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Switch to Forum Live View AiR: This might just work.
6 months ago  ::  Dec 04, 2012 - 8:48AM #21
Niche
Date Joined: Apr 25, 2008
Posts: 8,561
I understand.

Demigod does provide a high level of resilience and aggression, goes over the top of Jund, provides value discards to Lili 2.0 (oh the lulz), and due to haste smashes Karn right in the damn face for often enough to make him irrelevant if not kill him outright. Take that, Karn.


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6 months ago  ::  Dec 04, 2012 - 11:42AM #22
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
Yeah, Demigod has a lot going on for it.  He's strong against a lot of removal.  4 Thoughness makes him hard to burn off, being Black and multi-color saves him from Terror/Doom Blade/Ultamite Price.  Basically I just have Path to worry about.  And Trinisphere holds that off until turn 3.  Gives me a couple of turns to dig for a back up plan.  But all my digging usually just provides me with Rituals (as I have 12 + Spirit Guides).  That's why I favor Pit Dragon.  He's more suseptable to removal, but removal can't be played until turn 3, and since Pit Dragon picks up double strike via Hellbent, and the fact I can give him evasion + he has firebreathing, it doesn't leave much time to find removal.

What do you think about my Warrens plan?  Think it's worth me trying out?  I never played a version with Storm in it.

I'm having some second thoughts about my SB.  I think I need some slots devoted to hate cards for the hate cards people can bring in VS me.

   
   
   
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6 months ago  ::  Dec 11, 2012 - 6:33AM #23
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
Bump.

My Warrens plan has been showing mixed results. Pest is definetly the artifact to enable Mox if I'm running Warrens but I find I'm rarely getting an impressive storm count. On average I get 6 goblins and that number is easily reduced to 4 with a tmely spell pierce. With so few Goblins I just don't have the punch to wrap the game up before they can rebound.

I might play with some Bushwackers to try to speed up my clock but I might just go back to Pit Dragon. I do enjoy the protection multiple guys offer but if those bodies are bad at being the threatening the field  I might be better with a single more threatening creature.

   
   
   
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6 months ago  ::  Dec 15, 2012 - 5:03PM #24
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
Magus seems to be causing a bit more problems than Trinisphere.I just might have to add a 4th to the MD.

   
   
   
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5 months ago  ::  Dec 21, 2012 - 8:53AM #25
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
The whole 8 Stone Rain SB isn't working out like I hopped it would.

New SB I'm testing:

4 Empty the Warrens
4 Signal Pest or Goblin Bushwhacker
3 Blood Moon (For if I think they're boarding in Slaughter Pact for Magus[/c])
4 Phyrexian Probe (for decks running Blue, or if I think they boarded in Mindbreak Trap )

Warren's would replace Deus, and thus give me lots of bodies VS 1.  If I go Pest, Pest replaces Bauble.  Bushwacker would probably replace Magus + 1 Dragon.  I'm leaning on Pest right now.  It's more consitant than Bushwacker.

I'm also up in the air on my Sphere/Magus split.  Magus seems to be doing more disruption, and he can swing for 2.  Sphere is obviously better VS Mono-Colored decks, but I really haven't seen any.

   
   
   
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5 months ago  ::  Dec 21, 2012 - 11:11AM #26
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
Sphere also stops clasm/bolt if you're running gobbos or get back on the dragon.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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5 months ago  ::  Dec 21, 2012 - 3:22PM #27
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
Wow I just realized I was being stupid about trap. Sphere answers it. That leaves me with 4 open SB slots. Ideas anyone?

I'm going to test a few Golems again as I feel I need at least 2 more threats.

   
   
   
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5 months ago  ::  Dec 21, 2012 - 4:41PM #28
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
I think you're best off with/lockdown package that's fairly effective g1 but tunable for g2+.

So, yes. Lode that sideboard up.

Alternately, depending on how fast you're dumping your hand and how much you're locking them out, a tempo play and/or tybalt could be cute. Ignore the text of his +1 and just count to 4.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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5 months ago  ::  Dec 21, 2012 - 8:19PM #29
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
I think I'd get further running Sudden Impact than running Tibalt to do the same thing.

I'm also going to test Demigod over Deus. Haste + Evasion seems better that setting up a full lock out with Sphere.

   
   
   
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5 months ago  ::  Jan 08, 2013 - 7:08PM #30
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,159
I think my best bet is still using Deus.

My SB now looks like:
3 Blood Moon
3 Empty the Warrens
2 Goblin Bushwhacker
4 Signal Pest
3 Demigod of Revenger

Demigod gives me a random change up win condition, or to be used VS mono-colored decks.  Warrens + Bushwacker + Pest go in VS mono-color, or if I just want to run a surprise change up.  I figure it's enough cards to give them pause between games 1/2.

This is getting it's first live fire games come Thursday.  No more playtesting games.

Edit:

Nix'd a Caverns from the MD, and dropped Demigod for SB Mountains (in case I'm not playing second in the next game).  Also looking to add some draw to the MD.  Looking like Probe or Street Wraith .  Wraith doesn't change post Trinisphere, but Probe looks suddenly really bad once Trinisphere hits the table.  I'll probably continue with sudden changes prior to event start, but I'm really liking it's current (as of yet unlisted) form.  Fairly consistant turn 1/2 board locks with turn 4/5 kills.

Bushwhacker might not be keeping his SB slots, but I can't think of what else to put in.  Might go Lodestone Golem, or maybe Thorn of Amethyst.

Edit:

No Modern for me.  My wife got sick and needed looking after.  It happens.

Updated List (1/10/13): Show

Main Deck:
Treats:
3 Rakdos Pit-Dragon
4 Deus of Calamity

Disruption Package:
3 Magus of the Moon
4 Trinisphere

Tech:
4 Mishra's Bauble
4 Gitaxian Probe
4 Serum Powder

Ramp:
3 Mox Opal
4 Simian Spirit Guide
4 Desperate Ritual
4 Pyretic Ritual
4 Seething Song

Land:
3 Gemstone Caverns
4 Darksteel Citadel
8 Mountain

Sideboard:
3 Blood Moon
3 Mountain
4 Signal Pest
3 Empty the Warrens
2 Chandra Nalaar

So far my biggest problems have been the ocasional wiff when I couldn't hit that crucial extra 1 mana to start to try to go off, or getting stuck with dead cards (2nd Mox/Caverns).  I was wish I had a way to pitch them to help enable Hellbent, but nothing seems up to the job.  The problem ultimitle comes down to my lack of access to Chrome Mox and Rite of Flame .

I really wish I could cut my need for Metalcraft since another problem I occisionally have is having all the mana I could possibly want sitting in my hand via rituals I can cast, but having nothing to do with it. 2 or 3 more threat slots and I'd set.  I'd be thrilled for: -3 Mox, -4 Bauble, +4 Rite, +1 Dragon, +2 Arc-Slogger . But I don't think I'll be getting any way to enable me to get 2 mana on turn 1 consistantly.  As it is, Bauble spends most of it's time as a free delayed card.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
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Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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