why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5
why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5
why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5
So you think drawing 4 dead cards and 200+ game-winners is a bad thing? I will certainly include 1 of this in my BoW decks, maybe along with Psychic Spiral .
Also, insta-banned in EDH.
why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5[/quote]So you think drawing 4 dead cards and 200+ game-winners is a ba
why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5
only problem is you need to win during that next turn or you lose...
Lab Maniac Divination . With like 12 free counterspells to back you up.
why in a BoW deck??? Isn't the point of BoW to have 200 cards left in your library? So mainly like tutors and cards to help you find BoW and hopefully be able to play it by turn 5[/quote]Drop BOW, One With Nothing
Laboratory Maniac too. It's slightly less wacky than Demonic Consultation , but still gets the job done. (Especially if you have Omniscience out and two cantrips.)
Laboratory Maniac too. It's slightly less wacky than Demonic Consultation , but still gets the job done. (Especially if you have Omniscience out and two cantrips.)
...I can't think of a single application for this, aside from Laboratory Maniac .
???
What do you normally do when cards are in your hand?
If one turn somehow isn't enough to win, how about picking Terminus as your one card in your library????What do you normally do when cards are in your hand?
...I can't think of a single application for this, aside from Laboratory Maniac . I guess I'm not a true Johnny.
Eh, it's not really a Johnny card (Well beond the whole "every card is a Johnny card" thing). Timmy is the one who's all "I WANT A CARD TO DRAW MY LIBRARY!" whereas Johnny is like "No, no, break it into pieces and scatter them across time, it'll be fun."
Eh, it's not really a Johnny card (Well beond the whole "every card is a Johnny card" thing). Timmy is the one who's all "I WANT A CARD TO DRAW MY LIBRARY!" whereas Johnny is like "No, no, break it into pieces and scatter them across time, it'll be
This might somehow work in a Standard ramp deck. Once you cast Omniscience , cast this, and then use the new Borborygmos to discard all your lands for 3 damage each! Ramp hasn't aimed this high since the days of Kozilek, Butcher of Truth .
This card will fit very well into the Legacy Show and Tell + Omniscience deck. Put it in the sideboard to grab with Burning Wish , draw the dec
No, it's boring design. That doesn't necessarily mean it is bad design, or even boring to play. Some of us play very casual games at the kitchen table and will enjoy figuring out how to cast this, what to do with it afterwards, and just generally enjoy watching the stupid combo that comes from it. Stupid combos can be enjoyable to watch, even when you know how they work and that you've already lost.
No, it's boring design. That doesn't necessarily mean it is bad design, or even boring to play. Some of us play very casual games at the kitchen table and will enjoy figuring out how to cast this, what to do with it afterwards, and just generally enj
I don't watch anime, but a few of my dorm friends convinced me to watch "Gurren Lagann" with them the other day. I can assume at least some people around here have seen it. I didn't really like it. It was entirely boring because the premise of the show seemed to be "Here's some SUPER HUGE BATTLESHIP RAAAAWR" and after the effect wore off they'd just make an even bigger ship next episode rather than having a good story or anything else to care about.
That's how I feel wizards is designing things. Look it's a baloth but oh wait there's an eldrazi but OH WAIT there's a huge ass wurm BUT OHHHH WAIT DRAW EVERY CARD IN YOUR DECK.
I'm calling it. Within a year there will be cast your whole deck, followed by cast everyones' deck.
I don't watch anime, but a few of my dorm friends convinced me to watch "Gurren Lagann" with them the other day. I can assume at least some people around here have seen it. I didn't really like it. It was entirely boring because the premise of the sh
I don't know if that was sarcasm, but I agree. I prefer nonplayable cards in mythic rarities because it helps keep standard inexpensive. When things like Bonfire and planeswalkers are playable, it drives up the format. I'd like playable cards at rare. Mythic should be for Battle of Wits, Door to Nothingness, Worldspine Wurm, etc.
I don't know if that was sarcasm, but I agree. I prefer nonplayable cards in mythic rarities because it helps keep standard inexpensive. When things like Bonfire and planeswalkers are playable, it drives up the format. I'd like playable cards at rare
I don't watch anime, but a few of my dorm friends convinced me to watch "Gurren Lagann" with them the other day. I can assume at least some people around here have seen it. I didn't really like it. It was entirely boring because the premise of the show seemed to be "Here's some SUPER HUGE BATTLESHIP RAAAAWR" and after the effect wore off they'd just make an even bigger ship next episode rather than having a good story or anything else to care about.
