|
6 months ago ::
Nov 28, 2012 - 6:30AM
#1
|
Date Joined:
Jul 11, 2010
|
I am looking to rebuild my Angel deck but need some help. I currently have 1 Reya Dawnbringer , 2 Angel of Serenity , 1 Restoration Angel as my rare angels as well as the usual suspects for uncommon angels. I have a budget of about $100 to play with, I have been toying with an angel deck on MTGO which has Deathless Angel , Baneslayer Angel and Akroma, Angel of Wrath which i kinda like, just need some help defining a direction for the deck. Any help would be appreciated!
|
|
|
|
6 months ago ::
Nov 28, 2012 - 6:50AM
#2
|
Date Joined:
Jan 28, 2011
|
You said you have a deck list on MTGO. Well post that list on here and lets see what you have.
|
|
|
|
6 months ago ::
Nov 28, 2012 - 7:18AM
#3
|
Date Joined:
Jul 11, 2010
|
Mtgo is down at the moment, as soon as it comes up i can post it for ya. I do know the deck also has Emeria, the Sky Ruin s, Akroma's Memorial s and Whispersilk Cloak s.
|
|
|
|
6 months ago ::
Nov 28, 2012 - 7:37AM
#4
|
Date Joined:
Sep 16, 2009
|
A Reya Dawnbringer, multiple Akroma's Memorials and 2 Angels of Serenity spells a deck that's probably got too much top end fat, unless it also has some solid control until it reaches enough mana, or some decent ramp, or a method of cheating out said fat. In any case, angels is usually a difficult tribe because there aren't too many cheap angels you can include, so your early drops aren't necessarily going to be angel themed - they'd going to be there to get you to the later drops. Fortunately, Luminarch Ascension is something you can drop quite early and is on theme. Protect it with some removal , Ghostly Prison effects and/or board sweepers , and your turn 2 play can end up winning the game on its own. As far as angels go, Baneslayer Angel and Admonition Angel are pretty decent. Restoration Angel is only really good if you have a non-angel creature with a decent ETB (or that you'd really like to keep alive) in order to make use of her blink. Sublime Archangel on her own can swing as a 5/4 for 4, but if you have even one or two other creatures out she becomes brutally powerful.
|
|
|
|
6 months ago ::
Nov 28, 2012 - 7:42AM
#5
|
Date Joined:
Jul 11, 2010
|
I should add that the Angel of Serenity is not currently in either deck (MTGO or IRL deck). I do have Luminarch Ascension in the MTGO deck.
|
|
|
|
6 months ago ::
Nov 28, 2012 - 9:05AM
#6
|
|
|
I've become a pretty big fan of Angel of Jubilation in my quest for a viable angel tribal deck. Mana ramp seems to be the biggest issue in putting together something that can come out fast enough to be a threat. I haven't really come up with a better solution than Pearl Medallion and a few mana artifacts, but it takes up so much precious room in the deck. I went the Quicksilver Amulet route, buty just tend to get blown up quick. I guess ppl look at the Medallion as less of a threat. My current attempt is using Angelic Page as something to throw out early, then going to Angel of Jubilation , Sublime Archangel , Emeria Angel , and some 5 CMCs, like Baneslayer Angel and Radiant, Archangel . Playing Radiant with the Emeria made me wish that Radiant wasn't a legend, so I tried running Mirror Gallery . This didn't work out so bad, but it really sucks when the Mirror gets blown up. I've tried running Rebuff the Wicked to try and protect the Mirror, but I am giving up so much deck space at this point that I've started coming up short on removal. Good, speedy Angels is tough. Been trying for years to make it a viable tribal style deck. Slower MP games is easy. Play defensive till you can drop something like Avacyn, Angel of Hope and Wrath of God , but in the speedier environment of 1-on-1, they ain't easy to make work well, not without significantly stepping outside the Angel tribe.
|
|
|
|
6 months ago ::
Nov 28, 2012 - 9:16AM
#7
|
Date Joined:
Sep 16, 2009
|
Good, speedy Angels is tough. Been trying for years to make it a viable tribal style deck. Slower MP games is easy. Play defensive till you can drop something like Avacyn, Angel of Hope and Wrath of God , but in the speedier environment of 1-on-1, they ain't easy to make work well, not without significantly stepping outside the Angel tribe.
More or less agree - the biggest issue with 'angel tribal' is, again, there aren't too many good cheap angels. Something like Angelic Page , while not the worst card in the world, isn't all that good either.
So basically, you've got a tribe that comes out slowly. With that in mind, I feel like making your early game about control is what will make it a viable deck. It's not breaking from the tribe so much; it's making the tribe work. Think of it this way - turn 1, 2 and 3 they play their creatures, but you've devoted your cheap slots to control, so you deal with them on your turn 1, 2 and 3. On turn 4, they play whatever, and you play something sexy like an Angel of Jubilation or Sublime Archangel . You're still playing angel tribal, but those cheaper control spells helped you get there.
I almost feel like drawing up a monowhite mid/late game angel deck myself, just to show what kind of vision I'd have for the tribe. :-)
|
|
|
|
6 months ago ::
Nov 28, 2012 - 9:27AM
#8
|
Date Joined:
Jul 11, 2010
|
I almost feel like drawing up a monowhite mid/late game angel deck myself, just to show what kind of vision I'd have for the tribe. :-)
I'd like to see it
|
|
|
|
6 months ago ::
Nov 28, 2012 - 9:28AM
#9
|
Date Joined:
Oct 16, 2012
|
|
|
|
|
6 months ago ::
Nov 28, 2012 - 10:54AM
#10
|
|
|
This is my most recent attempt. It didn't do so bad in MP and I won more games than I lost in generic 1-on-1 (not by much though), but failed miserably in the tribal format I play in. Just not fast enough to keep up with goblins, elves, or vamps. 3x Angelic Page 4x Emeria Angel 4x Angel of Jubilation 2x Sublime Archangel 1x Linvala, Keeper of Silence 2x Baneslayer Angel 2x Radiant, Archangel 2x Avacyn, Angel of Hope 1x Iona, Shield of Emeria 1x Reya Dawnbringer 4x Path to Exile 3x Oblivion Ring 3x Rebuff the Wicked 2x Wrath of God 4x Pearl Medallion 3x Emeria, the Sky Ruin 3x Cathedral of War 17x Plains Again, a work in progress (I suspect it always will be, until they give us some cheaper angels), and not as successful as I'd hoped. But neither do I think it's as bad as the list looks. More mana ramp and some card draw would be nice, but I've stripped the removal down about as far as I can and still survive early to get into the swing of things. Keep in mind also that this particular list was built to my playgroups' tribal format, which, among other things, dictates that there are a minimum of 22 tribal cards in a deck. Trimming out 5 or 6ish angels would give some more space for mana ramp or more removal.
|
|
|