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Trying to get a handle on an Izzet deck- I want two casual standard decks that can go against each other. My Golgari deck is starting to get good, but the Izzet deck I put together is probably garbage and would get laughed out of FNM. My initial plan was weirds and teleportals, with instants and sorceries acting as tempo and control, but I don't have enough bombs to really make it work. For the most part I'm sticking to Return to Ravnica and core 2013. Someone suggested I splash some white, too. Makes sense, but that would mean I wait till the next expansion to take advantage of the white/red boros cards.
Any suggestions on a focus/theme for Izzet that works well in a two color deck?
I am slowly working on an Izzet deck that uses Goblin Electromancer
My Izzet deck is creature heavy, with 4 Guttersnipe
So, four Goblin Electromancers, four Guttersnipes, then a bunch of counterspells and card advantage?
That's crazy, just might work, and ... would be absolutely no fun to play against.At one point, a long time ago, I tried to design a "Zen Deck" where the only way for your opponent to win is to do nothing. I may try that again with these guys in the deck. "Go ahead, cast the spell. You'll only end up doing eight damage to yourself."
If anyone ever discovers me walking into a card shop with the following deck, please kick me to the curb. As tempting as it is, I don't really want to play this deck.
Izzet Permitted? (No.) Lands- 23 12x Island 7x Mountain 4x Steam Vents Creatures- 12 4x Goblin Electromancer 4x Guttersnipe 4x Izzet Staticaster Spells- 25 2x Dispel 2x Mizzium Skin 4x Syncopate 4x Inaction Injunction 3x Izzet Charm 4x Cancel 4x Izzet Keyrune 2x Inspiration Get your guttersnipes on the table, and punish all attempts to remove them. If they try to counter your counter, counter it. I'm sure it could be made even more high-powered, but if you substitute guildgates for shocklands, the whole deck is made entirely of commons and uncommons.
Ahh, well if you want something that embodies the Izzet a bit more, then give this a looksie. Didn't know you were going for "fun", so I built that one a little Spike-y.
"Curves are for Roads" 4 x Blistercoil Weird 4 x Delver of Secrets 4 x Nivmagus Elemental 4 x Thought Scour 4 x Unsummon 2 x Blustersquall 3 x Dispel 3 x Mizzium Skin 2 x Artful Dodge 4 x Pillar of Flame 3 x Geistflame 3 x Faithless Looting 2 x Dynacharge 4 x Steam Vents 4 x Sulfur Falls 7 x Island 3 x Mountain It's my 1 cmc aggresive Weird deck. Yep, its weird.
Somehow I missed "Unsummon" as an option. That would be just nasty. "That creature you cast? You can cast it again next turn if you want. Oh, and take four damage from my Guttersnipes."
Actually, I think with just a few more red burns to take full advantage of the Electromancers, plus those Blistercoil Weird
depending on your creature count, Cackling counterpart
Heavy permission Izzet is starting to make a legit appearance on the tour scene. Running 8 hard counters, and another 8-12 situational counters, backed up with burn, and some EE with X= <7 so you can hit TMastery and start taking extra turns. Gsnipe and delver to swing, niv as a 1 of to help finish.
I lul'ed at the idea of cackling the snipe. Very hilarious Everyone was telling me not to use the Blistercoil Weirds. However, I've been thinking. With two weirds, a guttersnipe, and an electromancer on the battlefield, Overloaded Dynacharge With that in mind... Izzet Deddyet? Creatures- 12 Spells- 25 Never built a permission deck, so not sure on the best spells and allocation of them- really need advice on that. I know this thing needs card advantage too, hence the Divination. Wouldn't mind tagging draw a card effects onto things with cards like Inaction Injunction Might be overdoing it on the Electromancers, since only one spell has an X in the casting cost, but they'll help with the overloads anyway. should probably also fit some direct damage in as a finisher, just in case- searing spear Epic Experiement
PS- Splash green. Cackle the snipe. Then... POPULATE!
TT over div for sure-u need the speed and EoT draw ability.
You cast EE to hit mega hitting spells without X or overload costs. It's only a 1 of anyways, and not right for a permission build. If I was going the permission route... 4x ghost quarter 4x dissipate Rest of you slots are draw spells and sweepers. No spot removal, it's what the counters are for. Any other room is critters, small and quick if you want to make a tempo deck, big and gnarly if you want to be a control shell.
probably want to cut down the number of electromancers. Multiples early in the game do very little. I think frostburn weird
New decklist, heavy on card draw and control. Hoping this won't immediately get blown out of the water at the sunday tournaments, which have a ton of Spikes.
Lands 14 x Island 4 x Izzet Guildgate 5 x Mountain 1 x Steam Vents Creatures 4 x Frostburn Weird 4 x Guttersnipe 3 x Izzet Staticaster 2 x Mercurial Chemister 1 x Niv-Mizzet, Dracogenius Spells 2 x Dispel 2 x Syncopate 1 x Cyclonic Rift 2 x Essence Scatter 2 x Inaction Injunction 1 x Negate 4 x Think Twice 4 x Cancel 2 x Izzet Keyrune Planeswalkers 2 x Jace, Architect of Thought Looking for suggestions and sideboard advice. I can maybe afford a second Niv-Mizzet, and another Steam Vent or two, but I'm not able to plunk down the cash for additional Jaces.
And again, here we go. Played this version against a white/green tournament level aggro deck, and it won two out of four. I got talked out of entering it in my card shop's Sunday tournament, since the end-of-the-month competition is really stiff (the prize is a booster box.) Anyway, I've just about got a handle on playing it, though I'm still finalizing a sideboard and how to utilize it.
Izzet Allowed? 12 x Island 4 x Izzet Guildgate 6 x Mountain 2 x Steam Vents Creatures 4 x Frostburn Weird 4 x Guttersnipe 2 x Mercurial Chemisters 1 x Niv-Mizzet, Dracogenius Spells 4 x Syncopate 1 x Unsummon 1 x Cyclonic Rift 2 x Essence Scatter 3 x Inaction Injunction 4 x Izzet Charm 2 x Mizzium Mortars 4 x Think Twice 2 x Izzet Keyrune 2 x Jace, Architect of Thought Sideboard so far 3 x Izzet Staticaster (vs. weenie decks) 4 x Cancel or Dissipate (vs. other control) 3 x Unsummons 3 x Pyroclasm ? 4 x Annihilating Fire ? Guttersnipe is the primary damage dealer- when I've managed to get two on the table and have my opponent on the ropes, I'll gladly throw out a Syncopate for only 2 X (which they can pay) just to deal 4 damage- then finish them off on my turn with Think Twice from the graveyard. I think I need to add at least two more unsummons to deal with buffed creatures (my losses were due to double Rancor Still looking for suggestions and help with the side board. I want to play this in at least one constructed tournament before Gatecrash comes out and changes the field drastically.
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