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7 months ago ::
Nov 29, 2012 - 5:56AM
#11
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Date Joined:
Nov 29, 2012
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7 months ago ::
Nov 29, 2012 - 6:28AM
#12
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7 months ago ::
Nov 29, 2012 - 6:35AM
#13
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Date Joined:
Jun 14, 2007
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7 months ago ::
Nov 29, 2012 - 7:06AM
#14
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7 months ago ::
Nov 29, 2012 - 8:28AM
#15
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Date Joined:
Jun 14, 2012
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7 months ago ::
Nov 29, 2012 - 9:14AM
#16
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Date Joined:
Jan 12, 2012
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This set was interesting. I built around a card that I have always really liked, but this is the first time I was able to build a sealed deck around. Hellhole Flailer I think we can all agree that he can be a finisher for that last 3-4 damage you need to take out your opponent, but what if it could go off for 9+... well that is certainly even better, right? This set offers tons of removal, and I have as much as I can find. My creature count is low at 11, but it still works. I put in both the Gatecreeper Vine without a single gate to pull. Even with all but 4 cards costing less than 4, this deck is actually wanting as much land as it can get. Sure I included the epic Utvara Hellkite , but honestly he was thrown in as a late game win condition in the event I can't kill you with the Hellhole Flailer . I wanted all that land for my combo possibilties. When the combo requires 7-8+ mana, I need to hit as many land-drops as I go. If you can play a turn 3 Hellhole Flailer then you are able to be very aggro, but the deck also can shift gears and play defensively should you need to. It is surprisingly versitle. The other thing I have noticed is that in draft and sealed you are almost always playing 3 colors and the biggest problem in winning is often getting enough of the right colors at the right time. With double Transguild Promenade and double Gatecreeper Vine I am hoping to avoid that pitfall. That is also why my basic lands slant more toward green than normal. This Deck was built in 0:15:56Total Deck Size: 4018 Lands --------------- 6 Forest 5 Mountain 4 Swamp 1 Blood Crypt 2 Transguild Promenade 11 Creatures --------------- 1 Batterhorn 1 Centaur's Herald 2 Gatecreeper Vine 2 Hellhole Flailer 2 Korozda Guildmage 1 Perilous Shadow 1 Sluiceway Scorpion 1 Utvara Hellkite 11 Other Spells --------------- 1 Abrupt Decay 2 Annihilating Fire 1 Auger Spree 1 Civic Saber 1 Electrickery 1 Giant Growth 1 Rakdos Charm 1 Rakdos Keyrune 1 Savage Surge 1 Traitorous Instinct Ideal draw/play: Turn 1: Blood Crypt (could just be a Swamp ) Turn 2: Forest + Gatecreeper Vine Turn 3: Mountain + Hellhole Flailer (Unleashed) Turn 4: Land+ Civic Saber +Equip, Attack with 6/3 have 2 mana for pump or Abrupt Decay a blocker Turn 5: Land+ Giant Growth , attack plus pop ability for 9, if they have no blocker I am doing 18 this turn alone. Playing against air, that is potentially 24-26 damage by turn 5. The starting hand isn't anything too awesome, Swamp , Forest , Gatecreeper Vine , Hellhole Flailer , Civic Saber , Giant Growth . As long as you can hit your land drops similar type starts shouldn't be too uncommon with the doubles and redundant type cards in this deck. I really like this one.
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7 months ago ::
Nov 29, 2012 - 9:19AM
#17
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Date Joined:
Jan 19, 2010
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I had some trouble getting the sealed deck builder to work for me, but it eventually started to work. I don't know why. Jund looked awful fun, the only thing I'm worried about is the double red weight in the annihilating fires, but I'm hoping that 6 sources of color fixing are going to smooth that out. This Deck was built in 0:32:28Total Deck Size: 4017 Lands --------------- 6 Forest 3 Mountain 5 Swamp 1 Blood Crypt 2 Transguild Promenade 15 Creatures --------------- 1 Archweaver 1 Carnival Hellsteed 1 Centaur's Herald 2 Gatecreeper Vine 2 Hellhole Flailer 2 Korozda Guildmage 1 Ogre Jailbreaker 1 Sluiceway Scorpion 2 Towering Indrik 1 Trestle Troll 1 Utvara Hellkite 8 Other Spells --------------- 1 Abrupt Decay 2 Annihilating Fire 1 Auger Spree 1 Civic Saber 1 Deviant Glee 1 Jarad's Orders 1 Rakdos Keyrune The curve is a bit iffy, but this deck looks to stabilize and then pound with quality so I swapped the vermin and dryad for the second indrik and the jailbreaker. Obviously against a faster deck I would side those 2 back in, but this seems like a good default.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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7 months ago ::
Nov 29, 2012 - 9:47AM
#18
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Date Joined:
Jan 12, 2012
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The curve is a bit iffy, but this deck looks to stabilize and then pound with quality so I swapped the vermin and dryad for the second indrik and the jailbreaker. Obviously against a faster deck I would side those 2 back in, but this seems like a good default.
Not picking on you specifically, but everyone who put in the Ogre Jailbreaker realizes you have no gates so he will always be a 4/4 defender, right?
Also I see alot of people with Jarad's Orders and Grisly Salvage , I didn't like them here because you have more than just 1 or 2 win conditions and only 1 card provides you anything if you dump it in the bin. Sure you can find that land/creature you might want/need, but I think more often you are going to regretting the cards you choose to put in the graveyard.
There are just so many combos, I find I don't want to lose any of the cards, even the lands. You need half of them for your high end finishers anyway.
And don't sleep on Perilous Shadow ... This is a bomb card, 4 toughness is hard to kill in this set AND he pumps +2/+2 for each 1B you put into him, just from being able to cast him you should be able to attack with a 4/8 the next turn at least. He doubles as a wall and a finisher.
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7 months ago ::
Nov 29, 2012 - 10:24AM
#19
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Date Joined:
Sep 29, 2010
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7 months ago ::
Nov 29, 2012 - 11:53AM
#20
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