You've completely missed the point of that show. Well okay, there was a lot of over the top awesomeness, but it was also a lot of stuff about believing in yourself, and never giving up, even when there's a 0% chance of success (Plus a healthy amount of deconstruction o the giant robot genre and it's related tropes, even as it wholeheartedly embraces those tropes).
You've completely missed the point of that show. Well okay, there was a lot of over the top awesomeness, but it was also a lot of stuff about believing in yourself, and never giving up, even when there's a 0% chance of success (Plus a healthy amount
but it was also a lot of stuff about believing in yourself, and never giving up, even when there's a 0% chance of success
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots smashing each other with a complete lack of any kind of logic, suspense, or drama.
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots
So...I guess this is the idea here?Turn 11: Enter The InfiniteTurn 12: OmniscienceYou know another two card combo that can win the game in that same amount of time?Turn 11: Fireball for 10Turn 12: Fireball
No. Omniscience lets you cast Enter the Infinite for free, remember? So instead of Turn 12/Turn 13, you cast Omniscience Turn 10, then Enter the Infinite Turn 10, then everything else, Turn 10.
No. Omniscience lets you cast Enter the Infinite for free, remember? So instead of Turn 12/Turn 13, you cast Omniscience Turn 10, then Enter the Infinite Turn 10, then everything else, Turn 10.
No. Omniscience lets you cast Enter the Infinite for free, remember? So instead of Turn 12/Turn 13, you cast Omniscience Turn 10, then Enter the Infinite Turn 10, then everything else, Turn 10.
I think he was pointing that you can precisely do it the other way around since you get one card in your library to have another turn and you most definetly will have Omniscience in your hand.
I guess you can have 1 Elixir of Imortality in said deck to save face if something go wrong
No. Omniscience lets you cast Enter the Infinite for free, remember? So instead of Turn 12/Turn 13, you cast Omniscience Turn 10, then Enter the Infinite Turn 10, then everything else, Turn 10.[/quote]I think he was pointing that you can precisely do
Seriously, I generally dislike the whole mecha-shows, but I loved GL, mostly because it didnt take itself seriously. The entire point of the show was a comedy, and it worked there. If you are trying to watch any comedy for theme/plot value, I believe you are doing it wrong. (although they always have some, it isn't the point)
What I thought the point was.Seriously, I generally dislike the whole mecha-shows, but I loved GL, mostly because it didnt take itself seriously. The entire point of the show was a comedy, and it worked there. If you are trying to watch any comedy fo
Seriously, I generally dislike the whole mecha-shows, but I loved GL, mostly because it didnt take itself seriously. The entire point of the show was a comedy, and it worked there. If you are trying to watch any comedy for theme/plot value, I believe you are doing it wrong. (although they always have some, it isn't the point)
But it wasn't funny. Where was the humor? Really big things? I don't think that counts as funny, especially when it's the only joke and is repeated over and over again.
What I thought the point was.Seriously, I generally dislike the whole mecha-shows, but I loved GL, mostly because it didnt take itself seriously. The entire point of the show was a comedy, and it worked there. If you are trying to watch any comedy fo
but it was also a lot of stuff about believing in yourself, and never giving up, even when there's a 0% chance of success
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots smashing each other with a complete lack of any kind of logic, suspense, or drama.
It has all of those. Granted that logic is basically "it works if you believe hard enough," but they stick to it and actually provide an explanation (Plus if you think about it, it's really just as plausible as "Wingardium Leviosa makes stuff float"). Drama I'm not even going to justify with a response (Well, I am, but my point is that comment leads me to assume you stopped after four episodes), since it could roughly be summarized as Rule of Cool and Mood Whiplash: The Animated Series. Plus it has some of the best villains. Hell, the villains are basically right, whereas the heroes rebuttal is basically "Nuh-Uh!" but you don't care because a giant robot just came out of a ****ing ring. Suspense is a dumb argument, because "everything works out more or less okay" has been done so much that even when a work breaks the mold, we don't find out about it until after the potential moment of suspense has passed (Although I think the show did have a few potentially suspenseful moments, and definitely subverts your expectations at times).
