Community

 
Jump Menu:
Post Reply
7 months ago  ::  Nov 11, 2012 - 4:11PM #1
alan2here
Date Joined: May 17, 2012
Posts: 827
Spoiler: Show
Mighty

Artifact
Shroud (this should include proliferation)
~ cannot be cast before your 6th turn, leave the battlefield, be countered or played by a player more than once per game.
If your life is less than 20 it becomes 20. You lose all poison counters. Shuffle your graveyard and all exiled cards you own into your library.
You may discard at most 5 cards, and lose at most 3 life each turn. You cannot gain life or prevent damage, your creatures cannot attack or block.
When you level up a creature put a mighty counter on ~.
When you complete a quest put 5 mighty counters on ~.
If ~ has 20 or more mighty counters, you win the game.

Because this has too much text for one card, I have now broken it up as so.

Mighty

Sorcery
~ cannot be cast before your 6th turn, be countered or played by a player more than once per game.
If your life is less than 20 it becomes 20. You lose all poison counters. Shuffle your graveyard and all exiled cards you own into your library.
Search your sideboard for Quester and put it into play.
Exile ~.

Quester
Artifact
Shroud
Only Mighty may put this card into play.
You may discard at most 5 cards, and lose at most 3 life each turn. You cannot gain life or prevent damage, your creatures cannot attack or block.
When you level up a creature put a mighty counter on ~.
When you complete a quest put 5 mighty counters on ~.
If ~ has 20 or more mighty counters, you win the game.
Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:14PM #2
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,318
Same thing I said in greeny. Also too many words.
Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:24PM #3
alan2here
Date Joined: May 17, 2012
Posts: 827
There is still a lot of text but I've made it more manageable.

There becomes lots of interaction with the player and the cards they play to stop them winning, I feel the card is undermined if it can be removed. Although good point with greeny.
Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:32PM #4
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608
"complete a quest" is not currently a game term, although I suppose it could be made one... 
Leveling up a small creature 8 times and winning isn't very interesting. 
Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:38PM #5
alan2here
Date Joined: May 17, 2012
Posts: 827
How much progression would you assign for quests vs leveling Kingreaper?
Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:52PM #6
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Nov 11, 2012 -- 4:38PM, alan2here wrote:

How much progression would you assign for quests vs leveling Kingreaper?



I wouldn't do anything close to this card, so I can't answer that question.

Quick Reply
Cancel
7 months ago  ::  Nov 11, 2012 - 4:56PM #7
alan2here
Date Joined: May 17, 2012
Posts: 827
I've adjusted it to make leveling harder against questing, leveling is indeed a bit easy and less interesting.

This is the most ambitious card I've ever designed.
Quick Reply
Cancel
7 months ago  ::  Nov 12, 2012 - 10:47AM #8
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Nov 11, 2012 -- 4:14PM, ChaosLight wrote:

Same thing I said in greeny. Also too many words.




All the better for protection from wordy.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
7 months ago  ::  Nov 15, 2012 - 3:57PM #9
alan2here
Date Joined: May 17, 2012
Posts: 827
lol
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing