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Switch to Forum Live View AiR: This might just work.
6 months ago  ::  Dec 03, 2012 - 12:35PM #11
malpheas
Date Joined: Dec 10, 2006
Posts: 1,415

I stand by my Lodestone golem suggestion.  It does represent the All-In type, slows the opponent and is a 5/3; on the face of that ability it could substitute for double strike.  Testing it out could be interesting.  I don't really know what to add instead of bauble, there aren't really any good options.  I was thinking Explorer's Scope , because it's "look" and it goes right in to play.  But that is too big a problem.

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6 months ago  ::  Dec 03, 2012 - 12:43PM #12
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
I've been testing with Lodestone, but he really ruins my SB plan VS Mono-Colored decks.  Stone Rain really isn't appealing at 4 mana.  I don't know if he adds enough to the MD.  Trinisphere + Him give a nice set up, Sphere on turn 2, him on turn 3 can give me 1 turn  But on that same turn I can usually get in there for a lot more than 5 with Pit Dragon.

Alternately I could go with an Empty the Warrens plan B over Dragon.  I can make a crap ton of Goblins pretty quickly.  I could then us Memnite or Signal Pest over Bauble.  With Trinispher locking down sweepers to 3 mana, I could probably over run the field with tokens before they could cast something.

   
   
   
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6 months ago  ::  Dec 03, 2012 - 12:47PM #13
malpheas
Date Joined: Dec 10, 2006
Posts: 1,415
Ah, I see.  If it's the choice between Memnite and Signal Pest, go pest is my opinion.  I like the goblins instead of the dragon. 
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6 months ago  ::  Dec 03, 2012 - 2:03PM #14
Anubuss
Date Joined: Mar 9, 2007
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It's a toss up either way.  I do perfer the Pest though.

Memnites advtanage is it's a free count to my storm.  Which means if I hold off on it until I start going to storm out the Goblins, I can 2 more Goblins for nothing.  I just have to try to either generate enough mana to also cast Trinisphere.  Not too had a job with the right hand.

Turn 1: Citadel, Memnite, Mox, Ritual, Song, Warrens for 10 Goblins

That's only 6 cards.  Since I always opt to draw, turn 1 still leaves me with 2 cards in hand. and 1 mana in my pool from Song. if I had a seond Song in hand, that leaves me with mana left over for Trinishpere.  And a +4 Goblins.

But I perfer Pest because of Battle Cry.  If I get 10 Goblins + pest on turn 1, I'm probably winning that game.  It's assured if I have Trinisphere in play, but I don't think I can ramp that on turn 1.

Turn 1: Citadel, Mox, pitch Spirit Guide, Ritual, Pest, Ritual, Warrens for 10 Goblins.  I can't think of a way to also get Trinisphere out of that.  It's too tight on cards.  Pests 1 mana locks down any hope I have to combo off AND play Trinisphere.

   
   
   
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6 months ago  ::  Dec 04, 2012 - 7:22AM #15
Niche
Date Joined: Apr 25, 2008
Posts: 8,541
Pit Dragon is not the evasive finisher and you know it.

Please use Demigod of Revenge .


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6 months ago  ::  Dec 04, 2012 - 7:30AM #16
Anubuss
Date Joined: Mar 9, 2007
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Demigod forces me to have that Song in hand though.  Without Chrome Mox, or Rite of Flame to help accel the process, I don't know if I can risk a second 5 drops.  I played with Godo, but that never did much, outside of fetching me a Lightning Greaves and slaping it on Godo to begin the beatings.

I can get Pit Dragon in on turn 1 with no problem, and then the 2 mana to give him flying get's that evasion.

I've used Demigod in the past, but I'm not sure about him at the moment.

   
   
   
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6 months ago  ::  Dec 04, 2012 - 7:47AM #17
Niche
Date Joined: Apr 25, 2008
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I guess the citadel kills it.

Sissy girl. 


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6 months ago  ::  Dec 04, 2012 - 7:50AM #18
Anubuss
Date Joined: Mar 9, 2007
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What else would you suggest for ramp other than the Mox I can use?  If that Mox goes, Citadel goes, and as does my other 4 slots dedicated to mostly turning the Mox on.  Some Mountains have to get add in, but that still leaves room to work with, around 6 slots.  Let's hear what you'd suggest.

   
   
   
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Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Dec 04, 2012 - 7:59AM #19
Niche
Date Joined: Apr 25, 2008
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I'm not knocking your plan. Just curious how often you're really stuck on RRRR1 and not RRRRR. The deck looks solid.


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6 months ago  ::  Dec 04, 2012 - 8:11AM #20
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
I'm mostly just pulling my hair out trying to figure out how I can reliably dump a Sphere turn 1 and Something else turn 2.

Citadel really isn't too big a concern, all my rituals can take and it covers the the artifact front to turn on Mox.  Even in 1 game where where I was stuck on double Citadel, I was able to pull off a Turn 1 Sphere off of a Spirit Guide, after playing my Mox (the only reason I kept the hand).  Turn 2 Seething Song into Deus did the rest.

Most of the time, Citadel has just been fodder for Caverns though.

I probably could get by with Demigod though, I just don't want to have to relay on 3 Rituals at once or have to have Song + Ritual.  That's what the Demigod - Dragon debate boils down too.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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