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7 months ago  ::  Nov 13, 2012 - 5:05AM #11
Drab_Emordnilap
Date Joined: Apr 24, 2005
Posts: 191

Nov 13, 2012 -- 1:05AM, Wynzerman wrote:

It isn't their job to decide what is competitively powerful,




I believe you'll find that the powers that be disagree with you, and they get to write their own job description.

Jul 1, 2011 -- 5:16PM, WotC_MattT wrote:

srs rls mgr is srs

Oct 25, 2012 -- 6:10AM, cats_and_me wrote:

"If you're having defense problems I feel bad for you son, I got 99 soldiers but they're just 1/1."

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7 months ago  ::  Nov 13, 2012 - 7:19PM #12
RPJesus
Date Joined: Nov 27, 2005
Posts: 15,149

Nov 9, 2012 -- 4:05PM, EyeHunter wrote:


Echo (Evoke is Echo done right)



I disagree good sir. Well, not so much on the echo part, more power to ya, personally I like paying half price for stuff, but that's just me, but evoke plays considerably differently. Namely in that creatures with echo can be used as chump blockers before you even have to worry about their echo, but there are a few other differences ( One of which is pretty awesome in a deck of mine).

As for my personal list, off the top of my head and in no particular order:

1. Mercenaries. So you crack a pack of Masques and you see rebels. What do they do? They search for  progressively more expensive guys and slam em onto the field until you've ramped into Chameleon Colossus . So it'd be cool if they were at war with mercenaries, and therefore the mercenaries mirrored that mechanic, right? Wrong. Rebels can do T1 rebel, T2 rebel T3 Rebel, etc. Mercenaries are like T2 Mercenary, T3 Mercenary, T4... Well, that was dumb. Like, I guess the succinct way of describing them would be they're what a backwards mana curve looks like.

2. Land destruction. Now, before you start, I'm not one of those scrubs who's all like "BAN LD BURBURBURBUR!" But even proponents of it have to admit it feels really bad to play against, for both mechanical and psychological reasons. Psychologically, it's quite frustrating to have a grip full of answers that you  know you'll never be able to play, whereas if your grizzly bears are countered or terrored, at least you got to do something. Mechanically, lands are the game's primary resource. So losing your lands not only puts your opponent at an advantage, but hinders your ability to recover (I believe the official term is "slippery slope"). Comparatively, if my grizzly bears are countered, I can still play my nessian courser next turn. On top of that, I can play as many creatures as I can afford. I'm free to slap down 4 memnities and two glint hawks on turn one and be like "Have four doom blades, see if I care." Conversely, you're usually limited to one land a turn. A well built LD deck will be able to average destroying one land a turn. So once they start rolling you better get used to two lands because you will never be getting more.

3. Hexproof. Okay, this one might be some personal bias, but it just feels really derpy to me. Like, one game at the AVR prerelease 2HG we lost to Elgaud Shieldmate and Blessings of Nature . Had they had shroud, it would have been like "Okay, that's annoying, but we can deal with a 3/3 and a 2/3. And if they didn't,I had like 4 answers in my hand ready to shut their buffed creatures down./. But whereas shroud requires you to think and make a decision, hexproof is like "HEY MORON, SLAP AN AURA ON ME AND BEAT FACE!" (The whole "Aura and then Diplomatic Immunity " trick is similarly annoying, but that at least has some level of cleverness in the whole ordering of auras, which granted isn't much, but I'm all about the subtle differences. Like if you have Neurok Stealthsuit and one creature. You could attach it, but that might bite you in the ass later. Conversely, with Frightening Greaves , there's no downside to slapping em on as soon as you can).
Hell, mise is short for "Might as well" which is pretty much the definition of hexproof (At least when compared to shroud).

Zammm = Batman.
Bronies unite.
"I'd call you a genius, but I'm in the room."
It's my sig in a box Show

Jul 29, 2012 -- 9:56PM, ChaosLight wrote:


Everything is better when you read it in Bane's voice.


Oct 18, 2012 -- 11:06AM, SteelWall wrote:

Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.


Oct 26, 2012 -- 8:17AM, Chaikov wrote:

Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.



Dec 3, 2012 -- 10:18PM, Splattercat wrote:


Funny story:
InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. 
I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:

Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?"
Me: "Yes, but I thought it would be better to use a Proxy." 
Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb."
Me: "*Sigh*. Okay."

