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7 months ago ::
Nov 18, 2012 - 6:16PM
#1
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Trying to get a handle on an Izzet deck- I want two casual standard decks that can go against each other. My Golgari deck is starting to get good, but the Izzet deck I put together is probably garbage and would get laughed out of FNM. My initial plan was weirds and teleportals, with instants and sorceries acting as tempo and control, but I don't have enough bombs to really make it work. For the most part I'm sticking to Return to Ravnica and core 2013. Someone suggested I splash some white, too. Makes sense, but that would mean I wait till the next expansion to take advantage of the white/red boros cards.
Any suggestions on a focus/theme for Izzet that works well in a two color deck?
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7 months ago ::
Nov 19, 2012 - 5:37AM
#2
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I am slowly working on an Izzet deck that uses Goblin Electromancer , Guttersnipe , Augur of Bolas , and counters/burn/draw spells. Seems like one of the more reliable ways to play that color combo.
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7 months ago ::
Nov 19, 2012 - 11:33AM
#3
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My Izzet deck is creature heavy, with 4 Guttersnipe s, 4 Goblin Electromancer s, Talrand, Sky Summoner etc I have 20 creatures in my deck, but most Izzet decks seem very instant and sorcery heavy with works well with Guttersnipe and Epic Experiment you can look around online for some card ideas
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7 months ago ::
Nov 19, 2012 - 11:57AM
#4
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So, four Goblin Electromancers, four Guttersnipes, then a bunch of counterspells and card advantage?  That's crazy, just might work, and ... would be absolutely no fun to play against. At one point, a long time ago, I tried to design a "Zen Deck" where the only way for your opponent to win is to do nothing. I may try that again with these guys in the deck. "Go ahead, cast the spell. You'll only end up doing eight damage to yourself."
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7 months ago ::
Nov 19, 2012 - 12:08PM
#5
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Glad To Help
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7 months ago ::
Nov 19, 2012 - 12:29PM
#6
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If anyone ever discovers me walking into a card shop with the following deck, please kick me to the curb. As tempting as it is, I don't really want to play this deck. Izzet Permitted? (No.)Lands- 23 12x Island 7x Mountain 4x Steam Vents Creatures- 12 4x Goblin Electromancer 4x Guttersnipe 4x Izzet Staticaster Spells- 25 2x Dispel 2x Mizzium Skin 4x Syncopate 4x Inaction Injunction 3x Izzet Charm 4x Cancel 4x Izzet Keyrune 2x Inspiration Get your guttersnipes on the table, and punish all attempts to remove them. If they try to counter your counter, counter it. I'm sure it could be made even more high-powered, but if you substitute guildgates for shocklands, the whole deck is made entirely of commons and uncommons.
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7 months ago ::
Nov 19, 2012 - 12:30PM
#7
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Ahh, well if you want something that embodies the Izzet a bit more, then give this a looksie. Didn't know you were going for "fun", so I built that one a little Spike-y. "Curves are for Roads" 4 x Blistercoil Weird 4 x Delver of Secrets 4 x Nivmagus Elemental 4 x Thought Scour 4 x Unsummon 2 x Blustersquall 3 x Dispel 3 x Mizzium Skin 2 x Artful Dodge 4 x Pillar of Flame 3 x Geistflame 3 x Faithless Looting 2 x Dynacharge 4 x Steam Vents 4 x Sulfur Falls 7 x Island 3 x Mountain It's my 1 cmc aggresive Weird deck. Yep, its weird.
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7 months ago ::
Nov 19, 2012 - 1:08PM
#8
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Somehow I missed "Unsummon" as an option. That would be just nasty. "That creature you cast? You can cast it again next turn if you want. Oh, and take four damage from my Guttersnipes." Actually, I think with just a few more red burns to take full advantage of the Electromancers, plus those Blistercoil Weird and some teleportal , I could have a fairly solid deck that's hopefully not too annoying to play against.
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7 months ago ::
Nov 20, 2012 - 5:34AM
#9
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depending on your creature count, Cackling counterpart could be cute. Electromancer makes it cheaper, and god help them if you end step a copy of a guttersnipe. "take 2, and now I have 2 snipes. My turn?" with 12-16 creatures, 1-2 would provide for some serious shenanigans.
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7 months ago ::
Nov 20, 2012 - 5:59AM
#10
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Heavy permission Izzet is starting to make a legit appearance on the tour scene. Running 8 hard counters, and another 8-12 situational counters, backed up with burn, and some EE with X= <7 so you can hit TMastery and start taking extra turns. Gsnipe and delver to swing, niv as a 1 of to help finish.
I lul'ed at the idea of cackling the snipe. Very hilarious
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