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6 months ago ::
Nov 24, 2012 - 7:04AM
#1
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Date Joined:
Sep 14, 2005
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So this is the budget goblin deck I'm currently running. There are 3 diffrent modifications I'm thinking of making to this, but I can't decide which way to go. BASE DECK
4 x Goblin lookout 4 x Goblin Sledder 4 x Goblin Wardriver 4 x Goblin Arsonist 4 x Mogg War Marshal 4 x Krenko's Command 4 x Dragon Fodder 4 x Goblin Grenade 4 x Goblin War Strike 4 x Quest for the Goblin Lord 20 x Mountain MOD 1-4 Goblin lookout +4 Goblin Chieftain MOD 2-2 Quest for the Goblin Lord +2 Krenko, Mob Boss MOD 3 -4 Goblin Lookout -2 Quest for the Goblin Lord +4 Mudbutton Torchrunner +2 Voracious Dragon Any suggestions for cheap improvements to the basic deck, and improvements and/or suggestions on which direction to take this are welcome.
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6 months ago ::
Nov 24, 2012 - 7:23AM
#2
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Date Joined:
Jul 17, 2003
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I love Voracious Dragon in my goblin deck, and have won games on its scaly back. I'm not a fan of Sledder, though. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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6 months ago ::
Nov 24, 2012 - 7:57AM
#3
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Date Joined:
Sep 14, 2005
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I wasn't either until someone pointed out he can push threw Damage of blocked goblins, and I know he lowers the goblin count which hurts things like the warstrike but I usual don't use it till I'm in kill range(which in this deck can frequently be 10-15 life). I've won many matches by pilling blocked goblins/tokens onto an unblocked arsonist, only to then blow him up with a grenade after combat and win.
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6 months ago ::
Nov 24, 2012 - 8:08AM
#4
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-4 Goblin Sledder -4 Goblin Arsonist +3 Goblin Chieftain +3 Krenko, Mob Boss +2 Voracious Dragon Just my 2 cents. I don't think Arsonist DOES enough. And you just can't pass up Krenko in a token deck like this, although I'm close to deeming him overkill. Some card draw would be nice, but hopefully not neccesary. I run a similar deck and add Browbeat . A Browbeat first couple of turns is usually only 5 to opponents' face, which is still worth it, but after the first couple of turns, the opponent usually can't afford to take the 5, so I get to replentish my hand, which gets pretty empty really fast. I also run Rite of Flame to speed things up though, as well as letting me cheat the curve a bit. Lastly, Goblin Chieftain is also potent, cause you tap Krenko, and all those goblins are on line to swing NOW. My current Token deck looks like this: 3x Krenko, Mob Boss 4x Mogg War Marshal 4x Goblin Lackey 3x Goblin Chieftain 4x Mogg Fanatic 4x Rite of Flame 3x Browbeat 4x Goblin Grenade 3x Goblin War Strike 4x Krenko's Command 3x Dragon Fodder 3x Quest for the Goblin Lord 19x Mountain Since you're budget, Lackey is out, and without Lackey cheating stuff in, you won't empty your hand as fast. So maybe Browbeat isn't as good, but it's still pretty potent in a deck this fast, running such few lands. I do like the Sledder strategy, but I'd be afraid of getting it blown up or removed to soon. Chieftain giving it haste is cool though. There's certainly not enough room for all of these different ideas, so if Sledder works, keep it, and walk on wit yo bad self.  (EDIT: After having posted my deck list, I was looking through it, and looks like I'm running Mogg Fanatic instead of Raging. I remember making that change so I had a point of damage to knock off a turn 1 weenie to get Lackey through on the occasions I got to drop both due to Rite.)
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6 months ago ::
Nov 24, 2012 - 8:17AM
#5
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Date Joined:
Sep 14, 2005
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The only reason I'm reluctant to put krenko in here is He cost 4 and can take a while to get out based on that I used to run Reckless One in here, although the flames could help that. Now that I'm thinking of the flames I have 2 Coat of arms I could thow in here, would they be worth it?
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6 months ago ::
Nov 24, 2012 - 8:22AM
#6
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Coat seems like it's tailor made for this kind of deck (artwork even says it is  ), and CAN be awesome, but after spending a lot of time with it back in the day, it just costs too much, and there's other cheaper ways of getting goblins big enough to win quicker. You don't NEED Hulk-sized goblins to win, cause if you've already dealt some direct damage through Grenade and such, you won't need that much damage to win. My average game is 10 points of direct damage, and swinging with enough goblins to get 3 or 4 through. Turn 4, 5, at most 6. If they game goes on that long, you're usually looking at direct damage for the win anyway.
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6 months ago ::
Nov 24, 2012 - 8:55AM
#7
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Date Joined:
Sep 14, 2005
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6 months ago ::
Nov 24, 2012 - 9:00AM
#8
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Date Joined:
Jan 26, 2012
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In my opinion every army needs the King . And also: -1 Krenko its legendary, one dies second comes in and third... do nothing +1 Goblin War Strike I hope I don't have to explain. If you can make maximal amount of: -Chieftain -Dragon -Wardriver Quest is not necessary, I think. With king and chieftain you will have better final bonus. With good cards more means better.
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6 months ago ::
Nov 24, 2012 - 9:17AM
#9
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Date Joined:
Sep 14, 2005
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King is cool flavor wise, but Chieftian is WAY better. The reason for 3 kenkos(and probably why Sacrifice has 3 too) is 1 so your more likely to draw them early and 2 They draw removal like crazy so you usually get 1-3 uses out of them against any R,W, or B deck and blue counters them out right. Still they're so good they're still worth running. The quest, while not as good as the others makes an awesome Turn 1 drop in this, if I dropped it I'd add Raging Goblin but I think the Quest's better.
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6 months ago ::
Nov 24, 2012 - 9:32AM
#10
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As Adam would say, "Not to Shabby" (sry, Adam Sandler's christmas song just invaded my head). Looks good to me. Give it a go, or several... Playing a deck is the only way of knowing. There are just SOO many ways to take a goblin deck. I think I'd to try it your way just to see if Goblin Lackey is really that important. In a token deck, I like Quest better than King. Quest is better offense, King is better defense. This deck doesn't care about defense. If, WHEN, you get goblins knocked off, you just make more. It's how the deck wins. However, if you play a sideboard with this, I'd add the King to the sideboard maybe for when you go up against mountains though. Also, you're running 3 Krenkos to make sure you get one early enough to make a difference. Games played with this deck aren't gonna go more than 6 or 7 turns at the most, 4 on an awesome draw, 5 average. You need to have Krenko in your hand on turn 3 or 4 to cast or he's wasted space in the deck. 4 Grenades, 4 War Strikes and 3 Browbeats is overkill, IMO. Again, because you aren't letting the game go that long. On the other hand, only 2 Dragons is good, because if all goes to plan, the Dragon is never needed. It's only role is as a backup win-con.
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