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I have a green white token deck and it is just super chunky. I think I just need some advice on what to cut or what to add. If I can keep it lower cost, thatd be great!
![]() Spells x 20 ____________________ Growing Ranks Common Bond Call of the Conclave Trostani's Judgment Sundering Growth Selesnya Charm Druid's Deliverance Rootborn Defenses Giant Growth Creatures x24 ___________________ Seller of Songbirds Avacyn's Pilgrim Attended Knight Wayfaring Temple Vitu-Ghazi Guildmage Centaur Healer Oak Street Innkeeper Centaur's Herald Phantom General Loxodon Smiter Thragtusk Trostani, Selesnya's Voice Planeswalker x1 ________________________ Garruk Wildspeaker Land x20 _________________________ Grove of the Guardian Selesnya Guildgate Forest Plains
selesnya charm to 4
common bond and seller of sonbirds both bad cards hannttom general works better with small tokens trostani's judgment is a little high on the curve, and growing ranks a little slow. id either take then out and replace with 4-of of the instant populate spells or gear the deck better for late game, getting better tokens - sadly the best are freakin $$ so on a budget i think the midagro is most viable 2-3 intangible virtue would be great. anyway, the main advice would be that if you want to play populate build around it. make sure you have a token and get plenty of ways to populate.
If I was simply making cuts and not adding anything (fixing the land to spell ratio) I would remove seller of songbirds
There are actually two routes you can go with selesnya tokens. You can go Tall with:
Trostani, Selesnya's Voice Call of the Conclave Selesnya Charm Centaur's Herald and populate mechanics to take advantage of meatier tokens (2/2's and 3/3's). In this build, you want to focus on generating tokens that are great to populate. 3/3 centaurs come to mind, and 2/2 knights aren't shabby either. Or you can go Wide with: Intangible Virtue Phantom General Midnight Haunting Gavony Township This build, on the other hand, looks to make the most tokens/card possible, and then make them bigger with +1/+1 effects. Both build have their merits. Going with Populate means you are making tokens that are fine by themselves, but are a bit slower to overwhelm your opponent. Going with the +1/+1 route gives you a faster deck, but it is very weak to Detention Sphere Picking one of these and evaluating each card based on how well it works in that type of deck will help you weed cards out. You look like you are closer to the populate side of things, so the first thing I would do is get rid of anything that makes only 1/1's, and bump up Selesnya charm to 4. Phantom general can stay, since he only cares about tokens. I would also get Rootborn Defenses up to 4, as this is the most useful populate card. Trostani's Judgement and Sundering Growth are situational at best, and shouldn't be included just because they have populate on them. They are better in the sideboard to answer very specific threats. Hope that helps!
You've helped me so much that it's time for me to help you. Here's the BEST card combination of Green White I've ever seen for token decks.
Midnight Guard Just a suggestion.
Aw thank you! We have just one Parallel Lives
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