What Anubuss said. Also, posting a deck list would go a long way towards having people be able to help you solve your current issues.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
I am not having problems with drawing mana and 19 seems the magic number with lands as far as that goes.
Mathematically speaking, I am curious about this. With 19 lands, there is 30% chance you will not have two lands by turn 2 (assuming you start), compared to 19% with 23 lands.
I am not having problems with drawing mana and 19 seems the magic number with lands as far as that goes.
Mathematically speaking, I am curious about this. With 19 lands, there is 30% chance you will not have two lands by turn 2 (assuming you start), compared to 19% with 23 lands.
41 cards + 19 land = 60 card deck with a 31% mana ratio.
A hair less than 1 in 3 cards witll be mana in a perfect world.
This means I should draw 2 land out of 7 cards and have the third land come on my second turn and fourth land on my fifth turn.
Agian this is in a perfect world.
To alaviate any mana anorexia I have intentionally put 24 cards with a CMC of 3 or less in the deck.
Since you have mentioned it I have begun to think that it could use 1 or 2 more mana, just to be on the safe side.
But the above was my train of though with the current deck version
A couple extra mana would go a long way to help with Thalia too...
For one, play Feeling of Dread . For two, your land count is way too low; the world is not perfect, and you need to make land drops from turn one til forever, especially considering your deck doesn't mulligan well.
Cut 2 Temporal Mastery for 2 more land Cut 2 Dissipate for 1 Sycopate and a land Cut 1 Revalaition for a land Cut 1 Entreat for a land
That puts you at 24 land (the bare minimum for what you'd want) and ups your odds at short changing Aggro since X = 1 is as good as a hard counter in the early turns when they're trying to curve out.
For one, play Feeling of Dread . For two, your land count is way too low; the world is not perfect, and you need to make land drops from turn one til forever, especially considering your deck doesn't mulligan well.
Good call on the Feeling of Dread ....but prolly not 4...i'm thinking 3....or even 2
As far as the mana goes, I do plan to put another 1 or 2 in
BUT
with all the draw capability with this deck, I don't really need to run more than 22 land.