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7 months ago ::
Nov 28, 2012 - 8:45PM
#71
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Date Joined:
Sep 14, 2009
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Thragtusk was a kneejerk reaction by the devs to the dominance of Delver.dec and the fact that Vapor Snag was seeing standard play... something they probably never thought would happen.
Anyway, like some people have mentioned -- The worst thing about Tragtusk is the single G in its cost. Its not an overpowered card, or a poor design, but in a format with Cavern and Resto Angel it is obnoxious.
Honestly though, Thragtusk may be around for a long time, but the metagame itself is still changing all the time, something we should all be grateful for...
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7 months ago ::
Nov 30, 2012 - 3:31PM
#72
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Date Joined:
Mar 27, 2003
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Thragtusk was a kneejerk reaction by the devs to the dominance of Delver.dec and the fact that Vapor Snag was seeing standard play... something they probably never thought would happen.
Anyway, like some people have mentioned -- The worst thing about Tragtusk is the single G in its cost. Its not an overpowered card, or a poor design, but in a format with Cavern and Resto Angel it is obnoxious.
Honestly though, Thragtusk may be around for a long time, but the metagame itself is still changing all the time, something we should all be grateful for...
It's not, though; though that's nothing to do with Thragtusk.
Basically, it's the metagame I and everybody else said it was the moment the format was revealed. You have the durdle Bant Control decks that just do long games better than anything else, the Reanimator decks, the RB Zombie all-out-Aggro decks, and then a smattering of midrange decks in the gaps.
The relative proportions fluctuate slightly (e.g. Bant Control starts running more Verdicts, Zombies gets better and its proportion increases, Bant Control starts running Terminus again and its proportion increases, etc.)
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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7 months ago ::
Dec 01, 2012 - 6:22PM
#73
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Date Joined:
Sep 14, 2009
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Thragtusk was a kneejerk reaction by the devs to the dominance of Delver.dec and the fact that Vapor Snag was seeing standard play... something they probably never thought would happen.
Anyway, like some people have mentioned -- The worst thing about Tragtusk is the single G in its cost. Its not an overpowered card, or a poor design, but in a format with Cavern and Resto Angel it is obnoxious.
Honestly though, Thragtusk may be around for a long time, but the metagame itself is still changing all the time, something we should all be grateful for...
It's not, though; though that's nothing to do with Thragtusk.
Basically, it's the metagame I and everybody else said it was the moment the format was revealed. You have the durdle Bant Control decks that just do long games better than anything else, the Reanimator decks, the RB Zombie all-out-Aggro decks, and then a smattering of midrange decks in the gaps.
The relative proportions fluctuate slightly (e.g. Bant Control starts running more Verdicts, Zombies gets better and its proportion increases, Bant Control starts running Terminus again and its proportion increases, etc.)
Well, obviously there isn't going to be a totally new archtype that emerges this late. Is that what you expect? Yes, the archetypes might have been set awhile ago, that's always going to be the case. What I meant was, is that standard is pretty diverse (at least 3-4 viable archetypes), and new tech is being used. You can't say you knew Bant decks would be using Drownyard 2 months ago.
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7 months ago ::
Dec 01, 2012 - 6:38PM
#74
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Date Joined:
Mar 12, 2006
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The archtypes were pretty set day 1. Format was very predictable.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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7 months ago ::
Dec 02, 2012 - 9:26AM
#75
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Date Joined:
Jul 14, 2010
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Well, obviously there isn't going to be a totally new archtype that emerges this late. Is that what you expect? Yes, the archetypes might have been set awhile ago, that's always going to be the case. What I meant was, is that standard is pretty diverse (at least 3-4 viable archetypes), and new tech is being used. You can't say you knew Bant decks would be using Drownyard 2 months ago.
The metagame is changing but there can't be new archetypes? I would say it's not really changing particularly. We're into the stage where the established decks are set, and they're engaged in the little dance of "which cards do we add to sidestep your angle this week?"
To that end, you can't really call new tech a shift in the metagame. It's like when Delver started using Mirran Crusader and Spectral Flight at the end of last standard. Delver was still the dominant deck, and the metagame was still the same. Decks just use new cards to try and get a leg up on the field.
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
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7 months ago ::
Dec 04, 2012 - 8:15AM
#76
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Date Joined:
Jan 19, 2007
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Who do we blame for Wizards actually allowing Thragtusk to be printed? Like what's the story behind it? Have they addressed their major f*** up yet?
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7 months ago ::
Dec 04, 2012 - 8:32AM
#77
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Date Joined:
Aug 14, 2009
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It's sorta funny because Thrag hasn't been an issue of late.
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7 months ago ::
Dec 04, 2012 - 8:39AM
#78
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Date Joined:
Sep 10, 2006
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I love the "wizards need to apologize for cards" attitude. Really, get over it.
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7 months ago ::
Dec 04, 2012 - 12:39PM
#79
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Date Joined:
Aug 14, 2009
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Don't get me wrong, I do still think Thrag was maybe a bit of a mistake, but the argument against it seems a bit weak right now given the meta shift. Even if he wasn't all over the place though, his (and Caverns) presence is still felt. However, I can't help but feel that if Thrag and Caverns were gone that we wouldn't just be facing a crap load of control decks. We'd really never hear the end of it than.
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7 months ago ::
Dec 04, 2012 - 12:55PM
#80
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Date Joined:
Dec 17, 2010
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I should probably point out that I don't particularly dislike Thragtusk (although I do think making is so splashable was a mistake). The issue I have is them printing cards that shouldn't see print (or at least shouldn't see print in their current form) causing widespread meta issues. As I said with Snapcaster Mage . Both R&D and the FFL should have easily been able to tell how potentially powerful this card could be. At this point, we haven't really run into a problem yet. The problem comes about when they decided that rather than de-powering the single offending card (Snapcaster), that instead they would just de-power all of the cards that share the format with it that have the potential to be "too good" when used with it. By choosing to de-power all the cards that could potentially be used alongside it, rather than the single offending card, they end up hurting the entire meta, all for the sake of making a single card "awesome" instead of just "good". The same thing could be said of how they handled Cavern of Souls . Now, I should point out that I have no problems with Snapcaster Mage itself. I just think the way they went about things with it was backwards and detrimental to a healthy and diverse environment.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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