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Switch to Forum Live View EDH - A Confederate Endeavor
6 months ago  ::  Nov 28, 2012 - 4:50PM #51
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
A cycle of mongers! Yay multiplayer!
I do wonder whether I should have just given them a new creature type though. How nostalgic are people when it comes to the monger creature type? Should I go with somewaht realistic monger names or more abstract? Maybe make a fairly opaque Masques reference?
I wonder if each deck should get two of these or just one.

Armsmonger
Creature - Humna Wizard
: Target attacking or blocking creature gets +1/+1 until end of turn. Any player may activate this ability as long as they weren’t the last player to activate this ability this turn.
3/2

Bookmonger
Creature - Human Wizard
, discard a card: Each player draws a card. Any player may activate this ability as long as they weren’t the last player to activate this ability this turn.
1/1

Shadowmonger
Creature - Human Wizard Rouge
: Target creature gains shadow until end of turn. Any player may activate this ability as long as they weren’t the last player to activate this ability this turn. Activate
(Creatures with shadow can block or be blocked by only creatures with shadow.)
3/1

Meleemonger
Creature - Human Shaman
First strike
: Target creature attacks or blocks this turn if able. Any player may activate this ability as long as they weren’t the last player to activate this ability this turn.
2/2

Estatemonger
Creature - Human Druid
: Each player search their library for a basic land and puts that card onto the battlefield tapped. Any player may activate this ability as long as they weren’t the last player to activate this ability this turn.
2/2

Bonus card:
Mind Link
Enchantment- Aura
Enchant player
You and enchanted player both play with your hands revealed.
On your own turns you and enchanted player may play cards from each others hands

Edit- Bonus bonus card
Defensive Measures
Instant
Prevent all damage that would be dealt to you and your teammates this turn.
Raise the bridge, drop the gates, erect the shield wall!”- Commander Dosaji Pava
-A simple multiplayer defense card.
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6 months ago  ::  Nov 28, 2012 - 5:16PM #52
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,578
Concordant Crossroads


TLDR
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6 months ago  ::  Nov 28, 2012 - 5:52PM #53
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207

Nov 28, 2012 -- 5:16PM, Matt_Holck wrote:

Concordant Crossroads




We're trying to stick with cards that we make but feel free to put your own spin on crossroads.

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6 months ago  ::  Nov 29, 2012 - 9:09PM #54
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
I figured the flailing cycle was cool but having them die as soon as they entered the battlefield? Not so much.
I designed this as a workaround
< br /> < a href="http://community.wizards.com/tpmanw/go/gallery/item/141491493"> < img src="http://images.community.wizards.com/community.wizards.com/user/tpmanw/21b7a286487ae1dd0a6df04a9048aacb.jpg?v=144900" /> < /a>
I'm still unsure of what the best stats for this ability would be or whether the first strike is necessary. I think the idea has potential at least.
Edit- Apparently my image comes up as a link to Grimgrin on Gatherer? Uh, ok.

Ambitious Sell-Sword
Creature - Human Mercenary
First strike
Add or remove a +1/+1 counter from Ambitious Sell-Sword. Any player may activate this ability.
1/1
Edit- reduced the stats

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6 months ago  ::  Dec 05, 2012 - 11:21PM #55
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
Can i name two of the sets?
I was thinking Tricky Business for . Alternatively Subtle, um I dunno Subtle Maneuvers?
and Eve of Destruction for . Impending Doom might work too.

Also am I the only one who remembers this thread?
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6 months ago  ::  Dec 06, 2012 - 3:43PM #56
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 5, 2012 -- 11:21PM, TPmanW wrote:

Can i name two of the sets?
I was thinking Tricky Business for . Alternatively Subtle, um I dunno Subtle Maneuvers?
and Eve of Destruction for . Impending Doom might work too.

Also am I the only one who remembers this thread?




I remember it, but I'm surprised. Flash is the trickiest creature mechanic, after all.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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6 months ago  ::  Dec 06, 2012 - 6:37PM #57
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207

Dec 6, 2012 -- 3:43PM, bay_falconer wrote:

Dec 5, 2012 -- 11:21PM, TPmanW wrote:

Can i name two of the sets?
I was thinking Tricky Business for . Alternatively Subtle, um I dunno Subtle Maneuvers?
and Eve of Destruction for . Impending Doom might work too.

Also am I the only one who remembers this thread?




I remember it, but I'm surprised. Flash is the trickiest creature mechanic, after all.



I'm not sure I understand your comment.

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6 months ago  ::  Dec 07, 2012 - 3:06PM #58
magicpablo666
Date Joined: May 19, 2012
Posts: 4,931
I'm here. I'll be back to edit this post in a minute. I'm just posting so I don't forget. I appreciate your persistence, TP.

Okay. Thanks for your patience.

Armsmonger seems too complicated in combat. Bookmonger is cool. Textmonger or Libermonger or Cuneimonger could also be names instead of Book. I don't really care though. Shadowmonger is maybe a little complicated but totally badass. Meleemonger has a cheesy name that is super wet. Estatemonger is dumb cool. That one does need a better name though. For real.

Can we cost Mindlink at - I just think that in these four colour decks 1CC cards should be few and far between. I don't like Defensive Measures. ASS is okay, but I think you're getting a little carried away with your Mongerluv. You should run a Mongercontest though. Maybe for a new white one? I dunno, or we could just think of one.

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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6 months ago  ::  Dec 08, 2012 - 11:45AM #59
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 6, 2012 -- 6:37PM, TPmanW wrote:

Dec 6, 2012 -- 3:43PM, bay_falconer wrote:

Dec 5, 2012 -- 11:21PM, TPmanW wrote:

Can i name two of the sets?
I was thinking Tricky Business for . Alternatively Subtle, um I dunno Subtle Maneuvers?
and Eve of Destruction for . Impending Doom might work too.

Also am I the only one who remembers this thread?




I remember it, but I'm surprised. Flash is the trickiest creature mechanic, after all.



I'm not sure I understand your comment.




Flash and morph are the trickiest mechanics in creatures. The point I was making is that all colors are tricky to some extent, since the game depends on hidden information so much, so why ?

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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6 months ago  ::  Dec 09, 2012 - 12:52PM #60
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
I'm good with recosting Mindlink. It seems like a double blue effect but if it's going into a 4 color deck there's probably not much way around it.

Yeah, I got a crazy idea to try and name all my mongers after things that people would actually be mongering. Results have been mixed. Of all the replacement names you came up with aI like Cuneimonger best. I don't have a very good replacement for the white monger at the moment unfortunately. I supouse giving out first strike would be just as unmanageable? Unfortunately I don't have time to run a contest right now so I will have to get back to you on that one.
Edit- rename estatemonger huh? Properymonger? Acerage, grounds? Landmonger might be too meta. Seedmonger could work
Redit (ReEdit?)- How about the white monger makes 1/1 soldiers for ? As long as the whole table agrees to coperate it's pretty easy to limit someone to one 1/1 a turn. If that doesn't work out then the tokens cost an arm and a leg anyway. It might even work with for the tokens.
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