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6 months ago ::
Nov 21, 2012 - 3:34PM
#1
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Date Joined:
Dec 21, 2006
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The deck currently stands at 115 cards, so I need to make 16 cuts from the list. The main objective of the deck is to ramp into fatties and swing and/or sacrifice them to Jarad. There's plenty of self-milling happening, hence the low numbers of non-creature spells, most of which are enchantments that sacrifice beefy creatures for good effect. There might be too much ramp, but I'm unsure of what to take out, since I'm hardcasting creatures with high mana costs. I'd imagine the cuts will be creatures, but any suggestions would be very helpful.
EDIT: Also been brought up elsewhere that 34 lands ( 35 with Dryad Arbor) might be a bit too low, even with all the ramp. Could use thoughts on that as well.
Commander: 1 Jarad, Golgari Lich Lord Creatures: 62
1 Mikaeus, the Unhallowed 1 Kokusho, the Evening Star 1 Jugan, the Rising Star 1 Lord of Extinction 1 Doomgape 1 Vorapede 1 Sakura-Tribe Elder 1 Yavimaya Elder 1 Worldspine Wurm 1 Butcher of Malakir 1 Dawntreader Elk 1 Scavenging Ooze 1 Brawn 1 Disciple of Bolas 1 Eternal Witness 1 Avatar of Woe 1 Solemn Simulacrum 1 Oracle of Mul Daya 1 Bloodgift Demon 1 Woodfall Primus 1 Moldgraf Monstrosity 1 Desecration Demon 1 Fleshbag Marauder 1 Krosan Tusker 1 Vengeful Pharaoh 1 Seedguide Ash 1 Golgari Grave-Troll 1 Golgari Thug 1 Grave-Shell Scarab 1 Stinkweed Imp 1 Splinterfright 1 Grave Titan 1 Sheoldred, Whispering One 1 Rune-Scarred Demon 1 Primordial Hydra 1 Terastodon 1 Paleoloth 1 Drumhunter 1 Yavimaya Granger 1 Fertilid 1 Vorinclex, Voice of Hunger 1 Garruk's Packleader 1 Deity of Scars 1 Dryad Arbor 1 Somberwald Sage 1 Ulvenwald Tracker 1 Fierce Empath 1 Duplicant 1 Corpse Connoisseur 1 Genesis 1 Bane of the Living 1 Sylvok Replica 1 Puppeteer Clique 1 Nezumi Graverobber 1 Doomed Necromancer 1 Mossbridge Troll 1 Mul Daya Channelers 1 Necropolis Regent 1 Wolfir Silverheart 1 Massacre Wurm 1 Havoc Demon 1 Avenging Druid
Enchantments: 6 1 Greater Good 1 Grave Pact 1 Ooze Garden 1 Oversold Cemetery 1 Feed the Pack 1 Death's Presence Sorceries: 6
1 Jarad's Orders 1 Life from the Loam 1 Mulch 1 Living Death 1 Dread Return 1 Maelstrom Pulse
Artifacts: 4 1 Sol Ring 1 Crucible of Worlds 1 Lightning Greaves 1 Skullclamp
Instants: 3 1 Grisly Salvage 1 Krosan Reclamation 1 Putrefy Lands: 34
7 Swamp 10 Forest 1 Overgrown Tomb 1 Woodland Cemetery 1 Evolving Wilds 1 Terramorphic Expanse 1 Urborg, Tomb of Yawgmoth 1 Twilight Mire 1 Volrath's Stronghold 1 Llanowar Wastes 1 Golgari Rot Farm 1 Bojuka Bog 1 Homeward Path 1 Grim Backwoods 1 Reliquary Tower 1 Gilt-Leaf Palace 1 Command Tower 1 Golgari Guildgate 1 Svogthos, the Restless Tomb
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6 months ago ::
Nov 21, 2012 - 9:52PM
#2
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Date Joined:
Jun 29, 2011
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Deity of Scars Sylvok Replicant Desecration Demon Ooze Garden Avenging Druid Krosan Reclamation Jugan, the Rising Star Garruk's Packleader Wolfir Silverheart Paleoloth
That's all I've got for now.
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6 months ago ::
Nov 21, 2012 - 11:18PM
#3
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Date Joined:
Nov 27, 2010
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The deck currently stands at 115 cards, so I need to make 16 cuts from the list. The main objective of the deck is to ramp into fatties and swing and/or sacrifice them to Jarad. There's plenty of self-milling happening, hence the low numbers of non-creature spells, most of which are enchantments that sacrifice beefy creatures for good effect. There might be too much ramp, but I'm unsure of what to take out, since I'm hardcasting creatures with high mana costs. I'd imagine the cuts will be creatures, but any suggestions would be very helpful.
