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6 months ago  ::  Dec 01, 2012 - 11:38AM #31
jnp5021
Date Joined: May 2, 2011
Posts: 5,790
Does the deck have to stay Mono ? Be pretty easy to play : u: control and finish with angels...
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6 months ago  ::  Dec 01, 2012 - 11:56AM #32
Keino
Date Joined: Aug 27, 2009
Posts: 2,899
I agree with rawsugar on the issue of seraph sanctuary and Emeria. Because angels are mid/late game anyway, what little lifegain that comes from the sanctuary will be better than returning angles from the grave on turn 8-ish. Not only that, you should be sending out a steady stream of angels by that time, so bringing some back to life wont be that big of a deal, especially if you decide to use Reya. All of this is why I mentioned using wrath of god with angelic renewal , so you can play a BETTER ANGEL early on, then WoG. There's also mistveil plains for those hardcore moments when you need that one card in the graveyard (assuming you can search for it, or maybe shuffle up the library) and it counts towards Emeria if you really want to use it.

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When posting in a text box, type [c]Plains[/c] to make your post show Plains .
Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

Color Pie Qualities Show

: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
: Fearless, but reckless.

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Name: Keino
=100                               Class:
x 236                     Diety:
125/200                       

Weapon: Staff of Fire (=2xdmg/=4+3 dmg)
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6 months ago  ::  Dec 10, 2012 - 3:52AM #33
Lsjreadingpa
Date Joined: Jul 11, 2010
Posts: 51

Hey all, i'm back with my current deck list, looking for opinons and suggestions. Much thanks to everyone who has helped so far!

4 x Emeria, the Sky Ruin
4 x Thawing Glaciers
14 x Plains
Creatues
4 x Emancipation Angel
2 x Baneslayer Angel
1 x Deathless Angel
4 x Voice of All
4 x Wall of Omens
1 x Avacyn, Angel of Hope
1 x Linvala, Keeper of Silence
Enchantments
2 x Entreat the Angels
2 x Oblivion Ring
Instants / Sorceries
2 x Wrath of God
1 x Akroma's Vengeance
3 x Solemn Offering
4 x Swords to Plowshares
Artifacts
1 x Akroma's Memorial
4 x Scroll of Avacyn
2 x Whispersilk Cloak

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6 months ago  ::  Dec 14, 2012 - 6:24AM #34
Lsjreadingpa
Date Joined: Jul 11, 2010
Posts: 51
?Anyone able to add any suggestions?
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6 months ago  ::  Dec 14, 2012 - 9:46AM #35
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339
I think it looks ready to play and see how it goes. There's a couple of nit-picky things I'd probably play different out of personal taste, like dropping the Akroma's Vengeance for a 2nd Akroma's Memorial , and dropping the Deathless Angel for an Adarkar Valkyrie or Akroma, Angel of Wrath , but all-in-all, it looks like it's a pretty solid list, depending on what you'll be playing against. I also still think 4 Emeria, the Sky Ruin s is too many. 2 or 3 is plenty.

Play it, let us know how it goes.
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6 months ago  ::  Dec 14, 2012 - 10:28AM #36
Lsjreadingpa
Date Joined: Jul 11, 2010
Posts: 51
Yea i was debating taking out Deathless Angel , Akroma would prolly be a decent fit with the overall theme of the deck too.
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6 months ago  ::  Dec 14, 2012 - 2:39PM #37
The_Painbearer
Date Joined: Jan 5, 2012
Posts: 62
This is my current deck. It has lifelink and some good legendaries.



Creature (20)

4x  Angelic Page
4x  Angelic Wall
1x  Avacyn, Angel of Hope
1x  Basandra, Battle Seraph
1x  Gisela, Blade of Goldnight
2x  Herald of War
4x  Seraph of Dawn
3x  Serra Avenger
Enchantment (5)

2x  Cradle of Vitality
2x  Luminarch Ascension
1x  True Conviction
Instant (6)
3x  Incinerate
3x  Lightning Bolt
Sorcery (3)
3x  Fireball
Land (22)
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