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8 months ago ::
Nov 17, 2012 - 4:32AM
#31
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Date Joined:
May 29, 2007
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My article for casual decks was supposed to become part of a sticky thread, but we're currently not working on that community project.. I didn't have the same intention here, I don't even know if there's anything similar in the current sticky threads.. Does anyone think that writing this article is very important, and would anyone like to work on this article?
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8 months ago ::
Nov 17, 2012 - 8:38AM
#32
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Date Joined:
Aug 28, 2008
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I agree with Mown, the best cards come from doing that.
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8 months ago ::
Nov 17, 2012 - 11:20AM
#33
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One that I noticed on here a lot is regarding imports, where people will break the color pie either flavorfully or mechanically in order to make a character work. Many designers will choose to either violate the color pie or ignore the flavor of the character, which can usually be avoided with a bit of creativity. I think a lot of people don't realize how versatile the color pie actually is. Designing cards based on movie/video game/comic book characters is actually far more difficult that it appears at first, so many will just choose to ignore the color pir or the flavor of the character to force it into place. Another common mistake when making imports is matching a character's color to their costume (such as making Batman and Hawkeye monoblack or making Spider-Man or Ironman :r  .
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8 months ago ::
Nov 17, 2012 - 6:53PM
#34
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Date Joined:
May 19, 2012
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Aw, I missed most of this, but here are a couple more:
- Designing whilst intoxicated.
- Using Caps Lock instead of Shift to capitalize letters.
- Not using puns in flavour text.
- Getting crumbs of edible substance or compound in the keyboard cracks while you type and eat at the same moment. Why not just eat and then type? Or perhaps, blend your food and drink steak through a straw?
- Posting boring cards and then bumping them when no one is interested because they are so incredibly dull that I can't even think of anything to say about them.
- Making Planeswalkers.
That's all I can think of right now. Now off to put some tri-tip in my cuisinart. . . Oh, just kidding - I don't have a cuisinart - those things are a tad outside my budget. I have a Magic Bullet, which is not quite as awesome as the infomercial makes it seem. . .
What a shame, I thought your previous one was fantastic.
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8 months ago ::
Nov 17, 2012 - 7:21PM
#35
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Date Joined:
Oct 24, 2010
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Aw, I missed most of this, but here are a couple more:
- Designing whilst intoxicated.
- Using Caps Lock instead of Shift to capitalize letters.
- Not using puns in flavour text.
- Getting crumbs of edible substance or compound in the keyboard cracks while you type and eat at the same moment. Why not just eat and then type? Or perhaps, blend your food and drink steak through a straw?
- Posting boring cards and then bumping them when no one is interested because they are so incredibly dull that I can't even think of anything to say about them.
- Making Planeswalkers.
That's all I can think of right now. Now off to put some tri-tip in my cuisinart. . . Oh, just kidding - I don't have a cuisinart - those things are a tad outside my budget. I have a Magic Bullet, which is not quite as awesome as the infomercial makes it seem. . .
I take offense to point #3. Also magic bullets are every bit as awesome as informercials make them seem. They're bullets, that are enchanted with magic. How isbn't that cool?
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8 months ago ::
Nov 17, 2012 - 11:34PM
#36
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Date Joined:
Aug 28, 2008
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Making plainswalkers.
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8 months ago ::
Nov 18, 2012 - 4:52AM
#37
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Date Joined:
Oct 10, 2011
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If you would read my design notes and highlights, you could learn everything you need to know. It's a ton of reading though, and you don't have to start from the beginning. You could pick up at my new "Best of" series. It starts with Best of Bloodlines — Artifacts I.
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8 months ago ::
Nov 18, 2012 - 8:36AM
#38
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Date Joined:
Jun 26, 2007
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If you would read my design notes and highlights, you could learn everything you need to know.
Reading your design notes and highlights, if a person can be bothered hacking through the walls of text to get at the part where you say anything meaningful, is a great way to learn everything not to do in card design.
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8 months ago ::
Nov 18, 2012 - 9:12AM
#39
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Date Joined:
Oct 10, 2011
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I know that. I do well to cover what's best, as well as using my own mistakes as examples for people to learn from.
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8 months ago ::
Nov 18, 2012 - 9:16AM
#40
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Date Joined:
Feb 16, 2007
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If you would read my design notes and highlights, you could learn everything you need to know.
Reading your design notes and highlights, if a person can be bothered hacking through the walls of text to get at the part where you say anything meaningful, is a great way to learn everything not to do in card design.
Well, this is the "what not to do" thread, so maybe that's what he meant 
I think one of the most common mistakes in card design is being overly concerned with corner cases. This usually goes one of two ways. The first is covering loopholes that let your opponent respond to your card in negative ways. For instance you design a discard spell with some nasty side effects, but then you realize that the secondary effect is useless if your opponet chooses to discard nothing but lands. And so you add a sub-clause that makes it do something else different when a land is discarded, or makes your opponent reveal their hand and select from nonlands only, etc. The better solution would be to accept that the card has situations it's weaker in, and go with the simpler option. The second way this shows up is making a powerful card and using odd corner cases to add a drawback instead. Like a spell that's obviously overpowered for its cost, but the creator justifies the lower cost by letting your opponent counter it by paying    or by revealing an unlikely combination of cards from their hand. This one's much less common, but is often justified by flavor, such as a Demon who can be destroyed by tapping a Cleric. And sometimes that can be cool, but often creators inflate the importance of the corner case so much that they give a ridiculous discount on the card's cost, rather than using that corner case purely for the flavor accent.
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