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6 months ago ::
Dec 01, 2012 - 4:46PM
#251
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Date Joined:
Sep 26, 2011
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Axebane Stag Guardian
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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6 months ago ::
Dec 01, 2012 - 4:51PM
#252
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Date Joined:
Nov 18, 2012
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Axebane guardian, lobber crew isn't worth splashing, and axebane blocks, ramps, and fixes our mana in case we find something that is.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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6 months ago ::
Dec 01, 2012 - 10:16PM
#253
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Date Joined:
Sep 30, 2010
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Guardian over Find. Splashing Crew is horrible.
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6 months ago ::
Dec 02, 2012 - 1:37AM
#254
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I'm fine with Axebane Guardian .
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6 months ago ::
Dec 02, 2012 - 4:42AM
#255
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Date Joined:
Jul 13, 2008
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Splashing for Lobber crew ???? Bizarre. It isn't that good out of colors. Treasured find is under-rated, you're almost always going to have a good use for this card.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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6 months ago ::
Dec 02, 2012 - 6:16AM
#256
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Date Joined:
Jun 15, 2009
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Splashing for Lobber crew ????
Bizarre. It isn't that good out of colors.
Treasured find is under-rated, you're almost always going to have a good use for this card.
At the point that the deck should have gone Rakdos is pack 1, the only valuable card that would have been lost was Dreg Mangler (All of the other strong picks work in both Rakdos and Golgari) I expect to see a lot of good Rakdos picks out of the rest of this pack and pack 3.
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6 months ago ::
Dec 02, 2012 - 8:40AM
#257
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Axebane Guardian
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6 months ago ::
Dec 02, 2012 - 8:51AM
#258
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6 months ago ::
Dec 02, 2012 - 8:52AM
#259
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Date Joined:
Sep 26, 2011
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Scorpian
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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6 months ago ::
Dec 02, 2012 - 8:58AM
#260
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Date Joined:
Jul 13, 2008
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Scorpion! awesome
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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