I mean obviously the show is built on machismo, and a giant robot show is gonna have giant robots, and it's cool if that's not your thing, but that doesn't make it a bad show. For example, I'm not a big fan of Ghost in the Shell (Although it's starting to grow on me), but I acknowledge it's a good show with interesting themes and such.
But it wasn't funny. Where was the humor? Really big things? I don't think that counts as funny, especially when it's the only joke and is repeated over and over again.
It's not really funny in an "I FELL ONTO MY BOTTOM INTO SOME BUTTERSCOTCH" sort of way, more of a cross between deconstruction and parody. Like, a lot of it is just very tongue in cheek. For example, a pretty common trait of the Shonen genre is the hot blooded protagonist. So Gurren Lagann gives us the most hot blooded protagonist ever. Spoiler:Show
who ends up not even being the protagonist
And yeah, the whole "Taking everything to 11" is part of that too. Hell, that's sort of the central theme of the show, but it's not like they're just like "Look how cool this is!" more along the lines of it becoming a key plot point later in the series and sort of the entire source of conflict between the heroes and the villains.
Honestly I'd reccommend watching the whole show from start to finish before passing judgment (Or hell, episodes 1-11 even would give you a pretty accurate microcosm, though then you'd miss out on a lot of the plot), but either way whatevs.
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots
I want to see someone react to this with Cerebral Vortex.
How much I would love to see the same, it means the EtI already resolved, so the player will probably have dozens of counters in hand.
Well, that has a lot to do with the setting you use it in. Yes, if you do this in Legacy or something, you probably have enough FoW's in your hand for the rest of your life. But at the same time, why are you playing Cerebral Vortex in Legacy? It was more for the casual EDH setting where you tap all of them lands to draw a bunch of cards, hoping to kill everyone on your next turn.
How much I would love to see the same, it means the EtI already resolved, so the player will probably have dozens of counters in hand.[/quote]Well, that has a lot to do with the setting you use it in. Yes, if you do this in Legacy or something, you p
but it was also a lot of stuff about believing in yourself, and never giving up, even when there's a 0% chance of success
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots smashing each other with a complete lack of any kind of logic, suspense, or drama.
It has all of those. Granted that logic is basically "it works if you believe hard enough," but they stick to it and actually provide an explanation (Plus if you think about it, it's really just as plausible as "Wingardium Leviosa makes stuff float"). Drama I'm not even going to justify with a response (Well, I am, but my point is that comment leads me to assume you stopped after four episodes), since it could roughly be summarized as Rule of Cool and Mood Whiplash: The Animated Series. Plus it has some of the best villains. Hell, the villains are basically right, whereas the heroes rebuttal is basically "Nuh-Uh!" but you don't care because a giant robot just came out of a ****ing ring. Suspense is a dumb argument, because "everything works out more or less okay" has been done so much that even when a work breaks the mold, we don't find out about it until after the potential moment of suspense has passed (Although I think the show did have a few potentially suspenseful moments, and definitely subverts your expectations at times).
I mean obviously the show is built on machismo, and a giant robot show is gonna have giant robots, and it's cool if that's not your thing, but that doesn't make it a bad show. For example, I'm not a big fan of Ghost in the Shell (Although it's starting to grow on me), but I acknowledge it's a good show with interesting themes and such.
But it wasn't funny. Where was the humor? Really big things? I don't think that counts as funny, especially when it's the only joke and is repeated over and over again.
It's not really funny in an "I FELL ONTO MY BOTTOM INTO SOME BUTTERSCOTCH" sort of way, more of a cross between deconstruction and parody. Like, a lot of it is just very tongue in cheek. For example, a pretty common trait of the Shonen genre is the hot blooded protagonist. So Gurren Lagann gives us the most hot blooded protagonist ever. Spoiler:Show
who ends up not even being the protagonist
And yeah, the whole "Taking everything to 11" is part of that too. Hell, that's sort of the central theme of the show, but it's not like they're just like "Look how cool this is!" more along the lines of it becoming a key plot point later in the series and sort of the entire source of conflict between the heroes and the villains.
Honestly I'd reccommend watching the whole show from start to finish before passing judgment (Or hell, episodes 1-11 even would give you a pretty accurate microcosm, though then you'd miss out on a lot of the plot), but either way whatevs.
