Community

 
Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
Jump Menu:
Post Reply
Page 77 of 85  •  Prev 1 ... 75 76 77 78 79 ... 85 Next
Switch to Forum Live View You Pursue the Card: A Contest of Trivial Nature
5 months ago  ::  Jan 31, 2013 - 3:23PM #761
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621
ten entries. nine hours!

 
120.6. Some effects replace card draws.
Quick Reply
Cancel
5 months ago  ::  Jan 31, 2013 - 3:46PM #762
Mown
Date Joined: Apr 28, 2008
Posts: 16,857
Nevermind, he costs 4 instead.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


Quick Reply
Cancel
5 months ago  ::  Jan 31, 2013 - 4:54PM #763
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,632
Multiplayer

Grastian, Self-Made Man
Legendary Creature - Human
As long as ~ has a +1/+1 counter on it, it has hexproof.
As long as ~ is equipped, it has double strike.
As long as ~ is enchanted, it is unblockable.
Tools and magic help, but first you must have the strength to use them.
2/2
Quick Reply
Cancel
5 months ago  ::  Jan 31, 2013 - 8:37PM #764
Glasir
Date Joined: Apr 14, 2010
Posts: 2,095
History, I guess:

Kederekt Mindcreep 
Artifact Creature -- Horror 

Sacrifice ~: Each player discards a card.
Unearth -- Sacrifice an artifact.

"This one has potential.  Revive it." -- Silas Renn

3/2
"Go, then.  There are other worlds than these." -- Stephen King, The Gunslinger

Some things to make the forums nicer -- Last updated 28 Apr Show
Share and enjoy.  Suggestions for new things to fix always welcome!
Quick Reply
Cancel
5 months ago  ::  Feb 01, 2013 - 10:15AM #765
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621
round closed.

 
120.6. Some effects replace card draws.
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 4:59PM #766
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,272
Graaaaaades? *hopeful look*
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:43PM #767
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621

Feb 2, 2013 -- 4:59PM, Jessica_Morgan wrote:

Graaaaaades? *hopeful look*



okay but only because tomorrow is the super bowl and, despite not even liking football, I'm probably gonna be way too drunk tomorrow.

can we just stop this now? Show


formatcraft Show

Jan 28, 2013 -- 8:02PM, Catotheyounger wrote:

Invigorator 
Creature - Elf Shaman
: Untap target creature.
2/1 


provoke already untaps the creatures. I mean, this is tangentially useful to untap the creatures you attacked with, because if you're provoking they're probably big and thus good blockers, but... no, this doesn't really do anything special in a provoke deck. maybe if they have a guy with a tap ability that costs mana, you can untap again if they try to tap after the provoke untap to avoid blocking. but yeah I think you misread provoke. if I'm missing something, feel free to let me know. I don't have anything to add on power levels, as seeker of skybreak says it's pretty fine.



flavor Show

Jan 28, 2013 -- 6:16AM, theatog wrote:

Æther Weird
Creature - Cat Elemental
Flash
When ~ enters the battlefield, counters each creature spell with power less than ~.
It's never a fair fight when its claws can scratch before it materialize.
3/1


on the one hand, I love the mechanical flavor. that's really cool, and the type line is an excellent touch. but the name does very little and the flavor text is way too down the pipe for my tastes. but the mechanical flavor is pretty great, and it seems like a really fun card for a UR tempo deck, which is, itself, a really fun deck. so I'd love to play it, and it's a great flavor concept, I just feel like the flavor edges could be smoothed out more.

Jan 28, 2013 -- 7:29PM, silasw wrote:

Exhibition Match 
Sorcery
Choose target creature you control and target creature an opponent controls.
The controller of the creature with the greater power draws a card. If they're tied, both players draw a card. Repeat this process for those creatures' toughnesses.
"Combat is beautiful and elegant. Why ruin it with blood and death?"


the problem I have here is you choose both creatures. so if I have a 2/2, this is draw two for 2 if they have a 1/1. it's not "do you have the biggest thing?" it's "do they have anything smaller than your biggest thing?" which is less fun. the flavor is sweet, and I really like the flavor text, but it feels less like a ritualized combat dance if I get to send my champion against your plant . it'd also be nice to make this multiplayer-friendly and make it "each player chooses a creature he or she controls." but that makes it weaker in multiplayer even though it looks sparklier. but more fun. your call on that, but I'd definitely let the opponent choose the creature.

