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6 months ago ::
Nov 29, 2012 - 12:41PM
#31
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Date Joined:
Dec 14, 2009
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(1) i love spiders
(2) a legendary spider without reach just looks goofy -- especially if you're saying it's the size of a mountain.. its physical body stretches up into the sky but it can't block flyers?
(3) i, too, would like to see black on this guy -- (a) because in general i love black (b) because black and green together always rock (c) Spider Spawning really needs to go with a spider commander in an EDH deck; just too good together not to be playable
(4) the name "Center of the Web" was awesome and big kudos to whomever that was
(5) i had gone with a spider tribal design once that was just massive air destruction; something along lines of "whenever a spider enters the battlefield under your control, destroy target creature with flying" -- limited to flying creatures, but still a really powerful ability (ongoing Stingerfling Spider )
Just giving it reach seemed like a cop-out. Also, the original idea already has too many abilities. I didn't want to do "other spiders have reach" because that would be wasted. That's why the Moat ability.
I half agree about Spider Spawning, but only in the necessity of having token spiders. However, red, white, and green is the wife's requirement, and adding black to that is really janky for a single cards sake. Is the deck really only going to be viable because of spider spawning? A 100 card deck?
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6 months ago ::
Nov 29, 2012 - 12:46PM
#32
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Date Joined:
Dec 14, 2009
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Morbidia, Lair Queen    Legendary Creature - Spider Deathtouch, reach When Morbidia, Lair Queen enters the battlefield, put an incubation counter on each other creature. At the start of your turn, for each creature with an incubation counter, choose one - put an incubation on it or it's owner sacrifices it. If a creature with an incubation counter is sacrficed in this way, put X 1/1 black spider tokens onto the battlefield where X is equal to the number of incubation counters on it. "Guys...I think somethings...moving..." - horrified victim. 4/7
EDIT: Boo its has to be   ? bah...something later if I think of it.
Yah, sorry. Liked the idea, besides it being ridiculously overpowered. Bypass hexproof, shroud, indestructible and regenerate? And get creatures from doing nothing?
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6 months ago ::
Nov 29, 2012 - 12:55PM
#33
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Just giving it reach seemed like a cop-out. Also, the original idea already has too many abilities. I didn't want to do "other spiders have reach" because that would be wasted. That's why the Moat ability.
It doesn't need reach if it is an antimoat (stops creatures with flying) stopping creatures without flying is weird for spider tribal
I half agree about Spider Spawning, but only in the necessity of having token spiders. However, red, white, and green is the wife's requirement, and adding black to that is really janky for a single cards sake. Is the deck really only going to be viable because of spider spawning? A 100 card deck?
It's a pretty good card, but you could do without it. I think you'd be better off including a bit of black, but it's not necessary. It'd mean you could include every spider card ever.
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6 months ago ::
Nov 29, 2012 - 1:06PM
#34
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Date Joined:
Dec 14, 2009
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Just giving it reach seemed like a cop-out. Also, the original idea already has too many abilities. I didn't want to do "other spiders have reach" because that would be wasted. That's why the Moat ability.
It doesn't need reach if it is an antimoat (stops creatures with flying) stopping creatures without flying is weird for spider tribal
I half agree about Spider Spawning, but only in the necessity of having token spiders. However, red, white, and green is the wife's requirement, and adding black to that is really janky for a single cards sake. Is the deck really only going to be viable because of spider spawning? A 100 card deck?
It's a pretty good card, but you could do without it. I think you'd be better off including a bit of black, but it's not necessary. It'd mean you could include every spider card ever.
Hmm...maybe instead of Moat, do this:
All creatures lose flying. Spider creatures you control with Reach gain Intimidate.
Retain other abilities, drop Provoke.
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6 months ago ::
Nov 29, 2012 - 1:07PM
#35
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Date Joined:
Mar 18, 2003
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It's a strong card but I don't know if its overpowered, especially for Commander. If bypassing those abilities is an issue then it can just be changed to "put an incubation counter on any number of target creatures." Although I do like the idea of getting around those abilities. And getting creatures from doing nothing other than spending 7 mana and having to keep her alive a turn, which for a board wipe is kind of hurting, assuming they have many creatures out, plus all creatures played afterwards won't have incubation counters. Yadda yadda yadda, yadda yadda. Horrific Crawling Monstrosity    Legendary Creature - SpiderReach, trample, vigilance When ~ enters the battlefield, tap all other creatures. Creatures with less power than ~ do not untap during their controllers untap step. 3/10
Spoiler:
Show
These cards are Ball Tightening.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.
Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.
Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.
Hey Dudibus, I can't take you seriously until you take your shirt off!
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6 months ago ::
Nov 29, 2012 - 1:36PM
#36
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Date Joined:
Nov 15, 2012
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That's because tolkien legends don't respect Wizards' color pie! 
Gorbag says: " .... I say something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks. ....."
TLDR
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6 months ago ::
Nov 29, 2012 - 1:36PM
#37
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Date Joined:
Dec 14, 2009
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It's a strong card but I don't know if its overpowered, especially for Commander. If bypassing those abilities is an issue then it can just be changed to "put an incubation counter on any number of target creatures." Although I do like the idea of getting around those abilities. And getting creatures from doing nothing other than spending 7 mana and having to keep her alive a turn, which for a board wipe is kind of hurting, assuming they have many creatures out, plus all creatures played afterwards won't have incubation counters. Yadda yadda yadda, yadda yadda.
Horrific Crawling Monstrosity     Legendary Creature - Spider Reach, trample, vigilance When ~ enters the battlefield, tap all other creatures. Creatures with less power than ~ do not untap during their controllers untap step. 3/10
I don't want to sound rude, because you're trying to help. So please take any of my words as an attempt to find the best fit.
There are no one-sided wrath effects among current generals, with or without draw backs. It makes me very weary of having one do that.
This new build is...not very good. It has no flavor with spiders (doesn't feel like a spider lord), and also effectively kills the idea of playing other spider cards. This would be a good fattie at non-legendary, but wouldn't invite me to play tribal spiders.
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6 months ago ::
Nov 29, 2012 - 1:38PM
#38
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Date Joined:
Oct 10, 2009
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There are 3 red spiders; dragonlair is fine and the other two suck.
Just use Doran
http://magiccardswithgooglyeyes.tumblr.com/
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6 months ago ::
Nov 29, 2012 - 1:49PM
#39
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Date Joined:
Dec 14, 2009
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There are 3 red spiders; dragonlair is fine and the other two suck.
Just use Doran
Because the white spiders are any better?
Im here to design a card, not choose a general from prexisting ones. If that's what you want to do, there's a whole other subforum for that.
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6 months ago ::
Nov 29, 2012 - 1:55PM
#40
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Date Joined:
Nov 15, 2012
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TLDR
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