Read Berserk, plenty of drama and plot line there. As long you can deal with some disturbing imagery and situations. The manga is the way to go, since the short lived animated series stopped less than 1/4th of the way into the story line. They are working on a movie line for them though, the first 2 have already been released in Japan and the 3rd should be coming out in January. I believe around the same time the 3rd comes out in theaters in Japan they will be localizing them here to the U.S. in English, if you aren't into subs and whatnot. Definitely worth looking into if you like Anime/Manga but are looking for something a bit more "Adult" in themes and content.
But those are the most cheesy nailed-into-you-already ideas society spoonfeeds you day in and day out. Hell, if I want to hear those I can just watch MLP. Honestly, the average pony episode has more plot that this show did. All it was was just robots
It has all of those. Granted that logic is basically "it works if you believe hard enough," but they stick to it and actually provide an explanation (Plus if you think about it, it's really just as plausible as "Wingardium Leviosa makes stuff float").
Wigardium Leviosa has rules attached. You have to be a powerful wizard, recite an incantation, have magic in your blood, the object has to be somewhat small, etc. etc. A wizard could move a pebble easily but couldn't make an entire continent levitate. Contrastingly, how big does the enemy ship have to be before "believing in yourself" stops being enough? There isn't any limit; the show seems to think that believing in yourself is in fact the only thing that matters. At that point all suspense and logic is flushed down the toilet because the main character essentially becomes God. He can do anything by believing in himself, so nothing matters anymore.
Drama I'm not even going to justify with a response (Well, I am, but my point is that comment leads me to assume you stopped after four episodes), since it could roughly be summarized as Rule of Cool and Mood Whiplash: The Animated Series. Plus it has some of the best villains. Hell, the villains are basically right, whereas the heroes rebuttal is basically "Nuh-Uh!" but you don't care because a giant robot just came out of a ****ing ring. Suspense is a dumb argument, because "everything works out more or less okay" has been done so much that even when a work breaks the mold, we don't find out about it until after the potential moment of suspense has passed (Although I think the show did have a few potentially suspenseful moments, and definitely subverts your expectations at times).
I'll admit I missed a few episodes (namely where Kamina dies, which appartently is the worst thing in the entire world forever), but if a show is poor sans one or two episodes, then the show is not good. The death in the beginning of UP is easily the best part of the movie (in my/popular opinion) but the rest of the movie is still interesting, engaging, funny, and at the very least pulls it's weight. If this show depended so heavily on those few moments I missed, it can't be as good as everyone says it was. I also fail to see how the villians are the "best villians". The big black guy is just a strereotypical big-bad with an even more stereotypical "Snape was good all along". The anti-spirals were just other big-bads. Sure, they had motivations, and their motivations made sense, but they were confounded by the fact that the main characters gave zero s***s about anything they had to say. They might as well have had beeswax in their ears for all the differnce the anti-spiral motives made to the plot
I mean obviously the show is built on machismo, and a giant robot show is gonna have giant robots, and it's cool if that's not your thing, but that doesn't make it a bad show. For example, I'm not a big fan of Ghost in the Shell (Although it's starting to grow on me), but I acknowledge it's a good show with interesting themes and such.
Fair enough. I feel as though it could have done better in conjunction with the robots though.
It's not really funny in an "I FELL ONTO MY BOTTOM INTO SOME BUTTERSCOTCH" sort of way, more of a cross between deconstruction and parody. Like, a lot of it is just very tongue in cheek. For example, a pretty common trait of the Shonen genre is the hot blooded protagonist. So Gurren Lagann gives us the most hot blooded protagonist ever. Spoiler:Show
who ends up not even being the protagonist
And yeah, the whole "Taking everything to 11" is part of that too. Hell, that's sort of the central theme of the show, but it's not like they're just like "Look how cool this is!" more along the lines of it becoming a key plot point later in the series and sort of the entire source of conflict between the heroes and the villains.
I get the aspects of parody, but it got old fast. Each episode they just scaled everything up a unit and after a few episodes that gets boring. I don't see how the super-mecha-double-guerran becoming the super-mecha-triple-guerran has any real plot significance.
Wigardium Leviosa has rules attached. You have to be a powerful wizard, recite an incantation, have magic in your blood, the object has to be somewhat small, etc. etc. A wizard could move a pebble easily but couldn't make an entire continent levitate
At that point all suspense and logic is flushed down the toilet because the main character essentially becomes God. He can do anything by believing in himself, so nothing matters anymore.
