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8 months ago ::
Nov 14, 2012 - 3:13PM
#1
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Date Joined:
May 17, 2012
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edit: updated Herding  Enchantment You may not target ~.When ~ enters play untap opponents perminents with mana abilities.When a player adds mana to there mana pool, they gain control of target creature. The first two abilities are safeguards, the 3rd is the intended effect. I'm not so sure about the wording on the 2nd ability or if I must use the term "controls".
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8 months ago ::
Nov 14, 2012 - 3:51PM
#2
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Date Joined:
Sep 15, 2005
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So you really like Juxtapose and Puca's Mischief ? Sadly they cost mana...
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8 months ago ::
Nov 15, 2012 - 6:35AM
#3
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Date Joined:
May 17, 2012
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I think it's quite well balanced, it helps all players.
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8 months ago ::
Nov 15, 2012 - 7:32AM
#4
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Date Joined:
Sep 15, 2005
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I think the problem is it severely bogs down the game, resulting in mana wars. Now, you're gonna win this war because a) you're deck doesn't have any creatures and b) you're playing mana ramp. It feels a lot like Tangle Wire , The Tabernacle at Pendrell Vale or a zero mana Insurrection .
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8 months ago ::
Nov 15, 2012 - 7:47AM
#5
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Date Joined:
Sep 28, 2011
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you seem to really like designs of "whenever a player adds mana to his or her mana pool" personally, i hate designs like that -- because anyone can activate a mana source at any time, and they can never be responded to it just makes these abilities trigger constantly and be a mess also: please work on your wording, keywording, and spelling Herding EnchantmentHerding cannot be the target of spells or abilities you control. ((or did you mean Shroud?)) When Herding enters the battlefield, your opponents untap all permanents they control with mana abilities. Whenever a player adds mana to his or her mana pool, that player gains control of target creature. it makes it much easier for people to consider your cards if you follow the existing card format = [name] [mana cost] [types] [rarity] [text] [flavor text] [p/t]
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8 months ago ::
Nov 15, 2012 - 1:16PM
#6
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Date Joined:
May 17, 2012
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Thanks for the card links, particually The Tabernacle at Pendrell Vale . I've got Types and Mana cost the wrong way round, typically I don't, I've corrected it now. Other than that you've replaced "they" with "that player", at least it's not "his or her". Also there is somthing wrong with you causing your opponents perminents to untap as opposed to you causing them to untap them? If so then I'll use your wording instead, it's probably better wording, you are better at wording than I am AND a lot of thought went into my post. I didn't use shroud because opponents should be able to remove the card, only you are prevented from doing so, it's to keep things fair. I'd be ok with increasing the drawback further but I'm not sure. I've included this mecanic in only 2 threads and I do like it as an idea. It shouldn't occur in games too often ofc, and it wouldn't. All of MTG is a battle, I imagine it would open up some interesting stratergy for all players, it's a very interactive mechanic.
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8 months ago ::
Nov 15, 2012 - 2:25PM
#7
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Date Joined:
Sep 15, 2005
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So, Control Magic costs 4, and its pretty good (so good that they've made it cost more ( Mind Control ) or given it drawbacks ( Sower of Temptation ) or targeting restrictions ( Threads of Disloyalty )) Your card takes something that is very blue ( or occasionally black or white ) and given it to everyone, for practically nothing. In order to off set this, you've made a permanent that you cast and can't interact with, let your opponent untap their lands (which most players would never want to do) and made something that triggers off something that happens all the time. I think this idea might be interesting on a cycle of creatures (sort of like Ghazban Ogre or Wild Dogs ? I'm not sure what else to say...
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8 months ago ::
Nov 15, 2012 - 2:36PM
#8
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Date Joined:
May 17, 2012
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A nice summary and an interesting read. I can't now find the YMTC thread I made that that had this ability on a few similar creatures. Just the creatures it was on moved about, in the same way as you imagine. There is also a land that does it, Contested War Zone . It could I suppose be  or   . I've found some players deliberately leave mana open for when it's not there turn in Standard, it also seems to be something more experienced players like more than beginners. I don't think anyone would dislike having there mana creating permanents untaped, I can see how for many players it would not be of any use but it seems like a good idea to put them in a better position early if it immediately causes a war over controll of perminents. It's probably obvious, but not being able to target it yourself means that you'd usually need a board wipe to remove it, so you can't take your opponents perminents and then remove it without also removing at least all the creatures. Your opponents could try that trick if they have artifact removal.
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8 months ago ::
Nov 15, 2012 - 3:04PM
#9
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Date Joined:
Sep 15, 2005
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...dislike having their mana... permanents untap...
It's a symmetrical effect, accept that it helps your opponent. Most players would love their opponent to cast a spell that untaps their lands, since they would gain an advantage with no invest.
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8 months ago ::
Nov 15, 2012 - 4:00PM
#10
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Date Joined:
May 17, 2012
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Excellent, all entirely as intended then.
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