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Switch to Forum Live View Goblins - matter of style
8 months ago  ::  Nov 15, 2012 - 3:08PM #1
falclon
Date Joined: Nov 15, 2012
Posts: 191
I have a question as a relative newbie to the game (2013). Is playing goblin deck considered as some sort of cheating or bad taste? I've met such attitude from some people from top-100 1vs1. They said it just before gg (in my favor), but nevertheless. I'm really shy to use them further)
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8 months ago  ::  Nov 15, 2012 - 3:12PM #2
Brodo
Date Joined: Oct 13, 2010
Posts: 2,440
No, people who can't handle the heat of goblins and complain about it are straight up terrible. Keep on crushing them.
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8 months ago  ::  Nov 15, 2012 - 3:47PM #3
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,362
Play the game how you want to play it. That being said, I am one of the people who despises Goblins. A common scenario looks like this:

T1: Goblin Guide, swing for 2.
Me: Island.
T2: Warren Instigator, swing for 2.
Me: Island.
T3: Goblin Chieftain, swing for 9, drop Goblin Piledriver and Siege-gang Commander.
Me: Concede.

Sorry, but that's no fun for me. Although, being on the other end of a Rite of Replication is no fun for the other guy, so fair is fair.
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8 months ago  ::  Nov 15, 2012 - 4:05PM #4
falclon
Date Joined: Nov 15, 2012
Posts: 191
I agree. Moreover, I despised them four days ago and considered them as absolute lack of fun for both sides (opponent can't do anything, proponent just throwing units out). Now I see them a beautiful example of co-working)

 But - don't you think, that this deck is slightly misplaced in this game? Should it be here at all? It seems to me, that almost all other decks have entirely another tempo of playing. Even PK, CM and GM aren't so fast and efficient simultaneously. And they are supposed to be in the same league! (in tactics aspect)
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8 months ago  ::  Nov 15, 2012 - 4:09PM #5
PleniluneKnight
Date Joined: Oct 19, 2012
Posts: 101
I seem to favor playing slower, more control-based decks so when it comes to goblins they are basically the bane of my existence. Can't say I feel for goblin players who say "tough luck" to those playing decks with the odds sharply against them. The power and consistency of a goblin deck is a bit beyond my preference for a balanced game, but I'm not one who would bad mouth a goblin player. More like just sigh to myself and await the inevitable unless I'm feeling up to the challenge. I don't hate them. Goblins are fun and the most I've been able to enjoy a mono red deck, but couldn't call them my favorite match up either.
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8 months ago  ::  Nov 15, 2012 - 4:13PM #6
monk1410
Date Joined: Aug 6, 2008
Posts: 1,369
Goblins was good before the promos and had to run 5 or so average cards. The promos for this deck were insane, they filled all the holes in the deck and made it very consistent. It is only slightly above the power level of some decks and can lose to a couple of sweepers.
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8 months ago  ::  Nov 15, 2012 - 4:14PM #7
konokono
Date Joined: Jun 12, 2011
Posts: 646
I'd rather the best, most efficient deck be a fast weenie rush than a slow, grinding control deck.  So, nah I don't have an issue with goblins.
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8 months ago  ::  Nov 15, 2012 - 4:15PM #8
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,988

Nov 15, 2012 -- 3:47PM, Hakeem928 wrote:

Play the game how you want to play it. That being said, I am one of the people who despises Goblins. A common scenario looks like this:

T1: Goblin Guide, swing for 2.
Me: Island.
T2: Warren Instigator, swing for 2.
Me: Island.
T3: Goblin Chieftain, swing for 9, drop Goblin Piledriver and Siege-gang Commander.
Me: Concede.

Sorry, but that's no fun for me. Although, being on the other end of a Rite of Replication is no fun for the other guy, so fair is fair.





Exactly how it rolls with me most of the time.

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8 months ago  ::  Nov 15, 2012 - 4:20PM #9
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,362

Nov 15, 2012 -- 4:15PM, thedevilwuster wrote:

Nov 15, 2012 -- 3:47PM, Hakeem928 wrote:

Play the game how you want to play it. That being said, I am one of the people who despises Goblins. A common scenario looks like this:

T1: Goblin Guide, swing for 2.
Me: Island.
T2: Warren Instigator, swing for 2.
Me: Island.
T3: Goblin Chieftain, swing for 9, drop Goblin Piledriver and Siege-gang Commander.
Me: Concede.

Sorry, but that's no fun for me. Although, being on the other end of a Rite of Replication is no fun for the other guy, so fair is fair.





Exactly how it rolls with me most of the time.




Brothers in our love for Crosswinds, I guess... my favorite deck and yours too, if I'm not mistaken?

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8 months ago  ::  Nov 15, 2012 - 4:22PM #10
falclon
Date Joined: Nov 15, 2012
Posts: 191
Inevitable - this is the word for it) For example - SS is widely considered as a most dangerous deck here, but it's game can be disrupted, undermined an so on. It has more options, but it also give the possibilities to counter them. 

And if goblins have good mulligan? As you said - you can just sigh and watch)

If they have bad one - they (mostly) can't offer anything in late game.

So there no real tactics in both cases.

In other words - it's fun to play goblins vs goblins. Only. Ok, it's may be a noob opinion, but isn't this deck "out of here" 

***

ok, my question was answered before I post it) thanks, monk
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