I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.

Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.


My DM on Battleminds:

no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.





Jan 15, 2013 -- 5:28PM, Iam_IronMan wrote:


Jan 15, 2013 -- 5:20PM, Jerrymm91 wrote:

Hi guys!  So, I'm a sort of returning player to Magic.  I say sort of because as a child I had two main TCG's I liked.  Yu-Gi-Oh, and Pokemon.  Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in.  Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play.  I have a extensive knowledge of deck building in those two TCG's.  However, as far as Magic is concerned, I only ever used those two pre made decks.  I know how the game is played, and I know general things, but now I want to get in the game for real.  I want to begin playing it as a regular.  My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck?  Or are there special rules?  Are some cards forbidden or restricted?  Thanks guys, and I will gladly accept ANY help lol. 


I have the same problem with women.




Is this my new ego sig? Yes it is, other Barry Show


Jan 7, 2012 -- 6:59PM, KeeperofManyNames wrote:

And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.



Dec 2, 2012 -- 1:39PM, KeeperofManyNames wrote:

See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.



Dec 17, 2012 -- 4:27PM, KeeperofManyNames wrote:

Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.




Feb 8, 2012 -- 4:40AM, ArtVenn wrote:

I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.

O' Jesus

Please continue to make my time here on the forums fun and cause me to chuckle.

Amen.


Feb 17, 2011 -- 3:08AM, ArtVenn wrote:

Feb 16, 2011 -- 6:43PM, RPJesus wrote:

It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think  about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills


Seriously, that was amazing.  I laughed my *ss off.  Made my day, and I just woke up.


ArtVenn
You're still one of my favorite people... just sayin'.




Jan 11, 2012 -- 7:19AM, Salla wrote:

Jan 11, 2012 -- 4:37AM, Ogiwan wrote:


.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?



Perhaps, but who doesn't like to blaspheme every now and again?

Especially when Mr. RPJesus is completely right.


May 16, 2011 -- 12:18PM, Salla wrote:

I don't say this often, but ...

LOL



May 10, 2010 -- 7:37AM, AivaRuin wrote:



You... You... Evil something... I actualy made the damn char once I saw the poster...

Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil.

And it'll be bad. Evil even. And ill blame you and Lizard for it :P.



Jun 29, 2011 -- 11:05AM, Lineov wrote:

Jun 28, 2011 -- 2:44PM, Litmus wrote:



I'm trying to work out if you're being sarcastic here.  ...



Am going to stop you right there... it's RPJesus... he's always sarcastic


Jan 16, 2012 -- 11:37PM, febbstalicious42 wrote:

Jan 16, 2012 -- 11:35PM, RPJesus wrote:

Jan 16, 2012 -- 9:58PM, HeartlessNobody wrote:

we can only hope it gets the jace treatment...it could have at least been legendary


So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?


I lol'd.


Oct 26, 2011 -- 11:40PM, zammm wrote:

Oct 26, 2011 -- 7:43PM, TyGuy42 wrote:

Uktabi Orangutan What the heck's going on with those monkeys?

The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."



Feb 9, 2012 -- 8:41AM, Dilleux_Lepaire wrote:

Spoiler: Show

Feb 9, 2012 -- 7:45AM, KeeperofManyNames wrote:

Feb 9, 2012 -- 5:49AM, ORC_Ragnar wrote:

I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct.

You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.

...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?



I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right?

Right.



Mar 9, 2012 -- 3:32PM, Garthanos wrote:

Mar 7, 2012 -- 4:54PM, RPJesus wrote:


Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).



Mar 19, 2012 -- 5:07PM, Kalnaur wrote:

Mar 19, 2012 -- 4:41PM, DoctorBadWolf wrote:


This just won the argument, AFAIC.



That's just awesome.



May 12, 2010 -- 9:36AM, JustTerrorIt wrote:

May 11, 2010 -- 5:46PM, Master_Yumyums wrote:

HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?!  WHAT IS WRONG WITH ME?!



That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players.

And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it.

He/It got me with Light of Sanction , which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).



Dec 16, 2011 -- 10:16AM, HairlessThoctar wrote:


+10



Jun 24, 2012 -- 8:23PM, Eonblueapocalypse1 wrote:

Jun 24, 2012 -- 8:13PM, RPJesus wrote:

Jun 24, 2012 -- 8:02PM, tehbeast wrote:

heaven or hell.


