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Flag kristijanH November 15, 2012 3:37 PM PST
Here is the scenarion. Both players have a Huntmaster of the Fells  out and player A skips his turn so both of the tranform abilities go on the stack. First the player B's since it's his turn later player A's resolving first and targeting the player's B  Huntmaster of the Fells . In responce the player B plays  Moonmist to transform it "first" making it a 4/4 thus living the 2 damage. Next what happened is that the  Huntmaster of the Fells from player B still died. This was on Magic the Gathering: Online.

Was this a bug or is it correct that it tranformed twice - once because of Moonmist and second time because of the trigger on the stack.

Was there a way to prevent this?
Flag Enigma256 November 15, 2012 3:40 PM PST
it's not a bug that it transformed twice, it had 2 instructions to transform, so that's what it did
Flag EyeballFrog November 15, 2012 3:47 PM PST
Indeed.  Whenever a card refers to itself by name, it really means "this permanent".  So the fact that B's Huntmaster is currently a Ravager does not stop the Huntmaster's triggered ability from transforming it.
Flag kristijanH November 15, 2012 4:05 PM PST
Is there a way that players B Huntmaster lives? Besides casting Moonrise end of turn?
Flag Glimmereyes November 15, 2012 4:18 PM PST
With just the 1 moonmist and 2 Huntsmasters, B's only option is the cause his Hunstmaster's trigger to go on the stack after A's (I.E. cause the transformation to take place on A's turn)

If you're looking for additional cards/effects; Regeneration, Protection, various methods of increasing Toughness... there's lot of options if we start pulling in more cards, but this isn't the forum for such a discussion.
Flag LoveMonkey November 15, 2012 9:45 PM PST
Edit, forgot Moonmist will transform his Huntmaster of the Fells as well.

Cheers
Flag ikegami November 15, 2012 9:59 PM PST

Nov 15, 2012 -- 3:47PM, EyeballFrog wrote:

Whenever a card refers to itself by name, it really means "this permanent".


Nit: It means "this object". 99% of the time, the object is necessarilly a permanent, but not always .

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