Commander: 1 Jarad, Golgari Lich Lord
Creatures: 62
1 Mikaeus, the Unhallowed 1 Kokusho, the Evening Star 1 Jugan, the Rising Star 1 Lord of Extinction 1 Doomgape Don't get to choose when you get to sacrafice sucks when hes alone or you don't have enough fodder out and can't punch through for a potential variety of reasons 1 Vorapede 1 Sakura-Tribe Elder 1 Yavimaya Elder 1 Worldspine Wurm 1 Butcher of Malakir 1 Dawntreader Elk 1 Scavenging Ooze 1 Brawn 1 Disciple of Bolas 1 Eternal Witness 1 Avatar of Woe 1 Solemn Simulacrum 1 Oracle of Mul Daya 1 Bloodgift Demon 1 Woodfall Primus 1 Moldgraf Monstrosity Exiles himself, no graveyard shennigans to be had One time use. 1 Desecration Demon 1 Fleshbag Marauder 1 Krosan Tusker 1 Vengeful Pharaoh 1 Seedguide Ash 1 Golgari Grave-Troll 1 Golgari Thug 1 Grave-Shell Scarab 1 Stinkweed Imp 1 Splinterfright 1 Grave Titan 1 Sheoldred, Whispering One 1 Rune-Scarred Demon 1 Primordial Hydra 1 Terastodon 1 Paleoloth 1 Drumhunter 1 Yavimaya Granger 1 Fertilid 1 Vorinclex, Voice of Hunger 1 Garruk's Packleader 1 Deity of Scars 1 Dryad Arbor 1 Somberwald Sage 1 Ulvenwald Tracker 1 Fierce Empath 1 Duplicant 1 Corpse Connoisseur 1 Genesis 1 Bane of the Living 1 Sylvok Replica 1 Puppeteer Clique 1 Nezumi Graverobber 1 Doomed Necromancer 1 Mossbridge Troll 1 Mul Daya Channelers 1 Necropolis Regent 1 Wolfir Silverheart 1 Massacre Wurm 1 Havoc Demon 1 Avenging Druid
Enchantments: 6
1 Greater Good 1 Grave Pact 1 Ooze Garden 1 Oversold Cemetery 1 Feed the Pack 1 Death's Presence
Sorceries: 6
1 Jarad's Orders 1 Life from the Loam 1 Mulch 1 Living Death 1 Dread Return 1 Maelstrom Pulse
Artifacts: 4
1 Sol Ring 1 Crucible of Worlds 1 Lightning Greaves 1 Skullclamp
Instants: 3
1 Grisly Salvage 1 Krosan Reclamation This is pretty lack luster honestly for your self, unless your using this to screw with other peoples ability to recur things from their grave then I'd say its good. 1 Putrefy
Lands: 34
7 Swamp 10 Forest 1 Overgrown Tomb 1 Woodland Cemetery 1 Evolving Wilds 1 Terramorphic Expanse 1 Urborg, Tomb of Yawgmoth 1 Twilight Mire 1 Volrath's Stronghold 1 Llanowar Wastes 1 Golgari Rot Farm 1 Bojuka Bog 1 Homeward Path 1 Grim Backwoods 1 Reliquary Tower 1 Gilt-Leaf Palace 1 Command Tower 1 Golgari Guildgate 1 Svogthos, the Restless Tomb
The cards I put in bold I think are canidates to be removed.
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6 months ago ::
Nov 21, 2012 - 11:54PM
#4
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Date Joined:
May 31, 2005
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i disagree with removing doomgape.
1 you can sac it to himself if you need the life
2 you can use jarad's abilty for nice damage around
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6 months ago ::
Nov 22, 2012 - 10:20AM
#5
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Date Joined:
May 18, 2010
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You don't need a lot of these cards as much as you think you do You could cut: Dryad arbor Paleoloth corpse connseieur bane of the living havoc demon wolfir silverheart avenging druid necropolis regent Deity of ScarsSylvok ReplicantDesecration Demon Garruk's Packleader Krosan tusker mulch primordial hydra yavimaya granger golgari thug stinkweed imp dawntreader elk scavenging ooze seedguide ash splinterfright
Now, I know that you have an arguement for every single one of these as to why they should stay, but most of these are just infererior to the other cards you have in your deck (Pardon my misspellings, I just woke up)
Either way, I have pulled out 22 cards here -- 16 will get you down to the 99 you're looking for, but I also want to have you add some more actual graveyard stuff.
so Three lands will help, because then you've got pretty much 37.6% land or something, which is a good percent. I would say add another swamp, a verdant catacombs and a reflecting pool or something
Then for your bit of "reanimation", you should probably want to play somethings like
Reanimate , animate dead , exhume , necromancy or something of the like DEFINATELY WANT Victimize in there And then a mimic vat because that thing will kick some shirt in.
