Is it just me, or are Rancor and Silverblade Paladin the most OP cards of all time?
Seriously, coming back from a turn two Rancor is just an endless uphill battle, there's no argument there, just "Rancor...oh yeah, auto-include!" How did this even make the final cut, one fing mana, absurd.
Silverblade you at least have a small chance against, especially since you have abrupt decay. still, as soon as it hits the board your opponent has two options: "Ok, I kill it and hope he doesnt have another." or "all my creatures die to his two mana 2 power creature, YEAH!"
How do these aut-include cards make it past R&D. I read their articles were they whine about "Firemind's Foresight" made the game no fun because after it was played the game was over. Now the card CAN be good, but is way too expensive to be useful in tourney play, And yet, a one mana and three mana BOMB are ok to push ahead.
What happened to this game being about people who could see the value of cards and make solid decks. Every other card these days is "oh yeah, that's 8 recurring damage for 3 mana, that goes in!" The game no longer needs intelligence to play, just an internet connection and/or the ability to count to three.
Is it just me, or are Rancor and Silverblade Paladin the most OP cards of all time?Seriously, coming back from a turn two Rancor is just an endless uphill battle, there's no argument there, just "Rancor...oh yeah, auto-include!" How did this even ma
You can destroy, exile, take control, bounce, sacrifice Silverblade Paladin . You can counter or exile Rancor , or remove it from the graveyard. You can do all of the above to the creature which Rancor targets (when It's still a spell) and it will not return to its owners hand. Yes, they are strong cards, but there's a reason they are expensive and rare (well rancor is uncommon, but still). I think you need to revise your deck and tactics a little if those 2 cards are giving you problems.
There are common creatures (Blighted Agent ) which are more OP than your examples. But ofcourse this is more of an opinion than anything and it also heavely depends on the deck the cards are used in
You can destroy, exile, take control, bounce, sacrifice Silverblade Paladin . You can counter or exile Rancor , or remove it from the graveyard. You can do all of the above to the
I could go on for a few pages but I'm sure you get the point.
As Escef already nention the Power 9, I 'll list some other cards that are significantly more powerful; Yawgmoth's Bargain Yawgmoth's Will Necropotence
I always get those mixed up. Even though one's useless and one's insane in an enchantress deck.
Knew you couldn't do it without screwing it up. Serra's Sanctum .[/quote]I always get those mixed up. Even though one's useless and one's insane in an enchantress deck.
Yeah, I shouldn't have started off with "all time." That was definitely the drunk rant part of the post. Good thing I re-read it before I posted "I was talking about Standard guys, get it together."
Lol, I know there are ways to deal with them, but Rancor especially is insane. It provides so much card advantage if it resolves. Even if it doesnt resolve its a downright bargain. Almost anything that permenantly stops it costs more and would be put to better use on a more specific threat. I guess why I think its OP is for that reason: Its like cancer while Overrun is like a nuke.
I guess you're right, at the end of the day its because I'm not very good yet and am getting annoyed that every single player I've played uses a copy of one of the pro-tour decks. I think out of my last 20 matches, one person besides myself had a unique deck. So while I am trying to find unique combos and learn the value of cards through discovery, everyone else cashes out, buys a known winner and heads off to hit the easy button.
Yeah, I shouldn't have started off with "all time." That was definitely the drunk rant part of the post. Good thing I re-read it before I posted "I was talking about Standard guys, get it together."Lol, I know there are ways to deal with them, but
Yeah, I shouldn't have started off with "all time." That was definitely the drunk rant part of the post. Good thing I re-read it before I posted "I was talking about Standard guys, get it together."
I'd say Rancor beats out Opalescence, Peregrine Drake, Phyrexia Plaugelord, ARgothian Elder, Elvish Piper and Mastice pretty handedly. Probably Greater Good too, but I have a soft spot for one of green's only good sacrifice outlets.
It's not even the most OP card in the Urza block. Let's go by color, shall we?: Replenish , Opalescence , Academy Rector : Palinchron
I know eh! I was going to list out pretty much everything yu just did, but my daughter just woke up when I was writting the post.
oh urza's block was fun.
Everything you two wrote and more. If POSValkir1 thinks Rancor is OP, he clearly never faced down an Academy deck in its prime (you know, before they started banning all the pieces )... now that was OP!