To be blunt, you're missing the point. Fiction isn't just about drama and suspense, it's also about style and spectacle. Tengen Toppa Gurren Lagann isn't about making you question whether or not Kamina & Co will win, it's to look good doing it.
If you want to say that it is entertaining on the level of porn I would not argue with you, but I think you're going too far. To put it in Magic: the Gathering terms, just because you're a Spike does not mean that a Vorthos's appreciation of a card is invalid, or vice versa.
To be blunt, you're missing the point. Fiction isn't just about drama and suspense, it's also about style and spectacle. Tengen Toppa Gurren Lagann isn't about making you question whether or not Kamina & Co will win, it's to look good doing it.If you
...I can't think of a single application for this, aside from Laboratory Maniac . I guess I'm not a true Johnny.
Eh, it's not really a Johnny card (Well beond the whole "every card is a Johnny card" thing). Timmy is the one who's all "I WANT A CARD TO DRAW MY LIBRARY!" whereas Johnny is like "No, no, break it into pieces and scatter them across time, it'll be fun."
I don't know, I consider myself johnny and the first thing I thought of was a deck filled rituals (primarily Seething Song ) and burn spells that focuses on getting out Galvanoth early in the game. Then using Faithless Looting to discard this and Noxious Revival to cast it for free on your next upkeep.
Eh, it's not really a Johnny card (Well beond the whole "every card is a Johnny card" thing). Timmy is the one who's all "I WANT A CARD TO DRAW MY LIBRARY!" whereas Johnny is like "No, no, break it into pieces and scatter them across time, it'll be
I want to see someone react to this with Cerebral Vortex.
How much I would love to see the same, it means the EtI already resolved, so the player will probably have dozens of counters in hand.
Well, that has a lot to do with the setting you use it in. Yes, if you do this in Legacy or something, you probably have enough FoW's in your hand for the rest of your life. But at the same time, why are you playing Cerebral Vortex in Legacy? It was more for the casual EDH setting where you tap all of them lands to draw a bunch of cards, hoping to kill everyone on your next turn.
New SB tech (with a Volcanic Island of course) against Omni-Tell...duh!
How much I would love to see the same, it means the EtI already resolved, so the player will probably have dozens of counters in hand.[/quote]Well, that has a lot to do with the setting you use it in. Yes, if you do this in Legacy or something, you p
My friend and I have been trying to pound out a deck for this card since I've showed it to him. Honestly, the only application available is Omniscience , Laboratory Maniac , and a crapton of draw spells . Also, green for ramping into Omniscience early.
Won't be "competitive" by any means, but hell if it ain't fun.
My friend and I have been trying to pound out a deck for this card since I've showed it to him. Honestly, the only application available is Omniscience , Laboratory Maniac , and
Completely worthless card except in limited and even that's debatable.
Unless there's a card that says "blue spells that cost more than 7 cost 5 less to play, completely worthless and unplayable.
Completely worthless card except in limited and even that's debatable.Unless there's a card that says "blue spells that cost more than 7 cost 5 less to play, completely worthless and unplayable.
I dunno, I'm sure OMNIDOOR THRAGFIRE will find a use for it.
Where? It has Increasing Ambition and Temporal Mastery . Once it has Omniscience down it has no use for this. Before it has Omniscience down it's just another dead draw, and the deck can't really afford dead draws.
Where? It has Increasing Ambition and Temporal Mastery . Once it has Omniscience down it has no use for this. Before it has Omniscience down it
You're all thinking too small. This card isn't for Johnny to play with Laboratory Maniac and Gitaxian Probe s as an exotic form of self-mill. This card is for Über-Johnny.
You know. That guy who runs a 20-card infinite combo that he'll never draw all the pieces for in a game even if he plays for a million years?
This card is for him.
Keep on rocking, Über-Johnny.
You're all thinking too small. This card isn't for Johnny to play with Laboratory Maniac and Gitaxian Probe s as an exotic form of self-mill. This card is for Über-Johnny.You
I dunno, I'm sure OMNIDOOR THRAGFIRE will find a use for it.
Where? It has Increasing Ambition and Temporal Mastery . Once it has Omniscience down it has no use for this. Before it has Omniscience down it's just another dead draw, and the deck can't really afford dead draws.
