Correct but at least Nissa is cleary the focus of the art (no background objects). Domri has a lot of stuff going on behind him which makes him look more like a legendary creature instead of a planeswalker. The card's abilities and wording seem to be fine tough.
If Domri's supposed to be portrayed as a really young man, I can see the justification for his lack of presence in the art.
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We've had planeswalkers in the game for a really long time now, yet people still are constantly undervaluing them. It actually frustrates me far more than it should.
Here's a protip (from a non-pro): Don't judge a planeswalker based on one of its abilities. Those of you who say you don't like Domri's +1 because it doesn't always draw you a card, you don't like his -2 because it requires board presence to be effective, or you don't like his ultimate because it takes too long to reach, and therefore you think the card is less than spectacular, you are nothing short of narrow-minded. Domri's abilities would all be playable as cards on their own. Staple them all together and you have the recipe for a top-notch walker.
Maybe I'm crazy, but if I'm playing RG aggro and I need to add in removal, I'm going to choose the removal that is also card draw and Overrun.
We've had planeswalkers in the game for a really long time now, yet people still are constantly undervaluing them. It actually frustrates me far more than it should.
Here's a protip (from a non-pro): Don't judge a planeswalker based on one of its abilities. Those of you who say you don't like Domri's +1 because it doesn't always draw you a card, you don't like his -2 because it requires board presence to be effective, or you don't like his ultimate because it takes too long to reach, and therefore you think the card is less than spectacular, you are nothing short of narrow-minded. Domri's abilities would all be playable as cards on their own. Staple them all together and you have the recipe for a top-notch walker.
Maybe I'm crazy, but if I'm playing RG aggro and I need to add in removal, I'm going to choose the removal that is also card draw and Overrun.
If you are talking about limited, then I agree.
For constructed though, this guy just isn't that good. His +1 isn't always going to draw you a card, even in a deck filled to the brim with creatures, at best his +1 is going to be 50% to draw a card, 50% chance to do nothing.
His -2 is repeatable removal, which has historically been good. That said, it requires you to jump through a lot of hoops. In order for it to do anything at all, you need a creature on the table that can at least trade with your opponents creature. In order to provide any CA, you need a creature that can already favorably block one of your opponents creatures, at which point, you are probably already ahead before the Prey Upon is even a factor.
His Ultimate is pretty sweet, and I can assume it will end games pretty quickly when it happens. This is generally true of all PW ultimates though, so that is nothing special. Add to this that the ultimate does absolutely nothing should you not have any creatures on the table. It will also take at least 3 more turns after playing him to get him to ultimate.
This guy is basically a bad Garruk Relentless , and even he hasn't done a whole lot since we got him.
At best, I see this guy showing up in Deathtouch+Fight.dec and that's about it. *shrug*
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
I've gotta say, I really like him. I didn't play standard when Sarkhan came out, so I've never used a R/G walker. I like his +1 ability, even if it reveals half of your draws. At 3cmc, he's got a lot of potential. We'll see if he can back that up.
Favorite set: Arabian Nights Favorite planeswalker: Taysir, the One Made of Five Favorite book cycle: Ice Age Favorite creature type(s): Elephant (W), Minotaur (R), Shade (B), Spider (G), Cephalid (U) Myr (Artifact) Standard: Gruul Control Modern: American Human Tempo; Zombie Tribal EDH: Aboshan, Cephalid Emperor Cube: The Moons of Mirrodin
The reason this guy's +1 doesn't consistantly draw you are card is because Wizard's does NOT make 3 mana planeswalkers that have + abilities that net card advantage. This guy seems fairly comparable to Liliana of the Veil. Abilities and costs and all.