Jan 31, 2013 -- 3:12PM, Mown wrote:

Felscar Cultist
Creature - Human Shaman
At the beginning of your upkeep, sacrifice another creature. If you do, draw two card. Otherwise, transform ~.
Many are those who oppose their river of blood.
4/3

Unchained Ravager
Creature - Demon
Trample
Whenever ~ deals damage to a player, draw that many cards. Each player loses life equal to their hand size.
Few are those who know what lurks behind the moat.
5/5


man that's pretty. you know razorborne has nothing useful to add when he's point out that you meant "two cards" because two is multiple and thus you use the plural. but seriously I really like this. you went pretty sideways to the criteria, but, like, it's flavor so okay. Rush is always yelling at me to not be so strict about criteria anyway. so yeah, I have nothing to add, it's super pretty.



history Show

Jan 31, 2013 -- 2:03PM, Kavu_Overlord wrote:

Bant Lancemaster 
Creature - Human Knight
Exalted
Tap an untapped creature you control: Target attacking creature you control gets -1/+1 until end of turn.
No longer able to rely on honorable single combat, and outnumbered by four worlds' worth of enemies, knights of Bant were forced to focus on preserving their own numbers above all else.
2/3


with damage on the stack, I don't see why they'd bother printing this at -1/+1 instead of +0/+1. I mean, really, they new the change was coming at that point, but with the current rules there's just so clearly no difference between the two. maybe it's different against burn spells, but exalted doesn't need to be weaker against burn spells. it's mechanically fine, but it's just -1/+1 that you can only use on your own creatures is so clearly the same as a toughness pump with damage on the stack that one wonders why you'd bother with the power reductions. the flavor is cute, but next to the rest of the card I don't understand how "we can't do single combat anymore" is a message you want on a card with exalted. 

Jan 31, 2013 -- 8:37PM, Glasir wrote:

Kederekt Mindcreep 
Artifact Creature -- Horror 
Sacrifice ~: Each player discards a card.
Unearth -- Sacrifice an artifact.
"This one has potential.  Revive it." -- Silas Renn
3/2


what's neat about this is it's got some other neat things that they could've done going on, so it's less transparently criteria-matching. the unearth cost is nice, and one they totally could've done. but instead they just made etherium abomination and acted like they'd nailed it. the unearth plus everyone discards thing was done on rotting rats , but this does it differently so okay. the flavor is nice, in a simple way. this obviously gets way crappier without damage on the stack, as does anything with a sac ability, so meets the criteria and everything.



innovation Show

Jan 28, 2013 -- 6:32PM, Imidazoline wrote:

Out For Blood |
Enchantment
Replace each post-combat combat main phase with an additional combat phase. Untap all creatures that attacked this turn at the beginning of that phase.
Once spilled, always sought.


ha. man either I'm being way too nice this round or everyone really stepped up their game. this seems like a lot of fun. I'm not sure it's worded correctly, because setting up recurring triggers at the beginnings of phases that don't normally exist is complicated. I don't like the kinda-giving-everything-vigilance aspect of it in red, but I think that if you're using it as a 5-mana serra's blessing that lets your opponent hit you twice you're probably doing it wrong, so I'm okay with that. less true for your opponents, but hey, making it easier for your opponents to deal with your stuff so that you can punch them more is pretty red. flavor is baller.



elegance Show

Jan 30, 2013 -- 8:09AM, Jessica_Morgan wrote:

Wojek Lionheart
Creature - Human Soldier [Uncommon]
First Strike
Wojek Lionheart may block while tapped and blocks each turn if able.
"The people may rise against us, but that does not excuse me of my oath to defend them."
2/1


I'm not sure I see the red here. maybe first strike, but that's also white. maybe the tie-in to red's impulsive attack-each-turn deal. okay, I get that. this could probably be mono-white, but the red works too. I like the idea although I'd probably separate the abilities. it looks nice this way but it's not quite worded right. it also may not be entirely clear to everyone that it has to block even if it's untapped. not a big deal or anything, just saying. the overall idea is solid, and the flavor is great.

Jan 30, 2013 -- 10:57AM, Dudibus wrote:

Premature Assassin 
Creature - Human Assassin
Deathtouch
Premature Assassin must attack each turn if able.
"And that my friends is how you botch an assassination." - Guildmaster Tulgan
3/1


looks cute but I'd like it so much better as a 1/2 for 1 or something. as a 3/1 for 2 it's gonna kill most of the stuff around its price range anyway. it just trades with a 1/1 and the deathtouch doesn't matter. the flavor is nice, although "premature" may not have been the right word. also your flavor text is missing some commas. but really it comes down to the numbers just trying too hard to be cute.