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6 months ago ::
Nov 22, 2012 - 12:44PM
#6
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Date Joined:
Dec 21, 2006
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You don't need a lot of these cards as much as you think you do
You could cut:
Dryad arbor Paleoloth corpse connseieur bane of the living havoc demon wolfir silverheart avenging druid necropolis regent Deity of Scars Sylvok Replicant Desecration Demon Garruk's Packleader Krosan tusker mulch primordial hydra yavimaya granger golgari thug stinkweed imp dawntreader elk scavenging ooze seedguide ash splinterfright
Now, I know that you have an arguement for every single one of these as to why they should stay, but most of these are just infererior to the other cards you have in your deck (Pardon my misspellings, I just woke up)
Either way, I have pulled out 22 cards here -- 16 will get you down to the 99 you're looking for, but I also want to have you add some more actual graveyard stuff.
so Three lands will help, because then you've got pretty much 37.6% land or something, which is a good percent. I would say add another swamp, a verdant catacombs and a reflecting pool or something
Then for your bit of "reanimation", you should probably want to play somethings like
Reanimate , animate dead , exhume , necromancy or something of the like DEFINATELY WANT Victimize in there And then a mimic vat because that thing will kick some shirt in.
That was great feedback, though this is a budget deck so can't afford Verdant Catacombs sadly. I like adding in more reanimation, but doesn't removing Corpse Connoisseur runs counter to that?
And anybody have thoughts on Hell's Caretaker ?
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6 months ago ::
Nov 22, 2012 - 12:46PM
#7
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Date Joined:
Dec 10, 2006
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Hell's Caretaker is great. Also, you could add something like Strands of Night to help with recursion.
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6 months ago ::
Nov 22, 2012 - 1:48PM
#8
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Date Joined:
May 31, 2005
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corpse dance for repeatable reanimate Also buried alive gets more creatures in the yard
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6 months ago ::
Nov 22, 2012 - 1:57PM
#9
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Date Joined:
Oct 20, 2010
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Jugan, the Rising Star Disciple of Bolas (there are much better ways to get card draw in these colours) Grave Titan (I know, I know, it's a great card. But does it really help your strategy?) Mossbridge Troll (I mean, if it's a Johnny-tastic combo you want, sure, but I believe there's better, more consistant options) Yavimaya Granger Bane of the Living Sylvok Replica (Run Acidic Slime instead) Nezumi Graverobber (this guy has underperformed every time I've ever seen him played) Puppeteer Clique (Too dependant on your opponents having decent creatures) Mul Daya Channelers Necropolis Regent (Your win-cons aren't done via attacking) Avenging Druid Oooze Garden Feed the Pack (Unless you insist on Mossbridge Troll. Taking the Troll out, though, auto-cuts this card, and probably Grave Titan, too, so there's three less cards) Mulch Also, consider fitting Sewer Nemesis in the deck. He's only got one coloured oin his cost, and I've one-shotted all opponents with it on more than one occasion. Also consider Pelakka Wurm - recurrable lifegain and card draw. I do like Splinterfright and Seedguide Ash in this deck (I run both in mine - this tends to be a very mana-hungry deck, with all the big creatures you're flinging around, so the Ash helps out immensly). That being said, having recursion is a must. Sheoldred, Whispering One is one, but I also really like Victimize , Coffin Queen (which could be a straight cut for Pupeteer Clique), Reanimate , Mimic Vat , etc.
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6 months ago ::
Nov 22, 2012 - 11:20PM
#10
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Date Joined:
May 18, 2010
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You don't need a lot of these cards as much as you think you do
You could cut:
Dryad arbor Paleoloth corpse connseieur bane of the living havoc demon wolfir silverheart avenging druid necropolis regent Deity of Scars Sylvok Replicant Desecration Demon Garruk's Packleader Krosan tusker mulch primordial hydra yavimaya granger golgari thug stinkweed imp dawntreader elk scavenging ooze seedguide ash splinterfright
Now, I know that you have an arguement for every single one of these as to why they should stay, but most of these are just infererior to the other cards you have in your deck (Pardon my misspellings, I just woke up)
Either way, I have pulled out 22 cards here -- 16 will get you down to the 99 you're looking for, but I also want to have you add some more actual graveyard stuff.
so Three lands will help, because then you've got pretty much 37.6% land or something, which is a good percent. I would say add another swamp, a verdant catacombs and a reflecting pool or something
Then for your bit of "reanimation", you should probably want to play somethings like
Reanimate , animate dead , exhume , necromancy or something of the like DEFINATELY WANT Victimize in there And then a mimic vat because that thing will kick some shirt in.
That was great feedback, though this is a budget deck so can't afford Verdant Catacombs sadly. I like adding in more reanimation, but doesn't removing Corpse Connoisseur runs counter to that?
And anybody have thoughts on Hell's Caretaker ?
corpse connoisseur is fine and dandy, but in a deck with as many creatures are you, I don't think you need him.
Also, checking into a coffin queen would be some hot pasta. Everyone's feedback is just as good as mine and it's really a matter of preference as to how you want your deck to look. I agree with TyGuy about needing an acidic slime, I just personally was too lazy to find a good replacement.
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