Round 1. Lets rock.



GG quotes!

RPJesus just made this thread win!



Jul 25, 2012 -- 12:06AM, WhiteRaven810 wrote:

Jul 23, 2012 -- 6:26PM, RPJesus wrote:

Jul 23, 2012 -- 5:47PM, felisdomesticus wrote:


Blue players get all the overpowerered cards like JTMS.  I think it's time that wizards gave something to people who remember what magic is really about:  creatures.


Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad , things seem to have gotten back on track, and Wizards has even proposed .



You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.



On what flavor text fits me:

Nov 15, 2012 -- 12:55AM, CadaverousBl00m wrote:

Surely RPJesus gets Niv-Mizzet, Dracogenius ?



Sep 15, 2012 -- 4:24PM, Dragon_Nut wrote:


First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.



Sep 17, 2012 -- 1:31PM, Banderbear wrote:


I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.



Jan 2, 2013 -- 7:46AM, royk wrote:



I you loads



Jan 20, 2013 -- 10:27PM, TV_Casualty wrote:

Jan 20, 2013 -- 10:17PM, RPJesus wrote:

"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran


10/10. Amazing.



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7 months ago  ::  Nov 14, 2012 - 7:00AM #13
alextfish
Date Joined: Mar 16, 2004
Posts: 1,466

Nov 12, 2012 -- 7:08AM, Fenix. wrote:

I always felt that the clash mechanic was very feel bad, as it gives your opponent free scrying.


Funny; that's precisely why I call it feel-good. Games won due to mana screw are no fun for either player; helping both players get out of mana problems is a great upside socially, even if not in in-game terms.

Hexproof annoys me immensely - and doubly so now it's primary in blue; I didn't like Plated Slagwurm existing, but Invisible Stalker and Shieldmate of Elgaud are far far worse, because blue can give creatures evasion in seventeen targeted ways from Sunday. But being horrible design isn't the same as being feel-bad.
Although... actually, I do feel bad when I win off one card that single-handedly invalidates the opponent's entire strategy with virtually nothing they could have done about it. Magmatic Force can be like that, and hexproof guys with evasion can be like that too. So yeah, OK, count hexproof as one of mine too.

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7 months ago  ::  Nov 14, 2012 - 7:32PM #14
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
Hexproof: For the reasons listed above.

Tribal: Because self-licking ice cream cones make me feel bad.  (The rules say that Tribal exists because non-creatures can't have creature subtypes unless they have the Tribal type).

Threshold being in the same block as Flashback.

Somnia, the Evanescent Plane -- A 3-set Block Show

Set 1 — Somnia
Set 2 — TBD
Set 3 — TBD
Planeswalker's Guide to Somnia


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Build Around This Show
A weekly MTG Cards and Combos forum game.
Build Around This #1 - Sage's Starfish Wish Show

BAT #1 was built using the Legacy format with Spiny Starfish , Sage's Knowledge , and Make a Wish .

Winner: Dilleux_Lepaire with Fishy Starfishies.
Runner-Up: JBTM
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7 months ago  ::  Nov 15, 2012 - 11:09AM #15
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Nov 14, 2012 -- 7:32PM, FirstTurnKill wrote:

Tribal: Because self-licking ice cream cones make me feel bad.  (The rules say that Tribal exists because non-creatures can't have creature subtypes unless they have the Tribal type).




Funny, Plummet and reach make me feel the same way, but I have a more colorful way of putting it.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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= Lightning Bolt
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7 months ago  ::  Nov 15, 2012 - 2:01PM #16
Exxile72
Date Joined: Dec 10, 2010
Posts: 1,189
Sorry I never defined "feel bad". I mean cards/mechanics that make people not want to play anymore because they're so frustrating.

Personally I'd have to say:

Counterspells: Nothing sucks quite as bad as casting a really cool spell only to see it go down in flames. It's not that Cancel is overpowered. It's that casting through spammed counterspells isn't fun.

Land Destruction/Mana Screw/Mana cost increases: It feels bad for the same reason as counterspells, a player doesnt get to play. It's just a different reason.

Fateseal actually.... Same reason. Restricting a players ability to play makes for a bad game.

