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6 months ago ::
Nov 29, 2012 - 3:39PM
#41
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Date Joined:
Dec 14, 2009
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There's been a lot of ideas out there, and I know Spiders are a tribe which many people would like to see (even though I have a feeling it will never happen; Arachnus Spider is their only attempt to date). Like I said, criminal that we haven't even seen one spider legend!
Anyway...
It seems like Spider Spawning is just about people's favorite card in terms of spiders (although honestly, Dragonlair Spider is the only spider I've had really rock EDH).
I think although I like my original build with the changes to the Moat ability and Provoke, I'm wondering if it might be better to straight hinge off of a token-creating ability, with a small lord pump. Similar to...whatever that spider in Harry Potter is called. A mother spider with tons of tokens.
The incubation counter idea definitely seemed interesting, and there might be other ways to do it to make it work. I'm just not certain at this point.
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6 months ago ::
Nov 29, 2012 - 6:46PM
#42
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Date Joined:
Mar 18, 2003
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It's a strong card but I don't know if its overpowered, especially for Commander. If bypassing those abilities is an issue then it can just be changed to "put an incubation counter on any number of target creatures." Although I do like the idea of getting around those abilities. And getting creatures from doing nothing other than spending 7 mana and having to keep her alive a turn, which for a board wipe is kind of hurting, assuming they have many creatures out, plus all creatures played afterwards won't have incubation counters. Yadda yadda yadda, yadda yadda.
Horrific Crawling Monstrosity     Legendary Creature - Spider Reach, trample, vigilance When ~ enters the battlefield, tap all other creatures. Creatures with less power than ~ do not untap during their controllers untap step. 3/10
I don't want to sound rude, because you're trying to help. So please take any of my words as an attempt to find the best fit.
There are no one-sided wrath effects among current generals, with or without draw backs. It makes me very weary of having one do that.
This new build is...not very good. It has no flavor with spiders (doesn't feel like a spider lord), and also effectively kills the idea of playing other spider cards. This would be a good fattie at non-legendary, but wouldn't invite me to play tribal spiders.
You aren't being rude. I have no ego when it comes to fantasy card design. The new spider one I created defintiely isnt tribal at all. The flavor behind it was that it catches everything in its web and only the strong ones can break free.
On further reflection, with the original design, I believe having your opponent have all his creatures get sacrificed is too good. Who isn't go to pick that choice everytime instead of the hope that they will get extra spiders?
Spoiler:
Show
These cards are Ball Tightening.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.
Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.
Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.
Hey Dudibus, I can't take you seriously until you take your shirt off!
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6 months ago ::
Nov 29, 2012 - 9:50PM
#43
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Date Joined:
Dec 14, 2009
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You aren't being rude. I have no ego when it comes to fantasy card design. The new spider one I created defintiely isnt tribal at all. The flavor behind it was that it catches everything in its web and only the strong ones can break free.
On further reflection, with the original design, I believe having your opponent have all his creatures get sacrificed is too good. Who isn't go to pick that choice everytime instead of the hope that they will get extra spiders?
I believe you are right about the original design.
The new one keeps your own creatures tapped (without something like Serra's Blessing ; but this still doesn't connect the general and other spiders), which is especially magnified by the lower power of a lot of Spider cards. To make the newer design effective, you'd have to pump him up, which further pushes the card as a one-trick solo pony much like Uril, the Miststalker .
I had been playing around with the idea of something like this:
Other Spider creatures you control have "whenever a creature dealt damage by this creature dies this turn, you may sacrifice this creature. If you do, at the end of turn put three 1/2 green Spider creature tokens with Reach and Deathtouch onto the battlefield."
This is an interesting dynamic, but I'm not quite certain I like it. It creates tokens, binds all of your spiders together, and keeps status quo of Reach. However, I still feel like this is an ability I would see on a regular rare, not a legendary creature. I would like it to feel legendary; I know it's out there, and once I see it I'll know. I suppose I just have too high of expectations for this card.
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6 months ago ::
Nov 29, 2012 - 10:54PM
#44
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Date Joined:
Dec 14, 2009
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I suddenly had a very interesting idea!
1RWGG Legendary Creature--Spider
Other Spider creatures you control get +1/+1. Whenever a non-Spider creature enters the battlefield under your control, sacrifice it. If you do, put a number of 0/1 green Spider tokens with Reach into play equal twice that creature's power. Exile three Spiders you control: tap target creature. That creature does not untap as long as ~ remains on the battlefield.
Hmm...maybe the last ability should be non-land permanent and restrict using abilities? Then take off lord effects to balance the card?
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6 months ago ::
Nov 30, 2012 - 9:38AM
#45
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Date Joined:
Dec 14, 2009
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Is making twice as many tokens too much? They are all 0/1 creatures without the general out.
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6 months ago ::
Nov 30, 2012 - 10:00AM
#46
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Date Joined:
Nov 15, 2012
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tokens often don't visiually tap well
TLDR
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6 months ago ::
Nov 30, 2012 - 10:09AM
#47
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Date Joined:
Dec 14, 2009
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Matt...your comment makes no sense.
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6 months ago ::
Nov 30, 2012 - 11:07AM
#48
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Date Joined:
Sep 30, 2008
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Here's something I was toying with (personally I don't like white for spiders.....but the OP does): Kikaz Hunter     Legendary Creature - Spider (M) Haste, Vigilance At the beginning of your end step, if Kikaz Hunter is tapped, put a 1/1 green Spider creature token onto the battlefield.   ,  : Put a web counter on target creature and tap it. That creature doesn't untap as long as it has a web counter on it. 3/7
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6 months ago ::
Nov 30, 2012 - 12:04PM
#49
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Date Joined:
Dec 14, 2009
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I would tend to agree with you about the white part; however, tapping down a creature and/or preventing it from doing stuff is most definitely a white ability. You card wouldn't completely fit the color pie without white. Othwise, the design is interesting. I don't like that his abilities are conflicting though. The vigilance prevents him from straight attacking while also getting a token, which means I'm never going to attack with him. Instead, I'm going to use his haste on his activated ability. But if I want to do that, I have to wait a little longer in order to pay for that ability. Maybe to turn seven. So by turn seven, I need to be able to put around 7 power on the board, or make that up in decent, good abilities. Instead, I'm getting 4 power and maybe a creature Pacified at the end of my turn. While not every card gets to be super awesome, I'm finding this one a little on the weak side. For comparison Ant Queen comes out on the same turn, has less mana restriction, and produces creatures much faster. While you are getting the Pacifism effect, relying upon one creature taken out each turn seems very slow when someone could just as easily pay the same amount of mana--or less--and destroy everything. I think the Pacify effect is vital, but making it the focal point of the card very mediocre.
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6 months ago ::
Nov 30, 2012 - 12:13PM
#50
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Date Joined:
Sep 30, 2008
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I designed that card with white in mind, even though I don't care for white spiders. I originally had it making 3 spider tokens instead of one, but thought it was better safe than sorry. I was really just wanting to mechanically reflect a spider that wraps you up and lays eggs on your yummy little body.
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