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Switch to Forum Live View 11/30/2012 LD: "Resource Recycle"
6 months ago  ::  Dec 03, 2012 - 1:19AM #51
prophet666
Date Joined: Oct 16, 2008
Posts: 53
Just out of curiosity, who here has played Limited with this set and seen how Scavenge performed there?  I have.   Sluiceway Scorpion  is quite good.   Deadbridge Goliath is devastating - there are 7 ways to destroy it and 3 ways to exile it in the set, and I believe that only two of them are common.  If your opponent does manage to kill it, they better have one of the few ways to block the graveyard ability.

It's not a Constructed ability in most shapes/form, but it's extremely good in situations with "Limited" removal.

Now, leaving aside the question of what it's actually for, it's simply not a good sell.  Overload is very sexy because the payoff is ridiculous - return every nonland permanent you don't control to owner's hand at instant speed?  Awesome!  Build a +X/+X creature at sorcery speed?  Yawn.

It's also just outclassed by its contemporaries - Thragtusk is format-warping, and Deathrite Shaman is format-defining.  If you play scavenge cards you're just giving your opponents extra value when they eat your stuff for fun and profit.

If you wanted scavenge to show up in a tournament, you needed to not print Deathrite Shaman or do twists on Bramblewood Paragon and Oona's Blackguard .  Even the latter isn't likely to help in the face of the ubiquitous Shaman.
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6 months ago  ::  Dec 03, 2012 - 2:37AM #52
morticianjohn
Date Joined: Jun 14, 2006
Posts: 2,166
I think the real issue with scavenge is printing corpsejack menace in the same set. Everyone wants to build a "scavenge" decklist when most of the scavenge creatures are created with limited in mind. There are really only 2 scavenge creatures that are even playable in constructed but the people try to build a decklist out of the mechanic.

Without corpsejack menace then each scavenge creature would be evaluated separately instead of evaluating the mechanic as a whole. (like unleash, people don't care about if the mechanic is good or bad when they stick rakdos cackler into their decklist).
Don't be too smart to have fun
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6 months ago  ::  Dec 03, 2012 - 7:18AM #53
GeekyDad
Date Joined: Nov 6, 2012
Posts: 603
Maybe if Scavenge allowed you to separate the counters across separate creatures? A whole feast for your army, to buff them up.

Anyway, when I'm playing with my Scavenge deck, I mostly end up putting the black creatures in the graveyard to boost the green ones- the scavenge costs are more managable that way. Apart from the green creatures generally being better when they first hit the battlefield, maybe they boosted the green scavenge costs because they didn't want Selesnya players using the mechanic as much as Golgari players? Dreg Mangler and Slitherhead are the two best great card with the mechanic. They're also both black/green. (If you're not using Slitherheads as a two-course meal for your Lotleth Troll s, you're doing it wrong.)
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6 months ago  ::  Dec 03, 2012 - 9:21AM #54
KingArathorn
Date Joined: Nov 25, 2012
Posts: 1
I don't understand why people say scavenge sucks, just because it's boring. I run a scavenge deck, and i happen to love it. If you know what your doing i am a firm believer that any deck can be made to be "Great." Who cares if the cards don't excite you if they get the job done.
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