Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View U/W control deck speed
7 months ago  ::  Nov 15, 2012 - 5:23AM #1
NorthSidePK
Date Joined: Oct 22, 2012
Posts: 52
Need some help speeding up my U/W control decks speed.

Im getting beat more than 50% of the time by white human weenie or red haste



   
   
   
        height="100" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 5:40AM #2
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
Control isn't about speed.  Are you running board sweepers to clean the board to cut down on Aggro being able to hit you every turn with a small army?

Supreme Verdict and Terminus are very good at helping Control decks stabalize.

   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 6:55AM #3
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
What Anubuss said. Also, posting a deck list would go a long way towards having people be able to help you solve your current issues.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 10:44AM #4
NorthSidePK
Date Joined: Oct 22, 2012
Posts: 52
Sorry about the delay, here is the deck list:

Instants & Sorceries

3X Supreme Verdict
2X Sphinx's Revelation
4X Azorius Charm
2X Entreat The Angels
2X Syncopate
4X Dissipate
2X Temporal Mastery

Enchantments

4X Detention Sphere

Creatures

4X Restoration Angel
4X Augur Of Bolas
3X Snapcaster Mage
3X Geist Of Saint Traft

Planeswalkers

2X Jace, Architect of Thought
2X Tamiyo, the Moon Sage  

Land

4X Hallowed Fountain
4X Glacial Fortress  
6X Island
5X Plains  

My mana curve seems decent, Entreat the Angels and Temporal Mastery are the only card's over 5 CMC and Jace, Architect of Though is the only card with 5 CMC. So everything else is 4 or below with the majority being 3 CMC.

I am not having problems with drawing mana and 19 seems the magic number with lands as far as that goes.

My problem has been pretty consistantly with speed against white and red aggro decks.

White has beem getting out Champion of the Parish or Thalia, Guardian of Thraben out in the first 2 turns, with Gather the Townsfolk . It turns my Supreme Verdict into a turn 5 play and Detention Sphere into a turn 4 play and by then neither is enough to turn the tide.

Red has been applying the beatdown with Stromkirk Noble , Hellrider , Ash Zealot , combined with various burn spells turns into a turn 5 or 6 win.

Im thinking of taking out both Temporal Mastery and adding the fourth Snapcaster Mage

Sphinx's Revelation hasn't been a game breaker either although it has helped in some situations in late game

   
   
   
        height="100" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:02AM #5
Hreth
Date Joined: Oct 27, 2007
Posts: 1,834

Nov 15, 2012 -- 10:44AM, NorthSidePK wrote:

I am not having problems with drawing mana and 19 seems the magic number with lands as far as that goes.




Mathematically speaking, I am curious about this. With 19 lands, there is 30% chance you will not have two lands by turn 2 (assuming you start), compared to 19% with 23 lands.

Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:14AM #6
NorthSidePK
Date Joined: Oct 22, 2012
Posts: 52

Nov 15, 2012 -- 11:02AM, Hreth wrote:

Nov 15, 2012 -- 10:44AM, NorthSidePK wrote:

I am not having problems with drawing mana and 19 seems the magic number with lands as far as that goes.




Mathematically speaking, I am curious about this. With 19 lands, there is 30% chance you will not have two lands by turn 2 (assuming you start), compared to 19% with 23 lands.




41 cards + 19 land = 60 card deck with a 31% mana ratio.

A hair less than 1 in 3 cards witll be mana in a perfect world.

This means I should draw 2 land out of 7 cards and have the third land come on my second turn and fourth land on my fifth turn.

Agian this is in a perfect world.

To alaviate any mana anorexia I have intentionally put 24 cards with a CMC of 3 or less in the deck.

Since you have mentioned it I have begun to think that it could use 1 or 2 more mana, just to be on the safe side.

But the above was my train of though with the current deck version

A couple extra mana would go a long way to help with Thalia too... 


   
   
   
        height="100" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:24AM #7
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
You need at least 25-26 land in a control decks your math theories are horrendous and Temporal Mastery is terrible please remove it immediately.
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:25AM #8
CranialDistraction
Date Joined: Mar 20, 2012
Posts: 287
For one, play Feeling of Dread . For two, your land count is way too low; the world is not perfect, and you need to make land drops from turn one til forever, especially considering your deck doesn't mulligan well.
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:32AM #9
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,153
Cut 2 Temporal Mastery for 2 more land
Cut 2 Dissipate for 1 Sycopate and a land
Cut 1 Revalaition for a land
Cut 1 Entreat for a land

That puts you at 24 land (the bare minimum for what you'd want) and ups your odds at short changing Aggro since X = 1 is as good as a hard counter in the early turns when they're trying to curve out.


   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 11:36AM #10
NorthSidePK
Date Joined: Oct 22, 2012
Posts: 52

Nov 15, 2012 -- 11:25AM, CranialDistraction wrote:

For one, play Feeling of Dread . For two, your land count is way too low; the world is not perfect, and you need to make land drops from turn one til forever, especially considering your deck doesn't mulligan well.




Good call on the Feeling of Dread ....but prolly not 4...i'm thinking 3....or even 2

As far as the mana goes, I do plan to put another 1 or 2 in

BUT

with all the draw capability with this deck, I don't really need to run more than 22 land.

without the Temporal Mastery the only card more than 5 CMC is Entreat the Angels

and there are only 2 of those, the only card with a CMC of 5 is Tamiyo, the Moon Sage ,

and there are only 2 of those.


So

I have 4 cards with a CMC of over 4.....21 lands will do if im bouncing Augur of Bolas while drawing with Jace, Architect of Thought or Sphinx's Revelation or even an Azorius Charm and recasting with Snapcaster Mage


   
   
   
        height="100" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing