. Replace Stream of life with some more land. 

You may have a lot of trouble cast Dawn Elemental. None of your elves produce W, and you need WWWW. Thats a really heavy colour requirment with no manipulation.

If possible I'd make room for 4 Ajani's Pridemate and some Centaur Healer over your spells that JUST gain life.




Ajani' Pridemate looks awesome and I'll definitely consider  Centaur Healer from that notion. And with Dawn Elemental, i was highly concerned about that, with the way mana production was going, but maybe I should replace with something else like Voice of the Woods or something.


Nov 30, 2012 -- 8:39AM, AzureShade wrote:

Here's my take on g/w Lifegain:

Creatures:
4 x Arbor Elf
4 x Avacyn's Pilgrim
4 x Centaur Healer
2 x Kitchen Finks
4 x Loxodon Hierarch
2 x Felidar Sovereign

Spells:
2 x Heroes' Reunion
2 x Respite
4 x Captured Sunlight

Artifacts:
4 x Chalice of Life
Chalice of Death
4 x Elixir of Immortality

Land:
8 x Forest
8 x Plains
4 x Graypelt Refuge
4 x Sunpetal Grove





That deck looks awesome as hell, maybe it'll help out as a cheat sheet to make my deck shine more, thanks for the list.

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6 months ago  ::  Nov 30, 2012 - 9:54AM #5
JaxsonBateman
Date Joined: Sep 16, 2009
Posts: 4,184
AzureShade's decklist mostly fine, just a few comments on a few cards:

Heroes' Reunion and Respite are card disadvantage for what is effectively just lifegain/ Fog . As a rule of thumb, card disadvantage for just life gain is not a good deal; you should not be giving up cards just for life (people would usually pay life for extra cards , rather than pay cards for extra life .

This also extends to Elixir of Immortality - Elixir is a bit different in that it's more playable if there are mill decks in your playgroup, and can be playable in certain other circumstances (ie. you have a way of searching your library for the recycled cards, or you get the elixir for free with something like Trinket Mage ). Typically though, if you're playing it for just the 5 life and graveyard shuffle, you're not getting a good deal.

There's a few ways you can go about GW lifegain - normal aggressive cards with some lifegain attached (ie. Loxodon Hierarch , Thragtusk , Kitchen Finks ); a soul sister's style deck that focuses largely on lifegain from Soul Warden , Essence Warden and Soul's Attendant , and gets out a quick 6/6 Serra Ascendant or pumps up big Ajani's Pridemate (as well as often including Ranger of Eos for all those 1 CMC creatures, and Martyr of Sands and Proclamation of Rebirth , or you can go a slower, more controlling deck with ramp, and cards like Oracle of Nectars and Wall of Reverence , plus other controlling cards and creatures that you can sit behind while you gain life each turn.
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans.

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6 months ago  ::  Nov 30, 2012 - 9:58AM #6
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,797

Nov 30, 2012 -- 9:54AM, JaxsonBateman wrote:

AzureShade's decklist mostly fine, just a few comments on a few cards:

Heroes' Reunion and Respite are card disadvantage for what is effectively just lifegain/ Fog . As a rule of thumb, card disadvantage for just life gain is not a good deal; you should not be giving up cards just for life (people would usually pay life for extra cards , rather than pay cards for extra life .


Of the two, the card I'm most worried about in my list is actually Respite as it would be sad to Cascade off of Captured Sunlight into a Fog on your turn.  On the other hand, Cascading into Heroes' Reunion would net a gain of eleven life, which helps turn on one of your Win-cons of the deck (the Chalices).

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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6 months ago  ::  Nov 30, 2012 - 10:41AM #7
draco_pryde
Date Joined: Sep 14, 2005
Posts: 752
It doesn't really fit the deck but my favorite life gain engine is Midnight guard + Presence of Gond with a Soul Warden in play. It gives you inf. life plus inf. tokens to swing with. Elemental Mastery lets you do it on the same turn for a nice surprise hit but isn't W/G.
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6 months ago  ::  Nov 30, 2012 - 11:00AM #8
jnp5021
Date Joined: May 2, 2011
Posts: 5,885
If u just want to gain life, you could play the Soul Sisters combo?
dawnglow infusion is pretty ok for g/w since its 2x the life...still basically card disadvantage tho.
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6 months ago  ::  Nov 30, 2012 - 12:23PM #9
purplebackpack89
Date Joined: Nov 30, 2012
Posts: 625

If you want cheap, simple, vanilla lifegainers, Soul Warden and its green clone Essence Warden are your friends.  I’d boot your Thornscape Apprentices for one each of the Wardens.  Maybe also Angel’s Feather and Wurm’s Tooth   


If you want a big name for lifelink, Windbrisk Raptor is your card.  Gives all your creatures lifelink.  


If you’re big into gaining life, you should add Chalice of Life/Chalice of Death, so once you’re at 30 life, you can turn that life gain into dealing your opponents damage.  And maybe Well of Lost Dreams to turn life gain into cards.


Oh, and Peach Garden Oath.  Gotta have Peach Garden Oath

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6 months ago  ::  Dec 01, 2012 - 3:11AM #10
JaxsonBateman
Date Joined: Sep 16, 2009
Posts: 4,184

Nov 30, 2012 -- 9:58AM, AzureShade wrote:

Of the two, the card I'm most worried about in my list is actually Respite as it would be sad to Cascade off of Captured Sunlight into a Fog on your turn.  On the other hand, Cascading into Heroes' Reunion would net a gain of eleven life, which helps turn on one of your Win-cons of the deck (the Chalices).



Really, the only reason I didn't mention Captured Sunlight is because it can cascade into something else, meaning its not card disadvantage - though it is if you cascade into Heroes Reunion .

There's just virtually no reason to give yourself card disadvantage in a deck that is as unaggressive as lifegain. The only somewhat valid reason I can think of is Serra Ascendant , but even then it'd take until turn 3 in most cases to get your life above 30, and one removal spell and you've been 3-for-1'd and all you have to show for it is the ability to survive an extra turn or two of attacks. At best, you'd only want to take card-disadvantage lifegain if you play against hyper aggressive decks or have a way to negate the card disadvantage - and even in those cases, there are likely better options.

I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans.

Lv 1 Judge

Current Decklists
Sweeping Beauty (Casual)
A Vision of Clones (Casual)
Coming soon... more decks! :-O
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