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6 months ago ::
Nov 21, 2012 - 7:50PM
#21
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Date Joined:
Aug 28, 2008
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Yeah, but mine would be better.
wow that's arrogant. Time spiral is one of the top loved blocks :O
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6 months ago ::
Nov 21, 2012 - 7:57PM
#22
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Date Joined:
Oct 10, 2011
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That's only because the flavor of it was nostalgic and Suspend was a well developed mechanic that promoted a prolonged game-state. I talk about this from time to time. When you promote the game-state, it's a natural fun-factor; mixing the elements of suspense and climax.
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6 months ago ::
Nov 21, 2012 - 8:01PM
#23
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Date Joined:
Nov 15, 2012
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It's pretty safe to play 5 lands that come into play tapped as one drop mana slots in a 60 card deck
TLDR
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6 months ago ::
Nov 21, 2012 - 8:20PM
#24
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Yeah, but mine would be better.
wow that's arrogant. Time spiral is one of the top loved blocks :O
Pablo was merely joking. Though he does feel as though Time Travel could be explored more. He, too, loves that block, though everyone in F&S seems to loathe it.
It's pretty safe to play 5 lands that come into play tapped as one drop mana slots in a 60 card deck
I feel like the things you say need more words. Or less. Some kind of explanation, perhaps? Every time you type something, I wonder, am I deciphering this correctly?
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6 months ago ::
Nov 21, 2012 - 8:36PM
#25
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Date Joined:
Nov 15, 2012
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I've been following a deck building method that subscribes 9  casting cards. 8  casting cards and 7  casting cards to be sure I start with a solid openning many times, filling the 1 casting cost slot falls short so I might aswell be putting a land into play tapped
TLDR
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6 months ago ::
Nov 21, 2012 - 9:33PM
#26
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Date Joined:
Oct 27, 2009
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Here he comes. pablo you jinxed it
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry MLP
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Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.)
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
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 I am Blue/Green
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6 months ago ::
Nov 22, 2012 - 1:47AM
#27
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Date Joined:
Apr 28, 2008
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Time Spiral isn't that popular actually. While a lot of more developed players enjoy it, it had a fairly bad reception from the casual crowd. Afaik, veteran players like suspend less than newer players dislike it.
Everything Mown does is elegant.

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6 months ago ::
Nov 22, 2012 - 10:07AM
#28
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Date Joined:
Aug 28, 2008
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Time Spiral isn't that popular actually. While a lot of more developed players enjoy it, it had a fairly bad reception from the casual crowd. Afaik, veteran players like suspend less than newer players dislike it.
What? I love it more because I'm a casual player. Most of those cards were not contructed playable outisde of casual o_O
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6 months ago ::
Nov 22, 2012 - 10:46AM
#29
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Date Joined:
May 17, 2012
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I've created (parasitic?) modular stuff here before.
Once 3 artifacts that were very powerful when all were out, they couldn't be removed easily but were expensive and has some protection agaisn't cheating into play too easily.
Another time Auras that enchanted basic land, giving the land abilites that sometimes even interacted with each other, they were powerful but had to be played largely alone as they turned off the normal function of all your land.
I love these ideas as well, I'm suprised at the number of posts and the lack of comment about there complexity and introduction of new mechanisms.
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6 months ago ::
Nov 22, 2012 - 11:31AM
#30
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Date Joined:
May 17, 2012
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Darn it all. Now I want to make a Time Travel Set.
I'd love to see. Lots of creative ways to take another turn, perhaps even with drawbacks for what can be done in those turns so the means to take them can be cheaper.
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