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Switch to Forum Live View Rb Burn: Vexing Devil's playground
7 months ago  ::  Nov 08, 2012 - 4:47PM #21
felisdomesticus
Date Joined: Feb 8, 2012
Posts: 737
You should play blue for counterspells.  Like, if someone casts heroes' reunion , that's gonna put you back a ways.
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7 months ago  ::  Nov 08, 2012 - 6:15PM #22
Shadow-of-Rakdos
Date Joined: Oct 3, 2012
Posts: 137

Nov 8, 2012 -- 4:45PM, Anubuss wrote:

Though I don't see where you're getting 7, as I use 11 (4 Crypt, 4 Summit, 3 Guildgate).




My bad, just got done with a test and wasn't entirely thinking strait.

Nov 8, 2012 -- 4:45PM, Anubuss wrote:

Counterspells might be an issue, but I've got too much damage at my disposal then they could hope to counter.




Counterspells are not the only issue you can run into when running burn. If you plan on trying to use most of your burn on your opponent then you need to be aware of Witchbane Orb as it will just ruin your whole day. And I believe that if someone really wanted to they could build a deck that had more than enough counters for your deck. You could also consider running Killing Wave as a potential board wipe.

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7 months ago  ::  Nov 08, 2012 - 8:00PM #23
Niche
Date Joined: Apr 25, 2008
Posts: 8,567
Wave is a no, sideboarding ancient grudge for witchbane orb is a thing. Or, you can just sideboard Rakdos Charm and have the best of both worlds.


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7 months ago  ::  Nov 09, 2012 - 5:22AM #24
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,161
Yeah, I'm thinking some Rakdos Charms in the SB for game 3 if I saw Witchbane.

I find myself in an interesting position.  My wife has fallen in love with my B/r Zombie-Sligh build and I'd like to pilot this list some time, if only to see it in action for real.  Problem is, I only have the 4 Crypt/Summit.

Any ideas how I might be able to get this list to operate smoothly on less non-basics?  I was thinking some Evolving Wilds (could turn Shaman into a BoP in a pinch later on), upping my Guildgate count, and praying I get my colors as needed.

Edit:

Also thinking of SBing 4 Furor for VS Aggro.  Boarding out Shaman and just go to town with Cackler.  A bit more like my original list.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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7 months ago  ::  Nov 09, 2012 - 6:32AM #25
VRdragoon
Date Joined: May 5, 2011
Posts: 904
Well, you could always go the poverty route, like me. Red is great for broke people.

4 x Rakdos Cackler
4 x Vexing Devil
4 x Rakdos Shred-Freak
4 x Ash Zealot

4 x Furor of the Bitten

4 x Pillar of Flame
4 x Searing Spear
4 x Thunderbolt
4 x Brimstone Volley
2 x Flames of the Firebrand
2 x Annihilating Fire

3 x Hellion Crucible
17 x Mountain

SB:
4 x Guttersnipe
2 x Mizzium Mortars
2 x Annihilating Fire
3 x Traitorous Instinct
4 x  Torch Fiend


Crucibles are a poor mans mana sink. 2/2 split on flames/fire is simply hedging on matchup, 2 fire in the board is for zombies. Guttersnipe is for aggro matchups, letting you spend burn on your opponents dudes without losing too much tempo. Instinct is for reanimator/tusk, and torch fiend is for stray artifacts that can be warm body for furor till the 'facts show up.

I'm sure its bad, but it's all I've got. 
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7 months ago  ::  Nov 09, 2012 - 6:53AM #26
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,161
After testing, I really feel burn needs Bump in the Night and Shaman, and Sign in Blood is to useful to pass up on, so I don't think I have the option to go mono and get the same results.  Zealots and Shred-Freaks turn this into an Aggro deck pretty quickly.

Here's my proposed altered manabase:

1 Stensia Bloodhall
4 Evolving Wild
4 Rakdos Guildgate
6 Mountain
6 Swamp

Less than ideal and I'm sure to lose some speed, but I don't see any other options.

   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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7 months ago  ::  Nov 09, 2012 - 7:24AM #27
CyrusBales
Date Joined: Aug 30, 2007
Posts: 9,267


Surely Evolving Wilds are basically just your replacements for guildgates if you want to run them?
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7 months ago  ::  Nov 09, 2012 - 8:18AM #28
Niche
Date Joined: Apr 25, 2008
Posts: 8,567
Yeah wilds = gates... but also I'd say that you really need the mana to work right and therefore you need the summits and the crypts. I'd only risk 4 taplands since you're trying to finish just before your opponent starts stacking thragtusks.


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7 months ago  ::  Nov 09, 2012 - 8:32AM #29
VRdragoon
Date Joined: May 5, 2011
Posts: 904
How good is guttersnipe in this kind of deck? In my head its a turn 3 do-nothing and you cross your fingers and hope to untap with it.

Am I just playing it wrong? Waiting till turn 4-5 to play it seems late. 
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7 months ago  ::  Nov 09, 2012 - 8:39AM #30
Shadow-of-Rakdos
Date Joined: Oct 3, 2012
Posts: 137

Nov 9, 2012 -- 8:32AM, VRdragoon wrote:

How good is guttersnipe in this kind of deck? In my head its a turn 3 do-nothing and you cross your fingers and hope to untap with it.

Am I just playing it wrong? Waiting till turn 4-5 to play it seems late. 




You have to keep in mind that most burn decks have a significant amount of burn spells (instants/sorceries) which will all trigger guttersnipe 's ability, thus making all of them deal an extra two (or more if multiplayer) damage to your opponent. Plus this damage will bypass Witchbane Orb since it does not target the opponent(s).

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