What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
Afterbirth Recall Sorcery Remove the top 60 cards of your library from the game. Search the remainder of your library for a card and put it into your hand. Then return the removed cards to your library and shuffle it. "There are few individuals who can remember being born. There are even less that can remember dying."
well, that's one way of going about it. personally, I would've liked a little more subtlety, but the idea is good. maybe make it remove 40. then you're not bluntly saying "HEY GUYS MAYBE RUN MORE THAN 60?" but you still reward it, since most decks will only have about 10 cards to pick from by the time they cast it. that'd also allow you to more reasonably cost this at 3, where it really should be anyway. the amount of power this has in decks designed to abuse it is kinda nuts. but most decks can't do **** with it, so it's probably fine, I'd just like it better if you drew in the power extremes a bit. also the flavor is confusing and I don't know what's going on.
The Horror of Ravenblight Creature - Horror Trample, Indestructible When The Horror of Ravenblight enters the battlefield, shuffle your graveyard into your library. The Horror of Ravenblight has power and toughness equal to the number of cards in your library - 40. "I watched as it rose from grave, the faces littering its body screaming, cacophonous, like so many ravens. Poor Lyndsey. It's foul grasp tore away more than my sanity that day." - Lord Inglebranch */*
my main problem here is bookkeeping. at any given time, I have to count 50+ cards to figure out how big this is. and that's in a 60-card deck. in the decks that can make this huge, I could be counting way more, and I have to do it every time this card's P/T matters. I mean, I can count all the non-in-my-library cards and subtract them from my original deck size, but that's still a lot of counting. I can also just take the number I get the first time and then meticulously track every time it changes, so I can just add and subtract instead of recounting, but that's still a lot of tracking and also there's a decent chance I'll screw up at some point. the flavor's really cool though.
Dreams Made Real Sorcery [Uncommon] Search your library for an enchantment card with converted mana cost equal or less than the number of lands you control and cast it without paying its mana cost. Shuffle your library afterwards. "In a battle of wits, sometimes ingenuity is more important than knowledge."
I do see what you did there, and I appreciate that this is the only entry that doesn't just straight-up say a number. I worry that it's not actually encouraging you to run more than 60 cards so much as battle of wits is, and this is just tagging along. but making the battle deck better is still encouraging it, just indirectly. nice. I'd totally forgotten that battle was reprinted in 2013 when we wrote the criteria, so nice catch there. I came into this all ready to be like "this doesn't really count" but it's actually a really nice touch of subtlety that totally works. the flavor text reference may have been a bit heavy-handed, but it gets the point across.
Dyscalculia - Enchantment Whenever a player casts an instant or sorcery spell, change its text by replacing all instances of a number with the number 'two'. (This includes both written and numerical numbers, such as the word 'five' or the number 4.) "Some struggle with the Unifying Theory . Others simply ignore it's subtleties." --Samo Goan, High Arithmator
equal treatment says hi. I feel like there's something crazy this can do, but I don't know what. this should really be a static ability, so it can affect, say, violent ultimatum . I'm actually not sure what it does with ultimatum right now. what happens if you play it with three targets, but then its text is changed to say it only targets two creatures? does it lose a target? anyway, just make it static, avoid that mess. I like the card a lot though, outside of that wording issue. I wonder if it affects Xs though. don't think it does. the flavor text is nice although in actual science the grand unifying theory doesn't have much to do with arithmetic.
Dyscalculia Enchantment All "+" sign becomes "-" sign and vice versa. "We have never produce a failing student. Enroll now!" - Engraved on an angled door beam of the entrance of the Goblin School of Arithmatic.
this basically just hoses pump and last gasp -type effects. I can't think of anything that's degenerate enough to make this worth running to work with your own things, and the stuff it hoses isn't prevalent enough to be worth hating.
actually ignore that. I figured out how this is obscene. planeswalkers. I play this turn 2, then turn 3 mill you for 20 . this is basically "all planeswalkers get their ultimates immediately". so that's a problem. you could fix it with a "non-planeswalker" thing but that looks ugly. I'm also not sure what the flavor is supposed to be doing.
Whenever you cast an instant or sorcery spell with converted mana cost 6 or greater, copy that spell. You may choose new targets for the copy. The vast thunderclouds are his gods, and every bolt of lightning a fiery prophecy. 2/2
cute. I feel obligated to point out that all the cards in Scourge cared about creatures, but there's no reason that has to be true every time. Scourge went big on everything, and a one-of reward for big instants/sorceries is certainly plausible. this seems like it'd be a lot of fun to play with, and the body is decent enough that you don't need to do much for it to be worth it, without being good enough to run without. the flavor's a bit generic but it works.
