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6 months ago ::
Nov 21, 2012 - 9:26AM
#1
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Date Joined:
Sep 18, 2011
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I've been testing 4/5 color control for a while now that RtR came out and I'm pretty satisfied with the potential it has. With shocks back we can have manabases that would've been considered unplayable and greedy a few months back. Here's the list I've been testing: Artifacts 1 Elixir of Immortality Creatures 2 Snapcaster Mage Enchantments 3 Detention Sphere Instants 2 Abrupt Decay 3 Dissipate 2 Rewind 4 Sphinx's Revelation 4 Think Twice 2 Ultimate Price Planeswalkers 1 Nicol Bolas, Planeswalker 2 Tamiyo, the Moon Sage 1 Vraska the Unseen Sorceries 3 Supreme Verdict 4 Terminus Lands 4 Drowned Catacomb 3 Glacial Fortress 4 Hallowed Fountain 3 Hinterland Harbor 1 Island 3 Isolated Chapel 2 Nephalia Drownyard 3 Shimmering Grotto 3 Temple Garden Sideboard: 3 Rhox Faithmender 2 Nevermore 1 Dispel 2 Negate 3 Righteous Blow 1 Ultimate Price 2 Duress 1 Supreme Verdict A few things about the deck: it's hard control oriented around a midrange-heavy meta. Maindeck nephalia drownyards and the single Bolas help me trump control mirrors by going over the top or winning the draw-go games. The deck has a favorable matchup vs any slow decks. It's modeled heavily after the pre-cavern UB control builds that were popular in standard a while ago. It has all the tools necessary to adjust to aggro post board. Nothing's been better for me in testing than Rhox Faithmender. Getting the manabase right has been tricky with the limited tools I have at my disposal. This deck really wants Breeding Pools and Watery Grave. Anyway, 4 color control is a concept worth exploring at this point because you can expect this archetype to thrive once Gatecrash comes out.
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6 months ago ::
Nov 21, 2012 - 9:51AM
#2
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Date Joined:
Nov 24, 2011
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You're playing five colours ; probably best to cut Bolas :P I'd play one or two more basics just because of Ghost Quarter . Planeswalker Ults are your wincons?
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6 months ago ::
Nov 21, 2012 - 9:59AM
#3
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Date Joined:
Sep 18, 2011
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You could say it's 5CC since the deck is capable of producing mana of all 5 colors but there's no traditional red sources.
The deck primarily wins through mill/inevitability through soul-crushing card advantage. Although Planeswalker ultimates have done their fair share of work too.
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6 months ago ::
Nov 21, 2012 - 10:21AM
#4
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i don't understand the need to be all 5 colors. 4 colors should suffice if you're going for that type of deck, especially given the limits on duals.
there's no reason to run green in this deck if you aren't going to run thragtusk. vraska and abrupt decay ARE NOT reasons to splash green other than just being a gimmick.
furthermore, i think it shows a lot of arrogance to attempt to play countermagic with this many colors. you can really only get away with playing tap out things.
not to sound really rude or anything, but this is a pretty poorly constructed list.
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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6 months ago ::
Nov 21, 2012 - 11:16AM
#5
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Date Joined:
Sep 18, 2011
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Everyone's an expert...
No offense but you haven't played this list so you really wouldn't know what works and what doesn't. Abrupt Decay is a concession to pike decks which you can't mill out until you make sure pike isn't going to kill you. Abrupt decay is great to that effect because it gets past counters.
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6 months ago ::
Nov 21, 2012 - 11:20AM
#6
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If you need to fight Pikes, why not just run Smelt or Vandalblast ? Does the job without splashing into another color, and then since they're probably paying more than 1 mana to fight your answer, you just get into a counter war?
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6 months ago ::
Nov 21, 2012 - 11:32AM
#7
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Date Joined:
Sep 18, 2011
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Abrupt Decay is valuable early interaction, it kills detention spheres and frees my walkers, and makes sure that I can grind out UW Flash in game 1. Artifact hate like Smelt is fine for killing Pike but I can't maindeck that.
This deck plays a lot like the UB Control from the previous standard. That said, it is highly reliant on winning game 1 because it is very likely that game 2 will end in a draw since there won't be enough time left in the round. I'm not sure if any of you played that deck back in the day, but I'm sure some of you will know that it won most of its matches by winning game 1 and then going to time. The deck just wanted to grind people out and use the 50 minute round time to its advantage.
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6 months ago ::
Nov 21, 2012 - 11:40AM
#8
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Yes, but you don't need to splash Green just for Abrupt Decay. It's going to do all kinds of wierd things to your manabase that don't need to be done if you're not going to bother with Thragtusk.
I know how UB Control played. I played against it and usually finished the set of games with time to spare for going accross the street to get some food.
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6 months ago ::
Nov 21, 2012 - 12:34PM
#9
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Date Joined:
Sep 18, 2011
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The addition of Abrupt Decay may seem like it was tacked on last minute but it fixed a big weakness the deck had to pike. Since it's primarily a mill deck it needed to have ways of dealing with pike that would resolve in clutch situations. The deck was originally Esper splashing red for Bolas and Slaughter Games in the SB. Hopefully UW Flash will die out now that everyone's using Caverns again and I can go back to the older, more reliable shell.
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6 months ago ::
Nov 21, 2012 - 12:43PM
#10
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What's wrong with Syncopate for X = 1 VS them trying to cast the Pike in the first place? You could have done a fine fix without splashing into Green.
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