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Switch to Forum Live View AiR: This might just work.
6 months ago  ::  Nov 23, 2012 - 9:11AM #1
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
As I've been looking into Modern, I've noticed Trinisphere isn't banned.  And even without Rite of Flame there's plenty of rituals to have All in Red worth a go.


Updated Deck List (02/22/13) Show




The trick seems to be to always be on the draw.  That give you the oportunity to maybe get lucky and turn 0 Cavern.  That can set up for a possible turn 1 Disruption and Turn 2 Beatstick.

Magus rounds out the disruption and can beat face and Powder helps you mulligan well.  If they ever unban either Chrome Mox or Rite of Flame this decks suddenly get's a lot more interesting.

Ideas on improvements? 

Edit: Show



Exploring the idea of using Faithless Looting to help me dig for combo pieces to help me go off.  I'm considering cutting Godo + toys. 

Edit: Show


I really want to try to use Mox Opal foor some reason.  I'm thinking:

-7 Mountain
-1 Tenza
-1 Wargear
-1 Greaves
-1 Godo
+4 Darksteel Citadel
+3 Mox Opal
+4 Some 0 cost artifact.

Another option might be to go Memnite + Infernal Plunge .

Mostly I keep finding myself wanting 1 more avenue for Ramp, perferably early ramp.  Never thought I'd wish to be able to use Great Furnace

I'm also looking into Geosurge .  If I can find a way to cast this Deus and Sphere in the same turn, I'll be pretty happy.

I just want to be able to do this some time:
Turn 1: Mountain, pitch Spirit Guide, Ritual, Song, Geosurge, Sphere, Deus (in this order to protect Deus from a turn 1 Path).

Definitly have to look into counter magic protection for the SB though.


   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Nov 28, 2012 - 9:04AM #2
malpheas
Date Joined: Dec 10, 2006
Posts: 1,417
I like this deck.  It's mean.

You could have a one or two of in the deck in the form of Volcanic Awakening and / or Wildfire .  What about Thundermaw Hellkite instead of Rakdos Pitty?  May be I have the wrong idea, but I could not find efficient land destruction other than what you have in the deck.
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6 months ago  ::  Nov 28, 2012 - 9:23AM #3
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
I think Pit Dragon is the correct choice still.  This deck empties it's hand very quickly and most of the spells have the sole purpose to give me red mana (ideal for a possible double striking flyer that happens to have firebreathing).  Pit Dragon also doesn't require a lot of ramp to get going, unlike any 5 drop.  I can very easily hit 4 mana on turn 1.

As for the land destruction, it's there mostly as a disruption plan VS mono-Colored decks.  Trinishpere is very important for this deck because I can't afford to have my threat removed or otherwised answered.  Sphere locks down all spells to 3 or more mana, and between Deus blowing up land when ever he hits for 6+ 8 Stone Rain effects is all I should need to ensure they can never cast any spell for defense.  As such, it really doesn't need any more.

The main problem with this deck is it's literally "All In".  You either need to ensure you have the game locked down or be prepared to loose if they answer your threat.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Nov 28, 2012 - 11:00AM #4
malpheas
Date Joined: Dec 10, 2006
Posts: 1,417
I don't think you really need the double strike.  If you manage to drop the trinisphere on like turn 2, you're still well ahead of the curve.  You could sub Lodestone Golem for the Dragon and still come out a ahead.
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6 months ago  ::  Nov 28, 2012 - 11:18AM #5
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
Lodestone is a thought, but it's all about finishing the game in as few turns as possible where any creature that isn't Deus is concerned.  Pit Dragon  can very quickly become a 2 turn clock thanks to double strike if I draw into more rituals as I am prone to do.

Again, I'm going "All-In".  The last thing I want is to end up in a position where my oppoenent has a chance to recover and fire a Path to Exile or similar removal spell.  If they get that option, this deck is done, because I can't interact with them at all.

I'm open to the thought of testing it, but Pit Dragon strikes me as the strongest choice.

Edit:
Zo-Zu the Punisher might be a SB option for me.  Boarding out Magus + some other stuff to board in Zo-Zu + 8 Stone Rains seems like a decent solution to disrupting mono-colored decks.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Nov 28, 2012 - 5:21PM #6
felisdomesticus
Date Joined: Feb 8, 2012
Posts: 698
Someone's been playing too much vintage...
I hate dogs.
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6 months ago  ::  Nov 28, 2012 - 8:38PM #7
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153

Nov 28, 2012 -- 5:21PM, felisdomesticus wrote:

Someone's been playing too much vintage...




No, I just miss my old AiR Extended deck.  And since Trinisphere is banned in Legacy, I figured I'd try to port it to Modern.  I figure with Trinisphere I at least have a decent game VS Eggs, those Eggs don't look so tastey at 3 mana a piece.

Any advice to help improve my port? 


   
   
   
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    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Dec 03, 2012 - 8:49AM #8
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
Bump.

Edited the OP with an updated deck list.

Trying out Invader Parasite, I can drop him fairly quickly off of a Song and exile a land and add a damage clock.  VS Mono-Colored decks I just have to keep them off 3 lands with Sphere.  I tossed 3 Blood Moon into the SB to deal with B/x decks with few basics.  Game 2 get's interesting when they board in Slaughter Pact to kill Magus and there is no Magus for them to kill.

I'm not a big fan a Bauble, but it fetches me a card and turns on Mox until I have a Citadel + Sphere.  I'm looking into other artifact answers just to have more stuff to turn on the Mox, but I'm not seeing it.  I really just want Chrome Mox or Rite of Flame.  But I don't think I'm going to get either any time soon.

Looking to take this to a Modern tournament in the next few weeks.  Anyone think I should take this shot in the dark, or am I better of revamping one of my other lists (Zoo/Fae)?

And yes, I realize the futility of trying to get advice from a forum that is basically devoid of activity.

   
   
   
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    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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6 months ago  ::  Dec 03, 2012 - 9:04AM #9
malpheas
Date Joined: Dec 10, 2006
Posts: 1,417
I can offer personal card choices, but am still learning competitive deck building.

At least I can offer banter back and forth that will let me learn a little. 
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6 months ago  ::  Dec 03, 2012 - 11:43AM #10
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153

Dec 3, 2012 -- 9:04AM, malpheas wrote:

I can offer personal card choices, but am still learning competitive deck building.

At least I can offer banter back and forth that will let me learn a little. 




The trick is learning to evaluate a decks ability to utilize certain cards when they want to.

For example, I really want Mox up at running by turn 1 or 2.  That requires me to have 2 other artifacts in play, but I don't want artifacts that exsist solely to turn on the Mox.  Ideally, I get a Citadel in play early, and either Citadel + some red source into a Ritual for Trinishpere to turn it on, or I go Citadel, Bauble and then play Mox and it goes live immediately.  Once I get Sphere in play, Mox stays alive when I crack Bauble, which then turns my future Bauble draws into a very slow way to draw a card for 3 mana.  And my Pit Dragon's have to hope I don't draw into another Mox.

Another thing to keep in mind about competitive deck building is to actively look for the weak links in the deck and find the best card to fill the void.  If you get too caught up in some kind of mimicky card interaction, you risk weakening the deck as a whole.  It takes a long time to become a good deck designer.  And I'm definetly not one.

My list is in no way original, in concept.  As felisdomesticus pointed out, AiR was originally a Vintage deck (I think it went by "Dragon Stompy") and then was ported into "old" Extended as "All in Red".  I'm just taking a crack as moving it into Modern.


   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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5000th post on 1-21-13.
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