I think this may be pretty telling about what I prefer. I don't mind responses to cards. I dislike being unable to play with the deck I'm using. That said, those 3 things are in a much better place than they were originally, largely because the cost has increased. Still, I like to see abilities that are more reactionary replace these.
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6 months ago  ::  Nov 21, 2012 - 5:45PM #17
Shard_Fenix
Date Joined: Jan 24, 2011
Posts: 1,862
1: Infect. There's never been a more unfair keyword in the history of Magic. Your opponent starts at 10 life and can't gain life? Totally balanced. I don't even think R&D playtested that mechanic.

2: Tribal sets/blocks that aren't named Onslaught. Ever since they finished Onslaught, it's like Wizards just gave up on making tribal mechanics fun or interesting. It's "easy mode" for the designers to say "Let's make a set where creature types matter" then come up with a tribe for each color with generic abilities and (usually) overpowered lords. R&D's job shouldn't be to decide what decks people will play. They should be designing good gameplay instead..

3: Planeswalkers. Given how boring they are in general and how little design space they have (they're really just enchantments but better), it seems like they didn't put much thought into them at all. There are at least 3 things I would change about them to make them more fun to use. There also feel really clunky and make no sense within the lore of the game.
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Please autocard: [c]Disenchant[/c] = Disenchant .
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6 months ago  ::  Nov 22, 2012 - 8:09PM #18
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439

Nov 14, 2012 -- 7:32PM, FirstTurnKill wrote:

Threshold being in the same block as Flashback.



I loved the tension this created. It was one of the things that really drew me into Magic.

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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

Jan 2, 2009 -- 12:46PM, WotC_dlaugel wrote:

We try to maintain the illusion that Magic cards are written in English.

May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:

Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



I have 6743 Planeswalker points, that's probably more than you.
"Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
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6 months ago  ::  Nov 23, 2012 - 9:46AM #19
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Nov 21, 2012 -- 5:45PM, Shard_Fenix wrote:

2: Tribal sets/blocks that aren't named Onslaught. Ever since they finished Onslaught, it's like Wizards just gave up on making tribal mechanics fun or interesting. It's "easy mode" for the designers to say "Let's make a set where creature types matter" then come up with a tribe for each color with generic abilities and (usually) overpowered lords. R&D's job shouldn't be to decide what decks people will play. They should be designing good gameplay instead.




I don't know. Innistrad made the tribes have a mechanical identity.

Humans: Artifact love (as much as I hate putting it in green), standard weenie stuff.
Werewolves: DFCs. It's a bad mechanic and has been bad since Stone Rain stopped being printed, but every werewolf has the same transformation conditions (until AVR).
Vampires: +1/+1 counters, lifelink
Zombies: Graveyard shenanigans. Blue zombies either mill you or require exiling from the graveyard (which feels very "feel bad"), while black ones come back easily.
Spirits, I don't get. AFAICT, it's just flying.

Before that, Lorwyn at least had the usual "sacrifice a goblin", evoke on elementals, and treefolk having greater toughness than power and generally being vanilla.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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= Lightning Bolt
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6 months ago  ::  Nov 25, 2012 - 7:38AM #20
Mown
Date Joined: Apr 28, 2008
Posts: 16,689

Nov 21, 2012 -- 5:45PM, Shard_Fenix wrote:

1: Infect. There's never been a more unfair keyword in the history of Magic. Your opponent starts at 10 life and can't gain life? Totally balanced. I don't even think R&D playtested that mechanic.



Annihilator: There's never been a more unfair keyword in the history of Magic. Your creatures decimate your opponent's board state every time they attack?......"window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />

Nov 21, 2012 -- 5:45PM, Shard_Fenix wrote:

3: Planeswalkers. Given how boring they are in general and how little design space they have (they're really just enchantments but better), it seems like they didn't put much thought into them at all. There are at least 3 things I would change about them to make them more fun to use. There also feel really clunky and make no sense within the lore of the game.



Planeswalker are strictly worse than enchantments. They are more mechanically limited, and more vulnerable, apart from enchantments having existed longer, thus having more interactions based on card type.

Can't say I have a lot of opinions on feelbad mechanics. Wotc is chopping most of them anyway, so it would more be me asking for some of them back. I'd like to chop Regeneration and Protection for something that people understand, I suppose?

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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