It's not even the most OP card in the Urza block. Let's go by color, shall we?: Replenish , Opalescence , Academy Rector : Palinchron
Yeah it really sucks when they play a Champion, then Rancor Champ 1, play Champ 2, or Mayor. I'm down to 16 or 17. Then Geist or Silverblade who can't attack. Silverblade still needs a guy to pair with, Rancor need a guy to go on. Idk, I just Wrath .
Yeah it really sucks when they play a Champion, then Rancor Champ 1, play Champ 2, or Mayor. I'm down to 16 or 17. Then Geist or Silverblade who can't attack. Silverblade still needs a guy to pair with, Rancor need a guy to go on. Idk, I just Wra
I know eh! I was going to list out pretty much everything yu just did, but my daughter just woke up when I was writting the post.
oh urza's block was fun.
Everything you two wrote and more. If POSValkir1 thinks Rancor is OP, he clearly never faced down an Academy deck in its prime (you know, before they started banning all the pieces )... now that was OP!
Seriously. Memory Jar is the only card to ever be emergency banned before the first announcement of bannings.
BTW, I've always wondered, you'd think they would've learned about artifact-counting back then, but then came Mirrodin.
For the rest of the cards...
Argothian Elder and Greater Good are more on the list because of what they can do, in the right hands. Considerinig that everything that applies to the "free" mechanic applies to any land-untap mechanic, yeah.
Goblin Welder is kinda sad. It's red, and it is broken for the same reason reanimator's broken, but being the only red card on the list is kinda sad. (Tinker , by the way, is broken for the same reason. Hey, let me pop my 'thopter for a Masticore ?)
It's not even the most OP card in the Urza block. Let's go by color, shall we?: Replenish , Opalescence , Academy Rector : Palinchron
Seriously. Memory Jar is the only card to ever be emergency banned before the first announcement of bannings.
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them. There were twitterings at the Exodus pre-release too, regarding Hatred , but that one stayed unbanned (which was fair enough, but it was amazingly broken in Exodus limited... I'm pretty sure anyone at the pre-release who was fortunate enough to pull one Top 8ed at the very least).
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them. :)There were twitterings at the Exodus pre-release too, regarding Hatred
Seriously. Memory Jar is the only card to ever be emergency banned before the first announcement of bannings.
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them. There were twitterings at the Exodus pre-release too, regarding Hatred , but that one stayed unbanned (which was fair enough, but it was amazingly broken in Exodus limited... I'm pretty sure anyone at the pre-release who was fortunate enough to pull one Top 8ed at the very least).
How...do you ban...from limited? It makes no sense.
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them. :)There were twitterings at the Exodus pre-release too, regarding Hatred
(Tinker , by the way, is broken for the same reason. Hey, let me pop my 'thopter for a Masticore ?)
And really Tinker is even more ridic now that you can use it to fetch Tin-Can Hitman (Which don't get me wrong, not being like one of those scrubs who's all "INFECT IS OP," but I will admit it's a bit hard to come back from that on turn two or three).
And really Tinker is even more ridic now that you can use it to fetch Tin-Can Hitman (Which don't get me wrong, not being like one of those scrubs who's all "INFECT IS OP," but I will admit it's a bit hard to come
There were twitterings at the Exodus pre-release too, regarding Hatred , but that one stayed unbanned (which was fair enough, but it was amazingly broken in Exodus limited... I'm pretty sure anyone at the pre-release who was fortunate enough to pull one Top 8ed at the very least).
How...do you ban...from limited? It makes no sense.
Exactly - the warm, fuzzy part of me likes to think that they didn't follow through for that very reason. Sure, it was crippled in Limited, but outside of that, it was just another card (as you can tell by its price nowadays). Obviously, this was long before they started developing with all formats in mind, but it was the right call to make. Hatred may just have been the card that gave WotC the first nudge along the road to developing for Limited.
TL;DR (for everyone else): If you happen to find yourself playing Exodus Limited some day, he who drafts Hatred wins.
How...do you ban...from limited? It makes no sense.[/quote]Exactly - the warm, fuzzy part of me likes to think that they didn't follow through for that very reason. Sure, it was crippled in Limited, but outside of that, it was just another card (as y
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them.
You are misremembering.
Urza's Legacy was released in mid February 1999. Memory Jar was banned or restricted on April 1st 1999. It was legal in standard for maybe 6 weeks.
