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6 months ago ::
Dec 03, 2012 - 12:35PM
#11
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Date Joined:
Dec 10, 2006
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6 months ago ::
Dec 03, 2012 - 12:43PM
#12
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I've been testing with Lodestone, but he really ruins my SB plan VS Mono-Colored decks. Stone Rain really isn't appealing at 4 mana. I don't know if he adds enough to the MD. Trinisphere + Him give a nice set up, Sphere on turn 2, him on turn 3 can give me 1 turn But on that same turn I can usually get in there for a lot more than 5 with Pit Dragon. Alternately I could go with an Empty the Warrens plan B over Dragon. I can make a crap ton of Goblins pretty quickly. I could then us Memnite or Signal Pest over Bauble. With Trinispher locking down sweepers to 3 mana, I could probably over run the field with tokens before they could cast something.
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6 months ago ::
Dec 03, 2012 - 12:47PM
#13
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Date Joined:
Dec 10, 2006
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Ah, I see. If it's the choice between Memnite and Signal Pest, go pest is my opinion. I like the goblins instead of the dragon.
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6 months ago ::
Dec 03, 2012 - 2:03PM
#14
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It's a toss up either way. I do perfer the Pest though.
Memnites advtanage is it's a free count to my storm. Which means if I hold off on it until I start going to storm out the Goblins, I can 2 more Goblins for nothing. I just have to try to either generate enough mana to also cast Trinisphere. Not too had a job with the right hand.
Turn 1: Citadel, Memnite, Mox, Ritual, Song, Warrens for 10 Goblins
That's only 6 cards. Since I always opt to draw, turn 1 still leaves me with 2 cards in hand. and 1 mana in my pool from Song. if I had a seond Song in hand, that leaves me with mana left over for Trinishpere. And a +4 Goblins.
But I perfer Pest because of Battle Cry. If I get 10 Goblins + pest on turn 1, I'm probably winning that game. It's assured if I have Trinisphere in play, but I don't think I can ramp that on turn 1.
Turn 1: Citadel, Mox, pitch Spirit Guide, Ritual, Pest, Ritual, Warrens for 10 Goblins. I can't think of a way to also get Trinisphere out of that. It's too tight on cards. Pests 1 mana locks down any hope I have to combo off AND play Trinisphere.
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6 months ago ::
Dec 04, 2012 - 7:22AM
#15
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Date Joined:
Apr 25, 2008
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Pit Dragon is not the evasive finisher and you know it. Please use Demigod of Revenge .
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2011 States Top 4 Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ
"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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6 months ago ::
Dec 04, 2012 - 7:30AM
#16
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Demigod forces me to have that Song in hand though. Without Chrome Mox, or Rite of Flame to help accel the process, I don't know if I can risk a second 5 drops. I played with Godo, but that never did much, outside of fetching me a Lightning Greaves and slaping it on Godo to begin the beatings.
I can get Pit Dragon in on turn 1 with no problem, and then the 2 mana to give him flying get's that evasion.
I've used Demigod in the past, but I'm not sure about him at the moment.
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6 months ago ::
Dec 04, 2012 - 7:47AM
#17
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Date Joined:
Apr 25, 2008
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I guess the citadel kills it.
Sissy girl.
Boasts?
Show
2011 States Top 4 Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ
"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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6 months ago ::
Dec 04, 2012 - 7:50AM
#18
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What else would you suggest for ramp other than the Mox I can use? If that Mox goes, Citadel goes, and as does my other 4 slots dedicated to mostly turning the Mox on. Some Mountains have to get add in, but that still leaves room to work with, around 6 slots. Let's hear what you'd suggest.
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6 months ago ::
Dec 04, 2012 - 7:59AM
#19
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Date Joined:
Apr 25, 2008
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I'm not knocking your plan. Just curious how often you're really stuck on RRRR1 and not RRRRR. The deck looks solid.
Boasts?
Show
2011 States Top 4 Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ
"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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6 months ago ::
Dec 04, 2012 - 8:11AM
#20
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I'm mostly just pulling my hair out trying to figure out how I can reliably dump a Sphere turn 1 and Something else turn 2. Citadel really isn't too big a concern, all my rituals can take  and it covers the the artifact front to turn on Mox. Even in 1 game where where I was stuck on double Citadel, I was able to pull off a Turn 1 Sphere off of a Spirit Guide, after playing my Mox (the only reason I kept the hand). Turn 2 Seething Song into Deus did the rest. Most of the time, Citadel has just been fodder for Caverns though. I probably could get by with Demigod though, I just don't want to have to relay on 3 Rituals at once or have to have Song + Ritual. That's what the Demigod - Dragon debate boils down too.
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