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Goal: 20 cards, very simple, duplicate decks Spoiler: Show Forest Mountain Arbor Elf Goblin Piker Centaur Courser Canyon Minotaur Fire Elemental Vastwood Gorger Titanic Growth Mark of Mutiny Bountiful Harvest Lava Axe (Advanced Beginner) Goal: 40 card Beginner decks that show what each color does, well balanced and uses many card types. [MXX] sets only. 2 Rares, 1 Planeswalker. Singleton/Highlander White Spoiler: Show Plains Elite Vanguard Soul Warden Stormfront Pegasus Ajani's Sunstriker Armored Warhorse Veteran Armorsmith White Knight Palace Guard Veteran Swordsmith Assault Griffin Rhox Pikemaster Serra Angel Angelic Arbiter Elixir of Immortality Condemn Pacifism Armored Ascension Captain's Call Divine Verdict Inspired Charge Ajani Goldmane Planar Cleansing Blue Spoiler: Show Island Chronomaton Kraken Hatchling Zephyr Sprite Mefolk Looter Scroll Thief AEther Adept Phantom Warrior Clone Phantom Beast Snapping Drake Archaeomancer Faerie Invaders Djinn of Wishes Unsummon Essence Scatter Ice Cage Cancel Jace Beleren Foresee Sleep Switcheroo Jace's Ingenuity Black Spoiler: Show Swamp Tormented Soul Child of Night Ressembling Skeleton Walking Corpse Gargoyle Sentinel Wall of Bone Liliana's Specter Royal Assassin Phylactery Lich Bog Wraith Gravedigger Nether Horror Howling Banshee Rotting Legion Crippling Blight Duress Doom Blade Sign in Blood Tendril of Corruption Rise from the Grave Liliana Vess Corrupt Red Spoiler: Show Mountain Goblin Arsonist Raging Goblin Goblin Piker Mogg Flunkies Maniac Vandals Reckless Brute Fiery Hellhound Firewing Phoenix Gorehorn Minotaurs Fire Elemental Earth Servant Volcanic Dragon Shivan Dragon Lightning Bolt Krenko's Command Pyroclasm Searing Spear Warlord's Axe Mark of Mutiny Chandra, the Firebrand Chandra's Outrage Volcanic Geyser Green Spoiler: Show Forest Gladecover Scout Llanowar Elves Deadly Recluse Garruk's Companion Runeclaw Bear Brindle Boar Centaur Courser Giant Spider Spiked Baloth Cudgel Troll Garruk's Packleader Acidic Slime Ant Queen Yavimaya Wurm Garruk's Horde Fog Giant Growth Prey Upon Nature's Spiral Cultivate Oakenform Rod of Ruin Garruk Wildspeaker
Any changes you'd make? Things missing? Too many lands?
Beginner Deck Arbor Elf Advanced Beginner Decks Phylactery Lich Something black -> a Shade? Ant Queen Mark of Mutiny Earth Servant A black sacrifice effect? A white Exalted effect? (I don't like Exalted in black) Is green too good? blue/black/red not good enough?
you probably shouldn't make the decks singletons. It's going to make them horribly inconsistant and just unfun for a new player. And even for the beginner's decks (which I don't see much of a point in as the advanced beginner deck strikes me as a beginnners deck), you should probably have at least 40 cards. 20 cards is just too few.
Maybe focus on a little less on what the colors can do. White: Maybe focus on effiecent weenies + enchantments like Pacifism Blue: Maybe focus on small fliers (2-cmc and 3 cmc) and some light card draw/bounce. Black: Not sure on the creatures, but some discard seems like it would be fine. Red: Probably much like the White deck, only with burn over the enchantments Green: Mana Dorks + some fatties, along with some buffs like Giant Growth Then as the player get's more advance you give them a SB so they can start learning how to value cards in certain match ups. White: Give them some lifegain, and maybe a few larget creatures and equipment Blue: Various specific counters like Negate Black: Kill spells and some life drain effects Red: Some Artifact hate, and board sweepers on the level of Pyroclasm Green: Artifact/Enchantment hate (Naturalize is perfect here), and maybe some lifegain. Or instead of a SB, you just add some more land + a selection of cards in my ideas for a SB and bump their deck up to 60. And then as they start playing and getting used to it, maybe the Green deck user will be like, "I really like this Green deck, but I hate how my mana dorks always get burned off....I wish I could ramp and not lose them to burn..." and you could wipe out some Rampant Growth At that point you can start getting more slick. Start introducing Blue to counter spells, Black to paying life for better effects (like Sign in Blood Basically as the players get better you can slowly help them upgrade their decks as they learn their favorate play style. And as they build up you just keep introducing advanced tricks, such as playing a buff spell in response to burn, or after blockers are assigned. When Blue get's counters you can start teaching them the value of the second mainphase (hard to counter your creature if they bounced something else during combat). Eventually they'll start thinking about combining colors, and then you get to have a whole knew teaching session on manabases and the use of non-basics.
I second the concerns about your beginner vs. advanced beginner decks, as well as the use of singletons.
Monocolor training decks work fine, but start your friends off at 60 cards, running 2-3 copies of most cards (for a more consistent play), and 1 each of rares/mythics. Maybe even 3 copies of commons, 2 uncommons, and then 1 rare/mythic; it makes for a nice pattern. Artifacts add something to each deck, although I recommend equipment, artifact creatures, and artifacts that allow draw over lucky charms like Angel's Feather Ideally, include some form of card draw in each color - and for red and white, this almost demands artifacts. That said, depending on the final build, a white deck could rely on Mesa Enchantress As for specific cards in your decks, Phylactery Lich White decks love Oblivion Ring Djinn of Wishes Many consider Fireball No Overrun Verdant Force Keeping recommendations to cards from core sets has been difficult - apologies if a non-core card slipped through. Cheers!
So these are for my kids and I to play. The Singleton nature is to add variance (my wife and I normally play a singleton draft format similar to Cube). Getting ready for a "constructed" environment isn't needed. I'm using these decks to help the kids see what parts of the game in each color they might enjoy, which I think redundancy undermines.
I think I'm going to replace Ant Queen
There's usually enough variance in Constructed for most (new) people if you're at 40 cards. I've never seen a new player enjoy singleton formats. When teaching people to play, I've found it's usually best to build solid decks with a few tricks snuck in to help them figure things out on there own. I was so pround the first time I went to Lightning Bolt
Once they get used to the basics of the game, you can introduce a few more aspects of the game to them. New players generally don't like going up against countermagic/milling tactics, so you'd want to push that off until they're more comfortable. If you start out with just simple creatures + some way to answer creatures (White's lockdown enchantments, Red's burn, Blue's bounce, Green's pump (for combat tricks) and Black's discard) you've got a fairly blanced set of decks. Showing what else is in the color pie for each color seems like it be best served as a way how they can counter other color's options. The trick is to not overwhelm them with too much at 1 time.
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