Supplicant of Karona Creature - Human Cleric Whenever a creature you control with converted mana cost 6 or greater is put into a graveyard from play, you may sacrifice Supplicant of Karona. If you do, return that card to play under your control. "The worth of one life is the same as a thousand when compared to Her splendor." -Sash 2/1
I could totally see this seeing print. it doesn't excite me all that much, but it totally works. I think it seems more white than black, but I could see it either way. I'm afraid I managed to avoid most of the absurdity that was the Onslaught storyline so the character reference is a little lost, but flavor text should work for those of us who don't know the backstory that well anyway and this doesn't really hold up. the mechanics are cool, but like I said, fairly unexciting.
Conceive the Limits Sorcery Target player discards his or her hand and draws card equal to his or her maximum hand size. (A player without a maximum hand size draws 0 cards.) "I ask you not to think inside the box. I ask you to think the entirety of it.
there's not a lot of maximum-hand-size-changing effects, especially once you write out spellbook and buddies. the ways to increase it are minamo scrollkeeper and trusted advisor . that's it. maybe it's a discard spell against opposing spellbooks or with jin-gitaxias, core augur but those seem unuseful. you could make it a set theme, but I don't think it has the space. maybe you could drop in a few enablers, but really, it'll almost always just Wheel for 7.
Voice of the Masses Creature -- Avatar ~'s power and toughness are each equal to the number of creature tokens you control. When ~ enters the battlefield, create a 1/1 Human creature token. A speaker for the voiceless, and a champion for the weak. */*
I really wish this worked the way it wants to. if you'd made it a "when you cast" trigger, yeah, this'd be fine, but as is, if you cast it on an empty board, it'll die before the trigger resolves. also, while we haven't ever actually counted tokens, things like avatar of the wild have been counting creatures forever, and always been at their best around tokens, so while this is technically new it won't actually play much differently from tools we already have.
Pinpoint Fluxfield Enchantment - Aura Enchant creature Multistate (Choose a state when this enters the battlefield. You may pay to switch states at any time.) [A] Enchanted creature gets +4/-4. [b] Enchanted creature gets -4/+4.
heehee. cute. I would word the reminder text "choose a state as this enters the battlefield" to avoid implying it's a trigger but it's reminder text so it's okay. I don't really see many times where you'd switch states, since the numbers are so dramatic. 2 either way I could see putting it on a 3/3 to make it a 5/1, then switching if it gets blocked, but at 4, it's not really all that likely. it'll most often be used as removal, either by reducing their toughness to 0 or reducing their power to worthless. maybe you can then switch to minus toughness once you dealt damage to it. but the constant switching that Multistate calls for really won't be present here. not that it's absolutely necessary on every multistate card. I just think it's neater if you do.
Beseech the Four Winds | Sorcery Scry 4, then scry 4, then scry 4. Then shuffle your library unless you pay 4 life. Draw a card. "To beg of the winds is folly unto itself - they are changable as the sea, and as forgiving." - Lior Hava
after all that stacking, why would I not pay the life? it's not like ponder where I can be clearing out junk, scry already lets me do that. I will literally always pay it. also, scry 4 is a lot of scrying, and doing it three times is nuts. it's also a little weird flavorfully. I beseech the four winds and three of them are like "here have some knowledge" and then the last one's all "Imma blow your stuff around unless you let me punch you."that's some weird-ass wind there bro. also if I'm going that all-in on a four-mana black spell to find a specific piece, why not just run diabolic tutor ?
Rebalance of Power Sorcery Three target players each choose an opponent for each permanent they control. Then, each player gains control of all permanents for which they were chosen.
heehee. scrambleverse for the color of plotting. bonus fun in 2HG, since it says opponent so they have to hand everything to you. and in big multiplayer games, you don't even have to choose yourself, and can just make craziness happen around the board. seems really fun. a lot of work, but fun results.
Regain Balance Sorcery Choose three target players. Each target player's life total becomes equal to that of the target player with neither the highest nor the lowest life total, then draws or discards cards until they have a number of cards in hand equal to the target player with neither the highest nor the lowest number of cards in hand Why don't we just meet in the middle?
my main issue here is "draws or discards". if the target number is 5 and I have 6, I can draw, and I still won't have the right number. then I can draw again, and I still won't have the right number. and so on until I find what I want, and then I discard down to 5. nothing in the card's wording says I can't do that. the idea is nice, but I don't like that how much angling it can do in a multiplayer game. you don't have to target yourself, which makes it not feel all that white.
I really wish this worked the way it wants to. if you'd made it a "when you cast" trigger, yeah, this'd be fine, but as is, if you cast it on an empty board, it'll die before the trigger resolves.
