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6 months ago ::
Nov 30, 2012 - 7:46AM
#1
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I wanted to try and experiment around with a white and green deck that focus on Lifegain (which I never done since most of my experience lies with green beefy cards). I wanted to focus my strategy on using powerful green creatures with white auras and enchants to gain life when attacking or using a combination of white gain life cards as well as wellwisher to help out on that end. What could make this deck more percise in this approach, as well as if I'm going into the right direction as well. 3 x Arbor Elf 1 x Baneslayer Angel 1 x Dawn Elemental 2 x Elvish Visionary 1 x Felidar Sovereign 1 x Goldenglow Moth 1 x Greenweaver Druid 3 x Llanowar Elves 1 x Pelakka Wurm 1 x Serra Avatar 1 x Student of Warfare 2 x Thornscape Apprentice 4 x Wellwisher 1 x Divine Favor 3 x Holy Strength 2 x Lifelink 2 x Spirit Link 2 x Spirit Loop 1 x Vigil for the Lost 1 x Loxodon Warhammer 2 x Awe Strike 2 x Nourish 2 x Whitesun's Passage 1 x Bountiful Harvest 2 x Stream of Life 9 x Forest 9 x Plains
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6 months ago ::
Nov 30, 2012 - 8:17AM
#2
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Date Joined:
Oct 28, 2012
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18 Lands is too low with some of your high cost cards, even with them being able to add mana. 20 is as low as I'd go. Replace Stream of life with some more land. You may have a lot of trouble cast Dawn Elemental. None of your elves produce W, and you need WWWW. Thats a really heavy colour requirment with no manipulation. If possible I'd make room for 4 Ajani's Pridemate and some Centaur Healer over your spells that JUST gain life.
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6 months ago ::
Nov 30, 2012 - 8:39AM
#3
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Date Joined:
Jan 30, 2012
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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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6 months ago ::
Nov 30, 2012 - 9:12AM
#4
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6 months ago ::
Nov 30, 2012 - 9:54AM
#5
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Date Joined:
Sep 16, 2009
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AzureShade's decklist mostly fine, just a few comments on a few cards: Heroes' Reunion and Respite are card disadvantage for what is effectively just lifegain/ Fog . As a rule of thumb, card disadvantage for just life gain is not a good deal; you should not be giving up cards just for life (people would usually pay life for extra cards , rather than pay cards for extra life . This also extends to Elixir of Immortality - Elixir is a bit different in that it's more playable if there are mill decks in your playgroup, and can be playable in certain other circumstances (ie. you have a way of searching your library for the recycled cards, or you get the elixir for free with something like Trinket Mage ). Typically though, if you're playing it for just the 5 life and graveyard shuffle, you're not getting a good deal. There's a few ways you can go about GW lifegain - normal aggressive cards with some lifegain attached (ie. Loxodon Hierarch , Thragtusk , Kitchen Finks ); a soul sister's style deck that focuses largely on lifegain from Soul Warden , Essence Warden and Soul's Attendant , and gets out a quick 6/6 Serra Ascendant or pumps up big Ajani's Pridemate (as well as often including Ranger of Eos for all those 1 CMC creatures, and Martyr of Sands and Proclamation of Rebirth , or you can go a slower, more controlling deck with ramp, and cards like Oracle of Nectars and Wall of Reverence , plus other controlling cards and creatures that you can sit behind while you gain life each turn.
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6 months ago ::
Nov 30, 2012 - 9:58AM
#6
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Date Joined:
Jan 30, 2012
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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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6 months ago ::
Nov 30, 2012 - 10:41AM
#7
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Date Joined:
Sep 14, 2005
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It doesn't really fit the deck but my favorite life gain engine is Midnight guard + Presence of Gond with a Soul Warden in play. It gives you inf. life plus inf. tokens to swing with. Elemental Mastery lets you do it on the same turn for a nice surprise hit but isn't W/G.
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6 months ago ::
Nov 30, 2012 - 11:00AM
#8
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If u just want to gain life, you could play the Soul Sisters combo? dawnglow infusion is pretty ok for g/w since its 2x the life...still basically card disadvantage tho.
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6 months ago ::
Nov 30, 2012 - 12:23PM
#9
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Date Joined:
Nov 30, 2012
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If you want cheap, simple, vanilla lifegainers, Soul Warden and its green clone Essence Warden are your friends. I’d boot your Thornscape Apprentices for one each of the Wardens. Maybe also Angel’s Feather and Wurm’s Tooth If you want a big name for lifelink, Windbrisk Raptor is your card. Gives all your creatures lifelink. If you’re big into gaining life, you should add Chalice of Life/Chalice of Death, so once you’re at 30 life, you can turn that life gain into dealing your opponents damage. And maybe Well of Lost Dreams to turn life gain into cards. Oh, and Peach Garden Oath. Gotta have Peach Garden Oath
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6 months ago ::
Dec 01, 2012 - 3:11AM
#10
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Date Joined:
Sep 16, 2009
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