The ban was triggered by the card's results at GP Vienna in February 1999. Two players - Randy Buelher and (I think) Erilk Lauer - included it in their decks. They both made the top 8. This harbinger of things to come was spotted in time to announce the ban in accordance with their then timetable on March 1st for implementation a month later.
I was a floor judge at the London prerelease for Urza's Legacy, and there was no ban of Memory Jar in force.
The only card to be preemptively banned or restricted was Mind's Desire .
Three Nemesis cards got errata prior to their prerelease - search for cards with "Parallax" in their names.
You are misremembering.Urza's Legacy was released in mid February 1999. Memory Jar was banned or restricted on April 1st 1999. It was legal in standard for maybe 6 weeks.The ban was triggered by the card's results at GP Vienna in February 1999. Two p
Yeah it really sucks when they play a Champion, then Rancor Champ 1, play Champ 2, or Mayor. I'm down to 16 or 17. Then Geist or Silverblade who can't attack. Silverblade still needs a guy to pair with, Rancor need a guy to go on. Idk, I just Wrath .
That's pretty much the problem though. Standard is mostly sorcery speed removal right now, which makes Silverblade really bomby, especially if he is dropping doublestrike on something that has a rancor on it.
That's pretty much the problem though. Standard is mostly sorcery speed removal right now, which makes Silverblade really bomby, especially if he is dropping doublestrike on something that has a rancor on it.
(Tinker , by the way, is broken for the same reason. Hey, let me pop my 'thopter for a Masticore ?)
And really Tinker is even more ridic now that you can use it to fetch Tin-Can Hitman (Which don't get me wrong, not being like one of those scrubs who's all "INFECT IS OP," but I will admit it's a bit hard to come back from that on turn two or three).
But yeah, that's sort of a "card only good in EDH is broken when played with broken cards"-type thing. And Necropotence turns Healing Salve into Ancestral Recall ; it's not the Salve's fault.
Take away his drawback, you say? And really Tinker is even more ridic now that you can use it to fetch Tin-Can Hitman (Which don't get me wrong, not being like one of those scrubs who
Yeah, I went to the Legacy pre-release, and remember people not being able to deck Memory Jar s if they pulled them.
You are misremembering.
Urza's Legacy was released in mid February 1999. Memory Jar was banned or restricted on April 1st 1999. It was legal in standard for maybe 6 weeks.
The ban was triggered by the card's results at GP Vienna in February 1999. Two players - Randy Buelher and (I think) Erilk Lauer - included it in their decks. They both made the top 8. This harbinger of things to come was spotted in time to announce the ban in accordance with their then timetable on March 1st for implementation a month later.
I was a floor judge at the London prerelease for Urza's Legacy, and there was no ban of Memory Jar in force.
Wow, it's amazing what 13 years and two kids (and the assosciated lack of sleep) does to the memory! Were there twitterings of the Jar's impending doom at pre-release time? Maybe that's what I remember...
Yeah it really sucks when they play a Champion, then Rancor Champ 1, play Champ 2, or Mayor. I'm down to 16 or 17. Then Geist or Silverblade who can't attack. Silverblade still needs a guy to pair with, Rancor need a guy to go on. Idk, I just Wrath .
That's pretty much the problem though. Standard is mostly sorcery speed removal right now, which makes Silverblade really bomby, especially if he is dropping doublestrike on something that has a rancor on it.
So, in other words, it's the 2012 version of Turn 2 Edge on Nip .
You are misremembering.Urza's Legacy was released in mid February 1999. Memory Jar was banned or restricted on April 1st 1999. It was legal in standard for maybe 6 weeks.The ban was triggered by the card's results at GP Vienna in February 1999. Two p
Yeah it really sucks when they play a Champion, then Rancor Champ 1, play Champ 2, or Mayor. I'm down to 16 or 17. Then Geist or Silverblade who can't attack. Silverblade still needs a guy to pair with, Rancor need a guy to go on. Idk, I just Wrath .
That's pretty much the problem though. Standard is mostly sorcery speed removal right now, which makes Silverblade really bomby, especially if he is dropping doublestrike on something that has a rancor on it.
That's pretty much the problem though. Standard is mostly sorcery speed removal right now, which makes Silverblade really bomby, especially if he is dropping doublestrike on something that has a rancor on it.[/quote]Well, thats what I do. And it work