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5 months ago  ::  Dec 31, 2012 - 4:33PM #71
Jman22
Date Joined: Mar 12, 2006
Posts: 2,796

Dec 31, 2012 -- 3:36PM, Eonblueapocalypse1 wrote:

Emissary and Borb 2.0 are on the top of my list currently.

Experiment One and Cloudfin Raptor show promise.

I think the Bloodrush boar has more potential than most would admit. Not great, but I could see it showing up as a 1 or 2 of in certain decks.

Deathpact Angel is an interesting design. I think it is better than most people think. Problem is it is completely overshadowed  by Angel of Serenity in pretty much any deck that would want to play it.





I think Bloodrush in general is better than people think. The entire mechanic is a bunch of free Giant Growths. The 6/6 dude is rather well costed (still wish it had a keyword)

Deathpact Angel would be incredible... five years ago. The playstyle that would make that angel good isn't the one that matches current standard. Its a definite limited bomb, though.

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5 months ago  ::  Dec 31, 2012 - 4:48PM #72
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713

Dec 31, 2012 -- 4:33PM, Jman22 wrote:

Dec 31, 2012 -- 3:36PM, Eonblueapocalypse1 wrote:

Emissary and Borb 2.0 are on the top of my list currently.

Experiment One and Cloudfin Raptor show promise.

I think the Bloodrush boar has more potential than most would admit. Not great, but I could see it showing up as a 1 or 2 of in certain decks.

Deathpact Angel is an interesting design. I think it is better than most people think. Problem is it is completely overshadowed  by Angel of Serenity in pretty much any deck that would want to play it.





I think Bloodrush in general is better than people think. The entire mechanic is a bunch of free Giant Growths. The 6/6 dude is rather well costed (still wish it had a keyword)

Deathpact Angel would be incredible... five years ago. The playstyle that would make that angel good isn't the one that matches current standard. Its a definite limited bomb, though.




Not really a fan of the 6cmc Bloodrush guy, but the boar really does seem like it could do something. 5/4 vanilla for 5 is a little behind the new curve, but still isn't terrible, and the Bloodrush isn't too expensive and could be really swingy. +5/+4 out of nowhere could end games pretty quickly.

Like I said, due to it being slightly behind the curve, and being a vanilla, if it does see play, it will probably be in a deck looking to use the pump most of the time, with the added bonus of being at least a semi-decent beater when you really need it to be (after a sweep or some such scenario). Even then it would likely be a 1 or 2 of for mise purposes.

Really wish it had Trample, but it would have had to have been mirrored on the Bloodrush and maybe R&D thought that would have been too good.

Deathpact Angel has a cute interaction with Unburial Rites and self-mill, giving you a pseudo infinite loop, but is a huge mana investment, and is terrible tempo wise. Angel of Serenity does the same cute trick, but is generally better at it in every way and is even on color.


"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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5 months ago  ::  Dec 31, 2012 - 4:54PM #73
Weisse
Date Joined: Jun 27, 2012
Posts: 880
Domri Rade certainly seems better with Bloodrush around. +1 refuels on creatures (hopefully), -2 postcombat to send your bloodrush'd creature at one of theirs. Maybe we will see some utility-bloodrush effects that make Land + Creatures + Domri.dec feasible.
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5 months ago  ::  Dec 31, 2012 - 5:23PM #74
SimpleMan
Date Joined: Jun 4, 2011
Posts: 659
I think what sets the Firemane Avenger (the battalion angel) apart from the other battallion creatures is the deck you would play it in. I see this guy as the midranged beater/possible finisher in a RWB Control Deck. Add in Lingering Souls, Some hand disruption, some kill spells, and Slayer's Stronghold. This guy will get there. He wont always trigger the helix, but when he does it will serve to end the game quickly before the opponent can stabilize again.

Will it be worth running lightning mauler? Quite possibly. Only testing will tell.
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5 months ago  ::  Dec 31, 2012 - 9:29PM #75
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
Ghost Council 2.0 seems like it will show up in Standard.

Lazav probably will as well, but requires a bit more work.

Dimir Keyrune will likely see play somewhere.
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5 months ago  ::  Dec 31, 2012 - 10:03PM #76
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
The only removal in standard that hits ghost council is double searing spear, azorius charm, miracle'd terminus off a think twice, and morbid tragic slip.  Of those, one is rarely played and requires jumping through hoops, one is super improable, one is a 2 for 1 for you and also somewhat improbable, and the final one is temporary.

This includes wraths.

Lazav is not so good.  I mean, MAYBE you could run a combo deck with him, mulch/grisly salvage, and some fatties, but that's just a lot of work to do, and I don't think it's worth it, especially since that deck will probably end up being a frites variant, and those usually don't have the mana stability to support
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5 months ago  ::  Dec 31, 2012 - 11:18PM #77
Weisse
Date Joined: Jun 27, 2012
Posts: 880
@cato Lasav can't even morph into your own creatures. Opponents only. Which obviously makes him really inconsistent and thus bad maindeck stuff for constructed. Most likely not even worth sideboarding, although he is okay in conjunction with Mind Sculpt /big mills vs. decks with fatties. Definitely a fun card, though.

Murder , Selesnya Charm , Street Spasm , Victim of Night , Unsummon variants, also hit him. I'm sure there are more options. Obzedat will likely become a force in standard and there are ways to get rid of it, decks may just have to diversify their removal a bit.

Also dies to Thragtusk. No evasion, welp.

EDIT: Marginally relevant, but with standard inundated with 5 power creatures (Hellkite, Thragtusk, Angel of Serenity, now this), Fleeting Distraction saves your fatties from Selesnya Charm in addition to 1CMC cantripping goodness.
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5 months ago  ::  Jan 01, 2013 - 8:21AM #78
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
Yeah, I just noticed Lazav only hits your opponents stuff, so not as good as I originally figured. On the other hand, he works with stuff like Nephalia Drownyard and Sands of Delirium . Still likely not enough to make him really see play, but its a possibility.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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5 months ago  ::  Jan 01, 2013 - 9:21AM #79
Jman22
Date Joined: Mar 12, 2006
Posts: 2,796
Yeah, I don't see the big deal with Obzedat. There's still plenty of removal that kills him. He's good, but if he really is the best card in Gatecrash like Gavin said, I'm probably not going to buy a box.
 
Lasav intrigues me becasue he has Hexproof. I sure am a fan of a Hexproof Thundermaw Hellkite.

Dimir Keyrune is definitely the most exciting card so far for Standard. Encode is nice with it too, though a tad expensive. 
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5 months ago  ::  Jan 01, 2013 - 9:36AM #80
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
Obzedat is a good card. While a 5/5 beater with no evasion for 5 isnt super good, it is still decent. He gives you value the turn he comes into play, continues to give you value every turn he survives, dodges sorcery speed removal.

He is also on color with most removal and targeted discard, stuff like Resto Angel and Undying Evil to abuse his ETB, and Extort, which could prove to be a contender should it get the correct support.

Lazav may show up as a SB option against Reanimator, getting a Hexproof version of whatever they dump to the yard to Rites could be pretty good.
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