I don't know enough about the deck for my post to be entirely serious. I just like how there's this deck out there that includes about every wacky card in standard and calls itself good.
Where? It has Increasing Ambition and Temporal Mastery . Once it has Omniscience down it has no use for this. Before it has Omniscience down it
You're all thinking too small. This card isn't for Johnny to play with Laboratory Maniac and Gitaxian Probe s as an exotic form of self-mill. This card is for Über-Johnny.
You know. That guy who runs a 20-card infinite combo that he'll never draw all the pieces for in a game even if he plays for a million years?
This card is for him.
Keep on rocking, Über-Johnny.
i like micro-johnny...niv-mizzet + curiosity does the trick...even though that brings a lot of hate :P
i like micro-johnny...niv-mizzet + curiosity does the trick...even though that brings a lot of hate :P
when casting a twelve mana spell with four blue in it, it can be assumed that mana is not a huge problem , but if you want to play an uninteresting combo that is pretty useless without ETI, surely soramaro, first to dream is better, since its on color.
thats a terrible combo.when casting a twelve mana spell with four blue in it, it can be assumed that mana is not a huge problem , but if you want to play an uninteresting combo that is pretty useless without ETI, surely soramaro, first to dream
There are so many ways to win the turn you cast this or the turn after, so the real uber-Johnny thing to do with this card would be to just drop a Reliquary Tower and an Obstinate Familiar or similar, and then just keep playing the game normally as if nothing ever happened.
If you do want to play this card in a self-expressive or a competitive way it's more about figuring how how to cast it than what you're going to do after you cast it. No one's gonna tell stories about the cool thing you did once you had your entire library in your hand unless it's something really weird like a Diviner's Wand that was equipped before you cast Enter.
There are so many ways to win the turn you cast this or the turn after, so the real uber-Johnny thing to do with this card would be to just drop a Reliquary Tower and an Obstinate Familiar
That would work! :DAlso, this might be the best target for Sins of the Past .[/quote]That's definitly another option. In the combo I mentioned, Brainstorm is another option, and
I definately want to roll to a FNM with a UG mana ramp Boundless Realms into Omniscience into Enter The Infinite into Griselbrand, Nicol Bolas, and I suppose Laboratory Maniac. Im not sure if there is a better win then this. Griselbrand to draw out the last card, Nicol Bolas to deal with any permanent blocking victory if such will exist, and Maniac to win. This could all be in a Bant Control Shell. lol
I definately want to roll to a FNM with a UG mana ramp Boundless Realms into Omniscience into Enter The Infinite into Griselbrand, Nicol Bolas, and I suppose Laboratory Maniac. Im not sure if there is a better win then this. Griselbrand to draw out t
If they ever make a promo version of this card (or a reprint), I hope they base it on the design notes and highlights for Dreamweaver Sol (see here).
The flavor-text will read,
"Don't just have an idea. Have the most climatic extraterrestrial metaphysical psychedelic Hippie one."
If they ever make a promo version of this card (or a reprint), I hope they base it on the design notes and highlights for Dreamweaver Sol (see here).The flavor-text will read,"Don't just have an idea. Have the most climatic extraterrestrial metaphysi
I just found another card that would be interesting with this: Shared Fate .
Grab a big handful of the opponent's library to play with. They're not in your hand, so you don't lose them at the end of your next turn. And if your opponent removes Shared Fate, they've just been milled for a ton.
Make the rest of your deck utility spells designed to keep you alive long enough to use Shared Fate and Enter the Infinite, leaving your opponent with a deck with no win condition.
I just found another card that would be interesting with this: Shared Fate .Grab a big handful of the opponent's library to play with. They're not in your hand, so you don't lose them at the end of your next turn. A
If we're talking dumb combo uses for Enter The Infinite, here goes nothing.Ramp to Omniscience Cast Enter the Infinite, put back any card you wishCast 4 Worldspine Wurm Cast Fe
If you just fired this off, I think there's something better you can do than Hypergenisis. Odds are you have Omniscience on the field so you're already have a 1-sided Hypergenisis set up. If you can't find a powerful win-condition for your deck at that point....well, something is wrong.
If you just fired this off, I think there's something better you can do than Hypergenisis. Odds are you have Omniscience on the field so you're already have a 1-sided Hypergenisis set up. If you can't find a powe