Jan 31, 2013 -- 2:33AM, Steinhauser wrote:

Sundew Hedgerow
Creature - Plant (U)
Defender, reach
Sundew Hedgerow blocks each turn if able.
Whenever Sundew Hedgerow blocks, tap it. It doesn't untap during your next untap step.
"Send in the plump grunts first. They'll take longer to digest." - Fubb, goblin strategist
4/4


I don't even know why I like this. but I do. I like it a lot. it's just cute. the numbers may be a bit off, as a 4/4 defender for 2 is pretty savage. maybe it should've been a 3/4. probably should've been. not that it'd make that much difference but it'd be nice to make it a little worse against the big guys to compensate for how good it is against small guys. but that's details and numbers and sometimes I care about those and sometimes I don't. razorborne is very fickle.



multiplayer Show

Jan 28, 2013 -- 6:32PM, Imidazoline wrote:

Bhare Flamewreath |
Legendary Creature - Minotaur Shaman
Bhare Flamewreath gets +2/+2 for each aura attached to it.
, sacrifice an aura attached to Bhare: Bhare deals damage equal to it's power to target creature or player.
He stands alone, shrouded in the Flame that is both his power and his burden.
3/3


ha. the aura theme is a bit played out in my opinion but it's always popular so sure why not. I wish you could use this to cast off pacifism s and such but that's not how sacrifice works. still, definitely a general to go all in on with general damage. probably crazy good but hey, if you're gonna fill your deck with auras you deserve some beef to stick it on. I might wimp out and weaken him a bit, but I don't think he's nuts in two-player and EDH is generally multiplayer and multiplayer is self-balancing as if you're broken, you get ganged up on, so sure. definitely would make a mark on competitive Commander duels, if those exist.

Jan 31, 2013 -- 4:54PM, Kingreaper wrote:

Grastian, Self-Made Man 
Legendary Creature - Human
As long as ~ has a +1/+1 counter on it, it has hexproof.
As long as ~ is equipped, it has double strike.
As long as ~ is enchanted, it is unblockable.
Tools and magic help, but first you must have the strength to use them.
2/2


how is he self-made if all his abilities come from you giving him stuff? I guess he's taught himself to be really good at using what you give him. anyway, pretty cool. makes you swing your deck around in weird ways to fully utilize him. he's a shard, which we have plenty of legends for, so if you want to use this you're gonna try to really use it. I'm a little worried that it's too easy to use, but EDH is sweeper heaven, so hexproof is only so useful, so you should be fine. would definitely be a very different deck from most EDH stuff. 




120.6. Some effects replace card draws.
Quick Reply
Cancel
5 months ago  ::  Feb 03, 2013 - 3:57AM #768
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,932
Grades are awesome and you may have stopped part way through but my multiplayer entry counts this round as well, right?

Nvm, your sblocks are just broken. 
Quick Reply
Cancel
5 months ago  ::  Feb 03, 2013 - 10:03AM #769
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
Oh crap I just noticed the untap clause on provoke.

I am so stupid. 
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

Catpoints:
Spoiler: Show

What are catpoints?
A way of measuring how much I love you.
How do I get catpoints?
1:  participate in my forum games/contests.
2:  make awesome posts.
3:  destroy Carthage.
What can I do with catpoints?
You can ask favors of me.  I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have.
Who has how many catpoints?
shadowchu:  100
Islands:  100
Niche:  50
mrindigo:  50
kips:  50
Rstnme:  25
Jman:  25
everyone else:  0
Keeperofmanynames:  -100
Morgothra:  -100
Quick Reply
Cancel
5 months ago  ::  Feb 03, 2013 - 11:12AM #770
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621

Feb 3, 2013 -- 3:57AM, Imidazoline wrote:

Grades are awesome and you may have stopped part way through but my multiplayer entry counts this round as well, right?

Nvm, your sblocks are just broken. 



fixed.

hey people if you're gonna denote your card's rarity, please put it in parentheses instead of brackets. that way the forum doesn't think I'm trying to code.

 

120.6. Some effects replace card draws.
Quick Reply
Cancel
Page 77 of 85  •  Prev 1 ... 75 76 77 78 79 ... 85 Next
Jump Menu:
 
Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing