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7 months ago  ::  Nov 16, 2012 - 7:26PM #1
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,395
I accidentally designed a cycle during a contest about hosing leylines. Some people showed interest in it, so here it is in its very own thread!

Group Entrance
Sorcery (R)
If you control no lands, you may cast Group Entrance without paying its mana cost.
Put a 1/1 white soldier creature token onto the battlefield for each permanent target opponent controls.
"I brought friends."

Disrupting Entrance
Sorcery (R)
If you control no lands, you may cast Disrupting Entrance without paying its mana cost.
Return target nonland permanent to its owner's hand.
"Hold on, I wasn't ready."

Deadly Entrance
Sorcery (R)
If you control no lands, you may cast Deadly Entrance without paying its mana cost.
Destroy target creature.
"Leaving so soon?"

Shocking Entrance
Sorcery (R)
If you control no lands, you may cast Shocking Entrance without paying its mana cost.
Shocking Entrance deals 2 damage to target player.
"Now that I've got your attention..."

Rumbling Entrance
Sorcery (R)
If you control no lands, you may cast Rumbling Entrance without paying its mana cost.
Destroy target artifact or enchantment.
"Let's start simple."

Ok, so the idea for most of these is to be a slightly depowered card that might do something for free if you're playing second. The red one is an exception, but I like the design enough to keep it as is. The white one is all sorts of awkward, and I really don't like it much. Any better suggestions?

In fact, feel free to post any neat ideas you may have involving this ability.
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7 months ago  ::  Nov 16, 2012 - 8:42PM #2
Steinhauser
Date Joined: Nov 23, 2009
Posts: 1,435
The red one could easily deal 3, or be able to hit creatures. Just 2 damage to the face isn't really worth a card.
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7 months ago  ::  Nov 16, 2012 - 9:02PM #3
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,395

Nov 16, 2012 -- 8:42PM, Steinhauser wrote:

The red one could easily deal 3, or be able to hit creatures. Just 2 damage to the face isn't really worth a card.



I guess it wouldn't be too cheap if it could hit creatures. I was worried about its power in a dedicated burn deck, but running a sorcery-speed Shock is probably enough of a disadvantage.

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7 months ago  ::  Nov 16, 2012 - 9:19PM #4
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,372
Shocking entrance seems okay as is. Red has plenty of aggressive ways to sac lands, so it can easily be free late game too.
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7 months ago  ::  Nov 16, 2012 - 10:03PM #5
cats_and_me
Date Joined: May 29, 2007
Posts: 11,461
Unfortunately, most players haven't played artifacts or enchantments or creatures on their very first turn, and especially not enchantments because they often depend on creatures..
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7 months ago  ::  Nov 17, 2012 - 7:14AM #6
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608
I dislike Group Entrance because it's so far out of the range of the rest of the cycle.

You currently have four reactive options (that require your opponent to have done something) and one proactive option.

What if you made the white one cheaper, and made it a proactive option. for example:

Swooping Entrance |
Sorcery (R)
If you control no lands, you may cast Swooping Entrance without paying its mana cost.
Put a 1/1 white bird creature token with flying onto the battlefield. 

Then it'd be 3 reactive and two proactive options.
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7 months ago  ::  Nov 17, 2012 - 7:19AM #7
Mown
Date Joined: Apr 28, 2008
Posts: 16,683
The White one is the most interesting of the bunch. None of the others appeal all that much, to me.
I think they would be cooler if that all had poweful effects, that rewarded you for staying without lands lategame. However, they can at the same time not be broken turn-1 plays, which is why the white one is pretty cool (although possibly overpowered, I'm not certain).

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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7 months ago  ::  Nov 17, 2012 - 8:30AM #8
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,372
The free artifact kill is obviously for vintage land.
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7 months ago  ::  Nov 17, 2012 - 3:03PM #9
magicpablo666
Date Joined: May 19, 2012
Posts: 4,904
I'm with Mown - the White one is by far the coolest. I don't think it awkward or OP. If you don't like it, you could also do lifegain - though I don't think it is as neat, but maybe:

"If you control no lands, you may cast Group Entrance without paying its mana cost.
Gain X2 life where X is the number of permanents target opponent controls."

Or non-land. You'd also probably have to bump up the cost to like or something.

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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7 months ago  ::  Nov 17, 2012 - 10:57PM #10
cats_and_me
Date Joined: May 29, 2007
Posts: 11,461
No, the card should mainly reward you for playing the card early in the game, the main focus shouldn't be late-game combos where you sacrifice your lands..
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