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7 months ago  ::  Nov 27, 2012 - 2:10AM #11
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,608
Honestly, it's just an experience thing If you're receptive and honest you'll pick up things very quickly. Game awareness only comes with experience, but there are a few simpler concepts to be aware of.

! Don't tilt- Magic is a paper game and often you can "BS" your way through a game if you keep your opponent on their toe. Many games dissolve into formality and early submissions occur. Many players get the "it wouldn't have mattered" attitude and blame the variance of the game for their defeat instead of simply accepting the gamestate at hand and trying to move forward in the best way.

! Know when to step away from some sweet tech. There are lots of cool and capable cards in Magic, but when they are playing suboptimally, you need to cut them.

! Look for subgames to discover what is important. Often your card selection is done with a particular subgame in mind, be it playing and attacking with creatures for 20 damage, or plowing the field and pushing your opponent into a crumple-state. Magic is made up of subgames wherein what matters changes, the capacity to shift your priorities will allow you to overcome obstacles.

! Don't be afraid to admit when you are wrong and learn rules- It's a complex game.

! Learn how and when to play passively. Often it's better to just not cast a spell even when you have the capability to do so, or to take damage from a creature you will probably remove later anyways (to bait more board presence for a wipe.) Learning when not to act is absolutely integral in knowing when to act. If this confuses you, try cards that behave similarly to Impulse , some cards are designed to support passive play and through experience with them, you learn how to avoid knee-jerk reaction.

! Own your role, but don't be owned by it. Many players (self included) like a particular "style" of deck that is designed to play a specific role (aggro vs. control usually)- but learning multiple roles is important to growing as a competitive player. Often, players who are finally comfortable playing the passive game begin to look down upon "aggro"  and "midrange" decks as being "less skilled" than durdly do-nothing control decks. The only granule of truth to this is that super aggressive decks are slightly more forgiving, but the level of awareness and skill IS important to playing all roles. Don't let comfort with a role become a crutch.

! Know when to take some time away from the game. Ruts happen. And distance is often the best way to return to the game and have fun.


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7 months ago  ::  Nov 27, 2012 - 7:40AM #12
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220

Nov 26, 2012 -- 2:40PM, clutch_nugget wrote:

Nov 26, 2012 -- 11:36AM, Catotheyounger wrote:

it's best not to play around those cards unless you've seen a copy of them in that deck already, or if you have enough of a superior board position that nothing else can beat you.




This might be one of the best pieces of advice in this thread. I lost a game with RDW because I assumed my Bant opponent was gearing up for a sweeper - only to realize later in the game that he was playing a creature-heavy midrange with 0 sweepers.

Also, if your opponent is tilting, you can capitalize on it, forcing them to make bad plays. Last week, I was playing G/W humans against Esper control. Early in the match, I managed to use Oblivion Ring on his Sorin, Lord of Innistrad ,  and then Ray of Revelation  on his  Intangible Virtue . When I cast Ray, steam started coming out of his ears. On my T5, my opponent had instant-mana open. I baited a counterspell with Silverblade Paladin , and he threw Dissipate , allowing me to cast Ajani, Caller of the Pride free of reprisal. His tilting caused him to be too eager to try to answer everything I threw, allowing me to swing for lethal.



Thanks!  I'd also like to say that, depending on the board state and his life total, countering silverblade might have been a good idea, that thing wrecks boards.  While it pays to hold up counter mana for their best spell, sometimes they just won't "have it", and you can't hold up mana forever.  Obviously, you shouldn't counter their 1 drop, but if it's a powerful enough play, sometimes you just have to counter it.

Nov 26, 2012 -- 3:26PM, re4leonkennedy wrote:

Don't assume your opponent is going to make the right play. Even the best players make mistakes. I've seen a lot of players lose games by playing aggressively when they shouldn't or playing too conservatively. People will lose games they should have easily won by bad playing.

Not every card has to be used for maximum value. There will be times when you should Supreme Verdict with one creature out on the field. There are times when you shouldn't play that bonfire of the damned that you miracled. You shouldn't always wait for landfall for Searing Blaze .   Angel of Serenity can be useful as a vanilla 5/6 flyer for 7 mana. Playing cards for minimal value can be better than holding on to a card for a later use. These situations might not be common, but they do occur.    


  



I like to not think in terms of "playing aggressively" or "playing conservatively", I like to just think of which gives me the higher probability of winning the game.

Also, good points wynzerman, I couldn't multiquote you because you were on the next page. 

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7 months ago  ::  Nov 27, 2012 - 7:41PM #13
Doaj
Date Joined: Jul 6, 2009
Posts: 1,348
I would like to chime in. Practice your deck as often as possible, against as many decks as possible. One of your best and only guarantees for advantage is knowing exactly what you could draw. How many clifftop retreats do you run, how many have you drawn? What cards haven't you drawn? Be as familiar with your own deck as possible, and know its weaknesses. Then, design your sideboard to deal with these weaknesses. For example, I have a very good match-up against other aggro decks. I went to Star City Open a couple weeks ago, and my sideboard was built 10/15 cards for control games. Round 1 I lost because I was so nervous. My opponent saw that and leaned against it, and made me misplay. Afterward, I was kicking myself because I had a good match up against his Jund Midrange build. Later, I was 5-2-1, and I'm going into the last round. My opponent is playing Jund Midrange again, but now I'm much more relaxed and comfortable, because I've been doing well, had lots of 2-0 wins. I'm not nervous. I play my deck right, and I win my games quickly. My opponent shakes my hand.

I also like to use a card or two that aren't seen even marginally in the meta. I run human aggro, and nobody expects Rally the Peasants. I have three red sources in my deck, and I had some opponents asking all games one and two, "What is the red for?" Then game three, I have Rally in my hand, six lands open, including a red source. I attack with three 1/1 tokens, a 2/2 soulbonded Silverblade and the 4/4 Champion of the Parish he's soulbonded to. He chumps the Champion, being at 13, and willing to take 7. I cast and then flashback Rally before damage, turning seven into 27. He said, "Oh, that's what the red is for." The advantage of using cards your opponent doesn't expect can be huge.
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7 months ago  ::  Nov 27, 2012 - 7:53PM #14
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
learn all the (important) cards in standard and what you can (generally) expect in any given matchup.
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7 months ago  ::  Nov 28, 2012 - 1:08AM #15
Islands
Date Joined: Jul 26, 2007
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Muligan often.  If you aren't mulliganing at least once a match, you're most likely not doing it enough.

Shuffle thoroughly.

Don't block.  Crack back. 
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7 months ago  ::  Nov 28, 2012 - 7:23AM #16
Niche
Date Joined: Apr 25, 2008
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What Islands just meant to say was 'Don't trade creatures by blocking til it makes you dead to not block.'

This applies in particular during early stages of play. As the game progresses and creatures get larger you might be more compelled to block with less important creatures (when your opponent casts 5/5s and you've got a 2/2.... unless your opponent is at 2 and you're at 5.... do the math).


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7 months ago  ::  Nov 29, 2012 - 1:33AM #17
JBTM
Date Joined: Nov 27, 2011
Posts: 1,840
Know the rules.  It sounds obvious, but learn them as well as you can.  Aside from experience, nothing helps you play better than really understanding how everything works. 

In particular, learn how the stack (and priority) works and learn the phases of the turn, especially combat.  Knowing how to use those to your advantage give you the most opportunity to play all kinds of tricks.
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