Can't believe I did that.
"Go, then. There are other worlds than these." -- Stephen King, The Gunslinger
Some things to make the forums nicer -- Last updated 28 AprShow
magicpablo666 - I think this card is rather neat! It's heavy-handed and bombtastic in singleton formats, but I still rather liked the concept. You used awkward technology to word it; i'd use "set aside" as to not have to deal with other zones at all.
Dudibus - That's a lot of counting. I guess it isn't more than most goyfs... well, that's not true. You count it every turn 'cause your library is constantly changing. And the math of -40 isn't fun. I just don't like how I imagine this card playing.
Jessica_Morgan - Subtle. raz had to help me realize what was going on. I hadn't read the flavor text yet, but it's still something I could have totally missed otherwise. I'd say that you should be more careful, but that doesn't seem like you at all. The card counting land as its determiner doesn't feel very WU, but otherwise, the card is interesting.
theScion - I've long been making this card. Like, for a long, long time. I even agree that 2 is the place to make this go. I used to think that changing number words was problematic, but I'm not so sure it is. It'd be confusing for some in regards to targeting. Anyway, I've always liked the mechanic, but always found it dangerous. Also, you should define whether numbers in costs and symbols get changed, as well as the variable X.
theatog - Well, that's absurd. And difficult to track. And insane with planewalkers. Why yes, I'd love to ultimate by making my Planewalker bigger. The idea is fun on the surface, but not all that practical. Now, if it changed non-symbol +/-, that might be something. But even then, it has weird limits.
Catotheyounger - That's a simple, flavorful, neat card. I think it might be too good, but I'm probably just kidding myself. I just imagine casting double Fireball s and get giddy. There's a chance you'd want to add a cost to it, but i'm not sure. He's such a vulnerable dude. It might be a very limiting idea, but forcing it to be "exactly 6" could be a neat way to balance it (if it's unbalanced, which idk if it is).
Kavu_Overlord - That's a nice sacrifical lamb. It works really well with the 6 or greater theme too, making it difficult to use but awesome when it works. It's even got quite a nice flavor time to Scourge.
Mown - That's about the oddest thing to count ever, but if we're imagining a world where it matters more, it's a neat wheel. I also really like the concept overall.
Glasir - This is a fine man with a nice set of abilities. I wish it would land and stay even without other tokens, and I dislike that the abilities together imply that it would. Perhaps a 1/1 for that gets +1/+1 for each token would have been the better approach. Otherwise, its a nice card.
silasw - This almost doesn't feel like it shows off the mechanic well... until you try to reword it conventionally. There are similar designs oen could make, but nothing this close with this much elegance. The state idea really works the same way flip and transform do, but its useful to be able to start on either half, which makes this unique. I imagine it getting a layered text box like levelers. I didn't want to like this at first, but reading it over and working it out in my head makes it so much better.
Imidazoline - That's a LOT of work. At least Cryptic Annelid scaled to make the process a bit smoother... and even that card eats up some time. The idea is sorta cool: set up the perfect four cards, then draw one. It might be too good, not sure, probably not even close to being, but that's a TON of information. I really do think it's too much busywork for the final product. Warp World is the sort of busywork you don't mind; this is not that.
Catotheyounger - Whoa. That's... whoa. There's so much going on there. It feels a bit more red than blue, but I can see it either way (but it'd be way cooler to give to red, so I take that back just a little). This is a really cool idea for a mega-card, and the busywork feels worth it.
Kingreaper - The card draw doesn't feel white. And the card reads with an unsatisfying amount of complexity; unsatisfying in the end result, that is. A few life is gained here and there, a few cards drawn here and there. I had to comprehend this to get that? The worth just doesn't get there.
There's like an entire format dedicated to different hand sizes. Not that anyone actually plays it, but that doesn't help my argument, so that's beside the point.
I wondered about the counting, but that was why I added the "shuffle your graveyard back into your library" so you could then just do original_library_size - (cards_in_hand + cards in play + cards in exile) once and then just keep track when you draw cards, which seems a trival manner.
I guess you'd have to count at least once the first time to prove to your opponent how many card there were. My background is pure kitchen table playing where everyone trusts each other so that thought didnt cross my mind till now. I tried tournament playing for a year or so back in 1995...no thanks. I won a couple but the whole time I was sweaty palmed and sour stomached.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.
Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.
The weird part is reaching over the table, grabbing a card from their hand, and just staring slowly back at them, awkwardly, as you slide their voice of resurgence slowly into your pants.
Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.
In my mind it only works with pump spells. And turns ridiculous -13/-0 aura into game ending spells.
But it could've been fine either way if I cost it at LOL
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.Show